Player Matchup

Apollo
Apollo
Platinum III
Ikna
Apollo
Platinum III
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
317W - 310L
1,837 MMR
Party 4
Agni
Agni
Gold IV
Kiwicoso
Agni
Gold IV
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 135L
1,658 MMR
Party 4
Osiris
Osiris
Gold IV
LoneCSG
Osiris
Gold IV
Level 101
God Stats
2W - 2L
1,816 SR
Queue Stats
81W - 78L
1,474 MMR
Party 3
Cthulhu
Cthulhu
Gold I
Rullztron
Cthulhu
Gold I
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 81L
1,638 MMR
Solo
Shiva
Shiva
Platinum II
mmmmmhnfdds
Shiva
Platinum II
Level 49
God Stats
2W - 2L
1,728 SR
Queue Stats
121W - 108L
1,900 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 109
1,609 SR
1,702 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,554 SR
1,659 MMR
Bacchus
Bacchus
Gold IV
BradleyMartin
Bacchus
Gold IV
Level 121
God Stats
14W - 11L
1,816 SR
Queue Stats
35W - 21L
1,685 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold II
EfrainSalinas
Morgan Le Fay
Gold II
Level 125
God Stats
2W - 2L
1,319 SR
Queue Stats
40W - 24L
1,817 MMR
Party 1
Hun Batz
Hun Batz
Gold II
SaltyObject
Hun Batz
Gold II
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 135L
1,589 MMR
Party 2
Ah Puch
Ah Puch
Gold I
XianLucky
Ah Puch
Gold I
Level 154
God Stats
9W - 6L
1,666 SR
Queue Stats
756W - 772L
1,655 MMR
Solo
Ullr
Ullr
Gold V
mariospongebo
Ullr
Gold V
Level 125
God Stats
1W - 1L
1,470 SR
Queue Stats
43W - 35L
1,551 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ikna
Apollo
20
2 / 8 / 5
15,519
517
11,504
30,077
10,675
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
19
3 / 12 / 3
13,740
458
14,661
20,873
4,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
LoneCSG
Osiris
20
2 / 8 / 5
15,825
528
15,473
36,042
46,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
Rullztron
Cthulhu
20
2 / 10 / 8
13,164
439
17,994
34,007
29,803
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
11 / 5 / 4
17,185
573
23,317
30,778
17,953
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ArtioErlang ShenBastetCabrakan

VS

Bans
MercuryCliodhnaThothAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
20
4 / 4 / 20
15,349
512
11,308
28,540
51,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
EfrainSalinas
Morgan Le Fay
20
15 / 4 / 11
18,924
631
42,634
21,874
10,104
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
SaltyObject
Hun Batz
20
10 / 4 / 11
16,873
562
21,222
28,436
15,899
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
XianLucky
Ah Puch
20
3 / 3 / 8
15,806
527
23,670
28,770
22,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 5 / 5
18,094
603
22,089
23,608
11,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
98
20
Kills
43
43
Deaths
20
25
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Bacchus
4
4
20
3.5
W
Morgan Le Fay
EfrainSalinas
Morgan Le Fay
15
4
11
5.13
L
Apollo
Ikna
Apollo
2
8
5
0.56
L
Agni
3
12
3
0.38
L
Osiris
LoneCSG
Osiris
2
8
5
0.56
L
Cthulhu
Rullztron
Cthulhu
2
10
8
0.6
W
Hun Batz
SaltyObject
Hun Batz
10
4
11
3.88
W
Ah Puch
XianLucky
Ah Puch
3
3
8
2.33
W
11
5
5
2.7
L
11
5
4
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,949
Damage
120,923
151,777
Taken
131,228
109,715
Mitigated
111,138
24,696
Healing
41,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
11,308
1,456
0
7,135
28,540
51,041
205
6,945
21,333
42,173
0
W
Morgan Le Fay
EfrainSalinas
Morgan Le Fay
42,634
2,887
0
4,610
21,874
10,104
707
7,928
13,403
167,883
0
L
Apollo
Ikna
Apollo
11,504
7,610
0
9,875
30,077
10,675
2,934
10,622
19,455
0
132,473
L
Agni
14,661
145
0
940
20,873
4,963
0
12,409
8,464
82,952
0
L
Osiris
LoneCSG
Osiris
15,473
4,949
0
8,249
36,042
46,321
0
18,823
17,219
0
102,783
L
Cthulhu
Rullztron
Cthulhu
17,994
744
939
3,511
34,007
29,803
0
17,293
16,714
63,587
942
W
Hun Batz
SaltyObject
Hun Batz
21,222
7,382
0
6,233
28,436
15,899
1,474
4,480
23,762
0
146,172
W
Ah Puch
XianLucky
Ah Puch
23,670
1,748
0
17,708
28,770
22,770
56
6,616
22,120
132,117
0
W
22,089
10,057
0
5,450
23,608
11,324
6,495
6,709
16,791
0
162,033
L
23,317
7,867
0
1,182
30,778
17,953
0
18,465
12,313
0
143,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,433
Gold Earned
85,046
870
Minions Killed
847
0
Camps Cleared
0
2,653,643
Distance Traveled
2,957,173
27
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
15,349
512
47
2
0
638,439
8
W
Morgan Le Fay
18,924
631
205
7
0
572,537
12
L
Apollo
15,519
517
226
8
0
499,168
7
L
Agni
13,740
458
143
5
0
488,053
5
L
Osiris
15,825
528
208
7
0
514,025
7
L
Cthulhu
13,164
439
84
3
0
542,355
4
W
Hun Batz
16,873
562
168
6
0
640,583
3
W
Ah Puch
15,806
527
199
7
0
540,195
9
W
Ullr
18,094
603
228
8
0
565,419
13
L
Shiva
17,185
573
209
7
0
610,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role