Player Matchup

Ganesha
Ganesha
Da-Bogey
Ganesha
Level 22
God Stats
37W - 12L
1,775 SR
Queue Stats
38W - 14L
1,703 Elo+
Party 2
Da Ji
Da Ji
GingyJutsu
Da Ji
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 46L
1,571 Elo+
Party 2
Zeus
Zeus
PlayboySwervo
Zeus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 89L
1,595 Elo+
Party 2
Bellona
Bellona
ThatKidCroce
Bellona
Level 157
God Stats
4W - 3L
1,786 SR
Queue Stats
566W - 494L
1,627 Elo+
Party 2
Izanami
Izanami
Timbuk204
Izanami
Level 83
God Stats
6W - 4L
1,643 SR
Queue Stats
177W - 176L
1,636 Elo+
Party 2
Team Averages
Level 88
1,641 SR
1,626 Elo+

VS

Team Averages
Level 86
1,730 SR
1,587 Elo+
Tyr
Tyr
KRATOS SHINIGAM
Tyr
Level 151
God Stats
11W - 6L
1,912 SR
Queue Stats
99W - 105L
1,575 Elo+
Party 1
Neith
Neith
NoxiousPolecat9
Neith
Level 89
God Stats
1W - 1L
1,799 SR
Queue Stats
32W - 33L
1,554 Elo+
Party 1
Atlas
Atlas
QueenPam UwU
Atlas
Level 69
God Stats
10W - 3L
1,679 SR
Queue Stats
124W - 106L
1,568 Elo+
Party 1
Fenrir
Fenrir
iFadzGP
Fenrir
Level 15
God Stats
2W - 2L
1,633 SR
Queue Stats
26W - 9L
1,716 Elo+
Party 1
Eset
Eset
xCHERRYSx
Eset
Level 104
God Stats
7W - 8L
1,626 SR
Queue Stats
105W - 112L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Da-Bogey
Ganesha
15
0 / 5 / 9
10,150
483
4,539
13,728
11,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
17
6 / 4 / 4
10,851
517
9,327
14,470
4,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 5 / 5
11,237
535
17,100
10,359
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ThatKidCroce
Bellona
20
6 / 1 / 4
13,451
641
21,449
21,636
25,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Timbuk204
Izanami
20
6 / 1 / 1
13,186
628
12,003
14,353
6,060
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 2
11,775
561
13,062
24,625
18,961
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 5 / 2
10,281
490
7,304
11,496
3,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 4 / 7
10,085
480
12,107
19,411
21,131
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
iFadzGP
Fenrir
16
3 / 6 / 6
10,190
485
8,206
19,756
9,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Eset
18
3 / 3 / 4
11,039
526
8,120
11,804
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
37
22
Kills
16
16
Deaths
22
23
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Da-Bogey
Ganesha
0
5
9
0.9
W
Da Ji
6
4
4
2
L
3
4
2
1
L
4
5
2
1
W
4
5
5
1.3
L
3
4
7
1.63
W
Bellona
ThatKidCroce
Bellona
6
1
4
8
W
Izanami
Timbuk204
Izanami
6
1
1
6.5
L
Fenrir
iFadzGP
Fenrir
3
6
6
1
L
Eset
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,418
Damage
48,799
74,546
Taken
87,092
51,210
Mitigated
57,032
22,582
Healing
20,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Da-Bogey
Ganesha
4,539
484
116
1,443
13,728
11,464
126
4,093
9,232
20,215
1,626
W
Da Ji
9,327
1,314
0
483
14,470
4,883
0
5,985
8,485
0
63,067
L
13,062
1,341
0
6,455
24,625
18,961
0
5,154
19,471
6,586
75,558
L
7,304
3,214
0
2,054
11,496
3,789
109
1,480
10,016
0
65,871
W
17,100
2,373
0
705
10,359
3,749
116
3,174
7,185
91,035
0
L
12,107
2,914
500
3,563
19,411
21,131
0
4,646
14,765
46,179
3,039
W
Bellona
ThatKidCroce
Bellona
21,449
9,531
0
9,507
21,636
25,054
622
5,145
16,491
0
113,856
W
Izanami
Timbuk204
Izanami
12,003
7,665
0
10,328
14,353
6,060
2,484
3,480
10,873
0
118,965
L
Fenrir
iFadzGP
Fenrir
8,206
1,664
0
4,906
19,756
9,388
0
5,807
13,949
0
55,074
L
Eset
8,120
348
225
2,491
11,804
3,763
0
4,254
7,550
75,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,875
Gold Earned
53,370
680
Minions Killed
615
0
Camps Cleared
0
2,078,931
Distance Traveled
2,092,002
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,150
483
8
0
0
436,186
1
W
Da Ji
10,851
517
95
5
0
410,126
3
L
Tyr
11,775
561
173
8
0
435,516
1
L
Neith
10,281
490
131
6
0
353,396
5
W
Zeus
11,237
535
142
7
0
363,559
0
L
Atlas
10,085
480
60
3
0
443,426
5
W
Bellona
13,451
641
214
10
0
455,734
0
W
Izanami
13,186
628
221
11
0
413,326
4
L
Fenrir
10,190
485
96
5
0
438,265
3
L
Eset
11,039
526
155
7
0
421,399
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role