Player Matchup

Anhur
Anhur
Silver I
HinataHyugabb
Anhur
Silver I
Level 148
God Stats
9W - 4L
1,704 SR
Queue Stats
48W - 35L
1,640 MMR
Party 2
Athena
Athena
Silver I
RaymanNoodles
Athena
Silver I
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,632 MMR
Party 2
Loki
Loki
Platinum V
pokemon080400
Loki
Platinum V
Level 123
God Stats
0W - 1L
1,560 SR
Queue Stats
139W - 134L
1,716 MMR
Party 3
Nu Wa
Nu Wa
Gold II
sammmthemannn
Nu Wa
Gold II
Level 150
God Stats
10W - 5L
1,694 SR
Queue Stats
167W - 169L
1,637 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
zsasz12
Erlang Shen
Gold III
Level 117
God Stats
8W - 6L
1,620 SR
Queue Stats
198W - 210L
1,558 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,616 SR
1,637 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,602 SR
1,646 MMR
Arachne
Arachne
Gold I
Itsprizmo
Arachne
Gold I
Level 122
God Stats
4W - 7L
1,585 SR
Queue Stats
121W - 114L
1,654 MMR
Party 1
Sobek
Sobek
Platinum III
JustinTime106
Sobek
Platinum III
Level 146
God Stats
11W - 7L
1,737 SR
Queue Stats
78W - 65L
1,612 MMR
Solo
Ra
Ra
Platinum V
Wallabe Darned
Ra
Platinum V
Level 148
God Stats
26W - 30L
1,560 SR
Queue Stats
509W - 510L
1,633 MMR
Solo
Chaac
Chaac
Platinum V
f0rsakenNate
Chaac
Platinum V
Level 103
God Stats
9W - 5L
1,716 SR
Queue Stats
68W - 65L
1,702 MMR
Party 1
Chiron
Chiron
Platinum V
temp-756404
Chiron
Platinum V
Level 149
God Stats
1W - 0L
1,411 SR
Queue Stats
98W - 101L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 0
10,628
506
9,874
13,527
4,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 5 / 2
8,020
382
4,715
20,439
13,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 6 / 0
10,002
476
7,990
17,115
6,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
0 / 4 / 3
9,907
472
11,423
10,621
3,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
zsasz12
Erlang Shen
14
0 / 5 / 1
8,829
420
7,273
19,533
16,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
UllrBastetPersephoneBellonaCliodhna

VS

Bans
GebArtioKaliThothAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Itsprizmo
Arachne
20
11 / 4 / 4
13,533
644
17,357
17,473
7,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 0 / 11
11,091
528
6,991
13,656
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 0 / 8
13,182
628
18,562
13,159
5,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 1 / 11
11,810
562
10,896
24,295
24,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
19
2 / 2 / 2
12,292
585
6,434
13,566
4,457
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
7
Kills
23
23
Deaths
7
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Arachne
Itsprizmo
Arachne
11
4
4
3.25
W
1
0
11
6.5
L
0
5
2
0.2
W
7
0
8
11
W
2
1
11
7.5
L
4
6
0
0.67
L
0
4
3
0.38
W
Chiron
2
2
2
1.5
L
Erlang Shen
zsasz12
Erlang Shen
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,275
Damage
60,240
81,235
Taken
82,149
44,949
Mitigated
57,603
20,633
Healing
41,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,874
5,363
0
4,599
13,527
4,192
1,298
6,193
7,334
0
81,710
W
Arachne
Itsprizmo
Arachne
17,357
11,757
0
7,513
17,473
7,812
3,322
4,510
11,007
0
119,839
W
6,991
617
0
4,444
13,656
14,716
229
3,939
9,461
22,290
4,627
L
4,715
1,852
2,355
4,361
20,439
13,904
0
9,970
10,376
24,762
0
W
18,562
2,615
4,935
7,243
13,159
5,707
1,459
4,046
8,807
135,174
0
W
10,896
3,038
0
10,155
24,295
24,911
1,510
3,808
20,235
0
65,229
L
7,990
1,254
0
867
17,115
6,432
0
5,000
11,999
0
72,291
L
11,423
839
0
662
10,621
3,711
0
1,605
8,944
89,619
0
W
Chiron
6,434
1,145
763
6,929
13,566
4,457
2,828
1,820
11,491
0
93,806
L
Erlang Shen
zsasz12
Erlang Shen
7,273
4,560
0
7,789
19,533
16,710
0
2,207
16,691
0
55,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,386
Gold Earned
61,908
602
Minions Killed
663
0
Camps Cleared
0
1,901,731
Distance Traveled
2,143,145
31
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,628
506
155
7
0
368,953
1
W
Arachne
13,533
644
149
7
0
439,959
3
W
Sobek
11,091
528
32
2
0
446,725
8
L
Athena
8,020
382
39
2
0
385,667
13
W
Ra
13,182
628
208
10
0
439,384
10
W
Chaac
11,810
562
113
5
0
429,886
0
L
Loki
10,002
476
131
6
0
414,865
6
L
Nu Wa
9,907
472
164
8
0
358,395
3
W
Chiron
12,292
585
161
8
0
387,191
8
L
Erlang Shen
8,829
420
113
5
0
373,851
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role