Player Matchup

Jormungandr
Jormungandr
Masters
 
Jormungandr
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Diamond I
Xx LioN24 xX
Horus
Diamond I
Level 159
God Stats
23W - 12L
1,745 SR
Queue Stats
221W - 159L
2,327 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond III
Zulanti
Ah Muzen Cab
Diamond III
Level 159
God Stats
24W - 6L
1,871 SR
Queue Stats
121W - 64L
2,200 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,706 SR
2,009 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,737 SR
2,261 MMR
Guan Yu
Guan Yu
Diamond V
CottageCheezx
Guan Yu
Diamond V
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 156L
2,198 MMR
Solo
Tiamat
Tiamat
Diamond I
McThroat
Tiamat
Diamond I
Level 117
God Stats
23W - 15L
1,817 SR
Queue Stats
275W - 161L
2,387 MMR
Solo
Bacchus
Bacchus
Diamond V
TUPAPICAAF
Bacchus
Diamond V
Level 133
God Stats
2W - 1L
1,893 SR
Queue Stats
41W - 43L
2,196 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
6 / 1 / 5
10,243
732
15,253
13,630
9,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 1 / 10
9,743
696
5,828
14,824
14,694
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Zulanti
Ah Muzen Cab
16
4 / 0 / 7
10,198
728
13,127
9,440
3,362
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
OdinAtlasThothShivaGeb

VS

Bans
BastetCabrakanSobekFenrirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
12
0 / 5 / 2
7,864
562
5,969
15,165
12,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
McThroat
Tiamat
14
1 / 2 / 0
8,503
607
10,310
10,449
4,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
TUPAPICAAF
Bacchus
13
1 / 4 / 1
8,865
633
7,628
13,537
16,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
11
Kills
2
2
Deaths
11
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
1
5
8.5
L
Guan Yu
0
5
2
0.2
L
Tiamat
McThroat
Tiamat
1
2
0
0.5
L
Bacchus
TUPAPICAAF
Bacchus
1
4
1
0.38
W
1
1
10
6
W
Ah Muzen Cab
Zulanti
Ah Muzen Cab
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,208
Damage
23,907
37,894
Taken
39,151
27,344
Mitigated
33,635
20,223
Healing
10,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
15,253
3,540
0
3,490
13,630
9,288
370
4,306
9,029
50,439
0
L
Guan Yu
5,969
345
1,518
4,156
15,165
12,649
0
7,130
8,035
0
15,848
L
Tiamat
McThroat
Tiamat
10,310
387
80
1,991
10,449
4,782
0
3,931
6,518
50,399
0
L
Bacchus
TUPAPICAAF
Bacchus
7,628
264
93
2,682
13,537
16,204
0
4,459
9,078
18,947
0
W
5,828
2,971
5,231
9,154
14,824
14,694
180
7,621
6,916
0
12,682
W
Ah Muzen Cab
Zulanti
Ah Muzen Cab
13,127
4,738
0
2,348
9,440
3,362
2,575
6,475
2,854
0
62,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,184
Gold Earned
25,232
172
Minions Killed
153
9
Camps Cleared
4
839,144
Distance Traveled
735,514
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,243
732
60
4
1
288,921
4
L
Guan Yu
7,864
562
32
2
0
276,912
4
L
Tiamat
8,503
607
92
7
4
235,299
0
L
Bacchus
8,865
633
29
2
0
223,303
2
W
Horus
9,743
696
15
1
3
286,822
4
W
Ah Muzen Cab
10,198
728
97
7
5
263,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role