Player Matchup

Ra
Ra
DaddyDoinker
Ra
Level 115
God Stats
1W - 2L
1,186 SR
Queue Stats
71W - 63L
1,618 Elo+
Party 2
Ymir
Ymir
YounGasm
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,193 Elo+
Party 2
Guan Yu
Guan Yu
steezydrol
Guan Yu
Level 104
God Stats
3W - 1L
1,911 SR
Queue Stats
32W - 18L
1,628 Elo+
Party 2
Team Averages
Level 74
1,533 SR
1,479 Elo+

VS

Team Averages
Level 68
1,492 SR
1,377 Elo+
Fenrir
Fenrir
Dankblade4269
Fenrir
Level 68
God Stats
13W - 18L
1,508 SR
Queue Stats
270W - 313L
1,473 Elo+
Party 1
King Arthur
King Arthur
Idogalpha
King Arthur
Level 44
God Stats
6W - 11L
1,363 SR
Queue Stats
94W - 126L
1,351 Elo+
Party 1
Zhong Kui
Zhong Kui
SagitariusGamer
Zhong Kui
Level 92
God Stats
4W - 5L
1,605 SR
Queue Stats
43W - 59L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 6
8,075
808
7,801
5,071
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
10
1 / 1 / 10
7,482
748
2,223
4,501
3,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
steezydrol
Guan Yu
12
5 / 2 / 7
7,680
768
7,452
8,642
6,330
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
5,800
580
2,347
5,716
3,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
Idogalpha
King Arthur
10
0 / 5 / 2
6,199
620
2,727
10,612
5,229
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
SagitariusGamer
Zhong Kui
11
3 / 4 / 1
7,018
702
7,867
8,174
4,221
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
12
Kills
4
4
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
L
1
3
0
0.33
L
King Arthur
Idogalpha
King Arthur
0
5
2
0.2
L
Zhong Kui
SagitariusGamer
Zhong Kui
3
4
1
0.88
W
Ymir
1
1
10
6
W
Guan Yu
steezydrol
Guan Yu
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,476
Damage
12,941
18,214
Taken
24,502
11,554
Mitigated
13,151
6,935
Healing
2,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,801
2,076
778
2,067
5,071
1,911
1,162
2,550
2,448
28,559
0
L
2,347
922
0
438
5,716
3,701
0
2,170
3,546
0
6,167
L
King Arthur
Idogalpha
King Arthur
2,727
27
0
726
10,612
5,229
0
4,277
6,335
0
10,540
L
Zhong Kui
SagitariusGamer
Zhong Kui
7,867
619
82
982
8,174
4,221
0
3,890
4,284
25,745
0
W
Ymir
2,223
991
0
680
4,501
3,313
290
1,469
3,006
3,618
0
W
Guan Yu
steezydrol
Guan Yu
7,452
1,311
985
2,425
8,642
6,330
718
4,253
4,277
0
23,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,237
Gold Earned
19,017
92
Minions Killed
71
5
Camps Cleared
2
526,075
Distance Traveled
439,180
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,075
808
58
6
2
174,722
2
L
Fenrir
5,800
580
9
1
0
116,501
0
L
King Arthur
6,199
620
18
2
0
180,052
3
L
Zhong Kui
7,018
702
44
4
2
142,627
5
W
Ymir
7,482
748
2
0
0
166,223
0
W
Guan Yu
7,680
768
32
3
3
185,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role