Player Matchup

Ah Puch
Ah Puch
Silver II
Destructor30
Ah Puch
Silver II
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 38L
1,224 MMR
Solo
Neith
Neith
Silver IV
Jpoff88
Neith
Silver IV
Level 63
God Stats
0W - 4L
1,451 SR
Queue Stats
12W - 27L
965 MMR
Party 1
Mercury
Mercury
Gold IV
ROR0N0A
Mercury
Gold IV
Level 148
God Stats
25W - 24L
1,507 SR
Queue Stats
221W - 221L
1,197 MMR
Solo
Chaac
Chaac
Silver V
SPOFFIN188
Chaac
Silver V
Level 66
God Stats
0W - 1L
1,808 SR
Queue Stats
20W - 42L
618 MMR
Party 1
Atlas
Atlas
Silver I
theWAriooos
Atlas
Silver I
Level 128
God Stats
2W - 2L
1,530 SR
Queue Stats
121W - 142L
1,205 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,559 SR
1,042 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,445 SR
1,000 MMR
Nu Wa
Nu Wa
Silver III
EmrldBulldog
Nu Wa
Silver III
Level 119
God Stats
9W - 9L
1,523 SR
Queue Stats
83W - 101L
699 MMR
Solo
Bakasura
Bakasura
Silver I
II JoReY II
Bakasura
Silver I
Level 86
God Stats
13W - 9L
1,507 SR
Queue Stats
309W - 321L
1,227 MMR
Solo
Cernunnos
Cernunnos
Gold IV
SimpleSentence
Cernunnos
Gold IV
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 39L
1,454 MMR
Party 2
Anubis
Anubis
Silver V
WyteDevilJeebus
Anubis
Silver V
Level 147
God Stats
1W - 2L
1,137 SR
Queue Stats
31W - 60L
627 MMR
Solo
Ymir
Ymir
Silver II
weezvy
Ymir
Silver II
Level 66
God Stats
7W - 4L
1,560 SR
Queue Stats
73W - 92L
992 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Destructor30
Ah Puch
13
2 / 5 / 1
8,289
518
8,233
10,546
3,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Jpoff88
Neith
12
0 / 4 / 2
7,017
439
3,704
8,894
2,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
ROR0N0A
Mercury
13
1 / 6 / 2
7,571
473
4,368
12,773
3,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
15
2 / 2 / 0
8,634
540
5,196
12,874
9,260
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 2 / 0
7,318
457
4,093
11,216
7,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
BastetHeraCliodhnaMerlin

VS

Bans
KhepriShivaMedusaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 5
9,409
588
8,661
6,491
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
II JoReY II
Bakasura
16
9 / 2 / 1
10,229
639
14,547
14,330
6,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
SimpleSentence
Cernunnos
17
3 / 1 / 2
10,608
663
8,916
11,096
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 3 / 1
9,645
603
5,452
8,483
4,610
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
weezvy
Ymir
11
2 / 1 / 6
8,277
517
3,239
8,965
7,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
7
Kills
19
19
Deaths
8
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Destructor30
Ah Puch
2
5
1
0.5
W
3
1
5
5.5
W
Bakasura
II JoReY II
Bakasura
9
2
1
4.75
L
Neith
Jpoff88
Neith
0
4
2
0.25
L
Mercury
ROR0N0A
Mercury
1
6
2
0.33
L
Chaac
2
2
0
1
W
Cernunnos
SimpleSentence
Cernunnos
3
1
2
4
W
2
3
1
0.83
L
2
2
0
1
W
Ymir
weezvy
Ymir
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,594
Damage
40,815
56,303
Taken
49,365
27,149
Mitigated
25,526
11,999
Healing
17,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Destructor30
Ah Puch
8,233
432
0
3,280
10,546
3,869
0
2,920
6,976
57,618
0
W
8,661
1,471
0
1,184
6,491
2,154
1,636
3,126
3,075
60,618
0
W
Bakasura
II JoReY II
Bakasura
14,547
10,186
0
3,966
14,330
6,340
607
4,378
9,740
0
63,684
L
Neith
Jpoff88
Neith
3,704
1,113
0
1,957
8,894
2,685
0
1,749
6,730
0
30,623
L
Mercury
ROR0N0A
Mercury
4,368
2,293
0
2,095
12,773
3,922
50
2,893
9,352
0
53,945
L
Chaac
5,196
1,223
0
2,356
12,874
9,260
0
5,062
7,362
0
52,409
W
Cernunnos
SimpleSentence
Cernunnos
8,916
4,246
0
7,244
11,096
4,653
886
1,172
9,924
0
86,295
W
5,452
217
0
3,905
8,483
4,610
1,160
1,089
7,338
58,715
0
L
4,093
998
124
2,187
11,216
7,413
0
2,886
7,650
22,911
0
W
Ymir
weezvy
Ymir
3,239
723
0
1,338
8,965
7,769
172
1,969
6,962
16,911
6,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,829
Gold Earned
48,168
435
Minions Killed
577
0
Camps Cleared
0
1,476,314
Distance Traveled
1,510,559
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,289
518
118
7
0
260,064
3
W
Nu Wa
9,409
588
128
8
0
292,656
4
W
Bakasura
10,229
639
134
8
0
391,461
3
L
Neith
7,017
439
61
4
0
281,272
3
L
Mercury
7,571
473
93
6
0
333,308
2
L
Chaac
8,634
540
133
8
0
316,212
1
W
Cernunnos
10,608
663
153
10
0
278,535
5
W
Anubis
9,645
603
124
8
0
253,013
4
L
Atlas
7,318
457
30
2
0
285,458
4
W
Ymir
8,277
517
38
2
0
294,894
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role