Player Matchup

Osiris
Osiris
Auronwolf
Osiris
Level 146
God Stats
5W - 0L
1,678 SR
Queue Stats
149W - 82L
1,609 Elo+
Party 2
Ah Puch
Ah Puch
BITZERTH
Ah Puch
Level 109
God Stats
9W - 7L
1,259 SR
Queue Stats
146W - 76L
1,627 Elo+
Party 2
Pele
Pele
Xennis271
Pele
Level 142
God Stats
25W - 18L
1,575 SR
Queue Stats
82W - 62L
1,609 Elo+
Party 2
Ganesha
Ganesha
czkleynen
Ganesha
Level 113
God Stats
14W - 6L
1,582 SR
Queue Stats
99W - 48L
1,552 Elo+
Party 2
Izanami
Izanami
hanshotfirst421
Izanami
Level 143
God Stats
8W - 5L
1,414 SR
Queue Stats
132W - 130L
1,517 Elo+
Solo
Team Averages
Level 131
1,502 SR
1,583 Elo+

VS

Team Averages
Level 128
1,609 SR
1,547 Elo+
Artemis
Artemis
PimpnameCharle
Artemis
Level 148
God Stats
18W - 11L
1,631 SR
Queue Stats
216W - 222L
1,514 Elo+
Solo
Khepri
Khepri
SKABUGIE
Khepri
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
271W - 318L
1,682 Elo+
Party 1
Baron Samedi
Baron Samedi
Tuca Mote6153
Baron Samedi
Level 155
God Stats
33W - 42L
1,550 SR
Queue Stats
1,224W - 1,296L
1,489 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ziyxon
Tsukuyomi
Level 118
God Stats
31W - 25L
1,919 SR
Queue Stats
128W - 133L
1,505 Elo+
Party 3
Mulan
Mulan
mykalricard
Mulan
Level 61
God Stats
3W - 4L
1,447 SR
Queue Stats
7W - 7L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Auronwolf
Osiris
12
7 / 2 / 3
7,161
716
7,213
6,552
5,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
BITZERTH
Ah Puch
11
3 / 3 / 4
6,336
634
4,096
6,724
2,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
12
8 / 1 / 3
7,340
734
6,474
8,030
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
czkleynen
Ganesha
8
0 / 4 / 2
5,160
516
1,935
8,320
2,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 2 / 0
5,754
575
3,111
5,188
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
6,417
642
6,532
6,355
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
SKABUGIE
Khepri
8
1 / 2 / 7
5,667
567
2,793
8,023
5,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Tuca Mote6153
Baron Samedi
9
3 / 5 / 1
5,504
550
3,437
6,444
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Ziyxon
Tsukuyomi
9
3 / 5 / 4
5,741
574
5,664
8,208
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 5 / 0
5,174
517
3,411
6,705
5,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
18
Kills
12
12
Deaths
18
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Osiris
Auronwolf
Osiris
7
2
3
4.25
W
Ah Puch
BITZERTH
Ah Puch
3
3
4
1.67
L
4
1
1
4.5
L
Khepri
SKABUGIE
Khepri
1
2
7
2.25
L
Baron Samedi
Tuca Mote6153
Baron Samedi
3
5
1
0.7
W
Pele
8
1
3
9.5
L
Tsukuyomi
Ziyxon
Tsukuyomi
3
5
4
1
W
Ganesha
czkleynen
Ganesha
0
4
2
0.25
W
0
2
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,829
Damage
21,837
34,814
Taken
35,735
13,739
Mitigated
18,611
10,755
Healing
8,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Auronwolf
Osiris
7,213
2,483
0
2,789
6,552
5,490
408
564
5,684
0
33,504
W
Ah Puch
BITZERTH
Ah Puch
4,096
181
121
2,498
6,724
2,397
454
3,096
3,394
30,934
0
L
6,532
3,882
0
2,265
6,355
2,101
0
671
5,684
0
38,765
L
Khepri
SKABUGIE
Khepri
2,793
617
155
1,687
8,023
5,296
0
2,014
6,009
12,105
0
L
Baron Samedi
Tuca Mote6153
Baron Samedi
3,437
464
152
964
6,444
2,765
16
2,072
4,372
24,171
0
W
Pele
6,474
2,241
0
854
8,030
2,362
92
718
6,826
0
38,796
L
Tsukuyomi
Ziyxon
Tsukuyomi
5,664
2,118
0
2,033
8,208
2,860
0
1,274
6,934
0
21,342
W
Ganesha
czkleynen
Ganesha
1,935
464
941
1,847
8,320
2,273
0
910
7,382
8,929
0
W
3,111
2,240
0
1,705
5,188
1,217
914
599
4,589
0
36,957
L
3,411
416
0
1,383
6,705
5,589
268
0
6,705
0
18,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,751
Gold Earned
28,503
290
Minions Killed
229
0
Camps Cleared
0
956,456
Distance Traveled
944,262
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,161
716
58
6
0
204,073
3
W
Ah Puch
6,336
634
59
6
0
172,202
2
L
Artemis
6,417
642
74
7
0
159,585
0
L
Khepri
5,667
567
26
3
0
193,816
3
L
Baron Samedi
5,504
550
40
4
0
183,343
3
W
Pele
7,340
734
81
8
0
224,121
2
L
Tsukuyomi
5,741
574
41
4
0
205,745
0
W
Ganesha
5,160
516
5
1
0
192,857
2
W
Izanami
5,754
575
87
9
0
163,203
4
L
Mulan
5,174
517
48
5
0
201,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role