Player Matchup

Zeus
Zeus
DorkaOrca
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,749 Elo+
Party 1
Janus
Janus
KingofHearts203
Janus
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 76L
1,466 Elo+
Party 1
Scylla
Scylla
LittleFudgee
Scylla
Level 142
God Stats
4W - 6L
1,300 SR
Queue Stats
166W - 180L
1,497 Elo+
Party 1
Bastet
Bastet
boataholicinatx
Bastet
Level 143
God Stats
0W - 5L
1,383 SR
Queue Stats
172W - 172L
1,564 Elo+
Party 1
Horus
Horus
reddragonman87
Horus
Level 159
God Stats
8W - 5L
1,488 SR
Queue Stats
198W - 212L
1,563 Elo+
Party 1
Team Averages
Level 145
1,434 SR
1,568 Elo+

VS

Team Averages
Level 115
1,450 SR
1,532 Elo+
He Bo
He Bo
Dropskullz
He Bo
Level 114
God Stats
3W - 2L
1,398 SR
Queue Stats
36W - 32L
1,554 Elo+
Party 3
Chaac
Chaac
GodlySlayer0081
Chaac
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 73L
1,469 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
l Ikonyk z
Ah Muzen Cab
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
86W - 94L
1,525 Elo+
Party 2
Zhong Kui
Zhong Kui
l lMagick z
Zhong Kui
Level 106
God Stats
2W - 0L
1,302 SR
Queue Stats
130W - 137L
1,513 Elo+
Party 2
Terra
Terra
whaleshark99
Terra
Level 105
God Stats
2W - 1L
1,549 SR
Queue Stats
87W - 59L
1,599 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
2 / 5 / 6
8,520
710
14,001
11,115
3,723
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 6 / 4
10,062
839
14,595
11,077
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
14
1 / 5 / 4
8,658
722
9,271
8,536
2,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 7 / 5
8,592
716
10,242
15,835
5,109
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 5 / 7
7,757
646
3,358
13,652
13,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
5 / 3 / 16
9,828
819
7,639
8,915
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 3 / 13
10,634
886
15,906
18,169
12,890
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
l Ikonyk z
Ah Muzen Cab
17
6 / 4 / 15
10,663
889
15,352
11,023
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
l lMagick z
Zhong Kui
18
7 / 2 / 16
10,600
883
11,561
11,302
7,374
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 3 / 19
10,066
839
5,451
20,645
15,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
107
12
Kills
28
28
Deaths
15
26
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Zeus
2
5
6
1
W
He Bo
5
3
16
4.33
W
8
3
13
4.83
L
5
6
4
1.17
L
Scylla
1
5
4
0.6
L
3
7
5
0.79
W
Ah Muzen Cab
l Ikonyk z
Ah Muzen Cab
6
4
15
3.38
W
Zhong Kui
l lMagick z
Zhong Kui
7
2
16
7.5
L
1
5
7
0.9
W
2
3
19
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,467
Damage
55,909
60,215
Taken
70,054
28,754
Mitigated
40,844
18,991
Healing
36,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
14,001
1,088
751
1,931
11,115
3,723
405
3,639
7,476
28,969
0
W
He Bo
7,639
558
2,418
1,593
8,915
2,241
1,021
4,985
3,930
14,370
0
W
15,906
1,561
1,851
5,296
18,169
12,890
814
12,098
6,071
0
31,689
L
14,595
324
707
1,167
11,077
3,476
656
4,138
6,939
29,181
0
L
Scylla
9,271
1,199
220
73
8,536
2,488
0
2,364
6,172
21,866
0
L
10,242
1,890
900
3,431
15,835
5,109
0
8,579
7,256
0
15,084
W
Ah Muzen Cab
l Ikonyk z
Ah Muzen Cab
15,352
3,288
1,261
2,327
11,023
2,943
1,032
5,552
5,471
0
29,423
W
Zhong Kui
l lMagick z
Zhong Kui
11,561
299
1,109
2,597
11,302
7,374
1,231
6,066
5,236
27,894
0
L
3,358
1,699
5,894
3,917
13,652
13,958
312
5,931
7,721
0
5,474
W
5,451
1,139
8,567
9,702
20,645
15,396
488
9,166
11,479
11,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,589
Gold Earned
51,791
135
Minions Killed
146
0
Camps Cleared
0
1,118,475
Distance Traveled
1,176,731
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,520
710
30
3
0
229,047
0
W
He Bo
9,828
819
22
2
0
231,573
0
W
Chaac
10,634
886
29
2
0
256,249
1
L
Janus
10,062
839
40
3
0
217,664
0
L
Scylla
8,658
722
40
3
0
205,529
2
L
Bastet
8,592
716
19
2
0
220,827
2
W
Ah Muzen Cab
10,663
889
36
3
0
204,537
1
W
Zhong Kui
10,600
883
49
4
0
227,150
3
L
Horus
7,757
646
6
1
0
245,408
2
W
Terra
10,066
839
10
1
0
257,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role