Player Matchup

Sobek
Sobek
Dinorage01
Sobek
Level 78
God Stats
1W - 2L
1,584 SR
Queue Stats
29W - 26L
1,363 Elo+
Party 1
Tyr
Tyr
GamerShiShi
Tyr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,340 Elo+
Party 1
Izanami
Izanami
RealWhitemoose
Izanami
Level 8
God Stats
1W - 2L
1,368 SR
Queue Stats
1W - 2L
1,204 Elo+
Party 1
Ra
Ra
Soluthous
Ra
Level 27
God Stats
1W - 0L
1,614 SR
Queue Stats
1W - 3L
1,204 Elo+
Party 1
Bakasura
Bakasura
honestabe1861
Bakasura
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,340 Elo+
Party 1
Team Averages
Level 65
1,513 SR
1,290 Elo+

VS

Team Averages
Level 34
1,520 SR
1,503 Elo+
Danzaburou
Danzaburou
DatDragoonite
Danzaburou
Level 28
God Stats
32W - 25L
1,566 SR
Queue Stats
32W - 25L
1,554 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Juarez1425
Ah Muzen Cab
Level 68
God Stats
11W - 5L
1,551 SR
Queue Stats
21W - 15L
1,441 Elo+
Solo
Hercules
Hercules
RyanTheLionnn
Hercules
Level 31
God Stats
1W - 1L
1,705 SR
Queue Stats
81W - 65L
1,547 Elo+
Party 2
Thor
Thor
Rzic
Thor
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,503 Elo+
Party 2
Jormungandr
Jormungandr
SiraTheDragon
Jormungandr
Level 23
God Stats
1W - 4L
1,279 SR
Queue Stats
11W - 10L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
20
5 / 3 / 23
17,265
751
16,195
41,009
62,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
1 / 4 / 21
15,098
656
10,188
27,204
41,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
10 / 4 / 14
17,199
748
25,574
21,692
9,924
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
11 / 5 / 15
17,757
772
30,025
26,441
14,410
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
honestabe1861
Bakasura
20
9 / 5 / 20
18,694
813
26,098
26,413
16,871
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DatDragoonite
Danzaburou
20
4 / 7 / 7
16,450
715
24,768
24,179
11,205
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Muzen Cab
Juarez1425
Ah Muzen Cab
20
10 / 5 / 8
17,903
778
29,081
22,729
8,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
RyanTheLionnn
Hercules
20
5 / 8 / 10
15,182
660
20,322
31,190
13,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thor
Rzic
Thor
20
0 / 11 / 9
14,442
628
14,250
22,713
8,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SiraTheDragon
Jormungandr
20
2 / 5 / 9
15,672
681
23,865
27,029
35,718
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
64
36
Kills
21
21
Deaths
36
93
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DatDragoonite
Danzaburou
4
7
7
1.07
W
Sobek
5
3
23
5.5
W
1
4
21
2.88
L
Ah Muzen Cab
Juarez1425
Ah Muzen Cab
10
5
8
2.8
W
10
4
14
4.25
L
Hercules
RyanTheLionnn
Hercules
5
8
10
1.25
L
Thor
Rzic
Thor
0
11
9
0.41
L
Jormungandr
SiraTheDragon
Jormungandr
2
5
9
1.3
W
11
5
15
3.7
W
Bakasura
honestabe1861
Bakasura
9
5
20
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,080
Damage
112,286
142,759
Taken
127,840
145,551
Mitigated
76,341
51,906
Healing
16,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DatDragoonite
Danzaburou
24,768
12,480
0
5,393
24,179
11,205
2,335
8,563
15,094
1,126
86,933
W
Sobek
16,195
627
1,858
13,334
41,009
62,834
650
6,336
34,673
35,007
0
W
10,188
1,220
1,684
6,524
27,204
41,512
823
5,509
21,695
7,294
23,604
L
Ah Muzen Cab
Juarez1425
Ah Muzen Cab
29,081
8,962
331
3,851
22,729
8,245
1,476
9,032
13,276
0
79,536
W
25,574
17,872
0
4,314
21,692
9,924
4,963
4,814
16,878
0
83,474
L
Hercules
RyanTheLionnn
Hercules
20,322
5,557
0
6,289
31,190
13,080
0
13,290
16,770
0
34,430
L
Thor
Rzic
Thor
14,250
2,625
0
0
22,713
8,093
510
6,815
14,241
0
65,058
L
Jormungandr
SiraTheDragon
Jormungandr
23,865
2,817
0
659
27,029
35,718
147
9,605
15,420
58,441
0
W
30,025
1,989
7,026
8,425
26,441
14,410
1,903
5,582
20,859
74,059
0
W
Bakasura
honestabe1861
Bakasura
26,098
18,241
0
8,741
26,413
16,871
2,952
2,750
23,663
0
97,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,013
Gold Earned
79,649
424
Minions Killed
393
0
Camps Cleared
0
2,481,741
Distance Traveled
2,235,416
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
16,450
715
128
6
0
439,109
2
W
Sobek
17,265
751
33
1
0
473,809
5
W
Tyr
15,098
656
42
2
0
490,438
0
L
Ah Muzen Cab
17,903
778
92
4
0
490,436
0
W
Izanami
17,199
748
119
5
0
465,477
7
L
Hercules
15,182
660
33
1
0
456,157
1
L
Thor
14,442
628
69
3
0
422,285
3
L
Jormungandr
15,672
681
71
3
0
427,429
3
W
Ra
17,757
772
97
4
0
482,447
0
W
Bakasura
18,694
813
133
6
0
569,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role