Player Matchup

Chang'e
Chang'e
Gunship VII
Chang'e
Level 121
God Stats
7W - 5L
1,652 SR
Queue Stats
42W - 44L
1,500 Elo+
Solo
Artemis
Artemis
IDoubleDiamondI
Artemis
Level 103
God Stats
3W - 1L
1,770 SR
Queue Stats
16W - 26L
1,493 Elo+
Party 2
Bacchus
Bacchus
TWebby72
Bacchus
Level 25
God Stats
1W - 0L
1,292 SR
Queue Stats
1W - 2L
1,345 Elo+
Party 2
Team Averages
Level 83
1,571 SR
1,446 Elo+

VS

Team Averages
Level 88
1,615 SR
1,654 Elo+
Morgan Le Fay
Morgan Le Fay
Dokkaboi
Morgan Le Fay
Level 138
God Stats
3W - 1L
1,845 SR
Queue Stats
23W - 10L
1,654 Elo+
Party 1
Thanatos
Thanatos
emile98
Thanatos
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 22L
1,654 Elo+
Party 1
King Arthur
King Arthur
lordTangent
King Arthur
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
29W - 9L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gunship VII
Chang'e
17
5 / 5 / 8
11,692
731
11,788
13,649
4,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
6 / 2 / 6
11,768
736
15,193
14,545
4,328
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
TWebby72
Bacchus
16
3 / 2 / 11
12,211
763
8,778
17,629
19,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dokkaboi
Morgan Le Fay
17
5 / 2 / 3
11,635
727
18,855
11,034
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
emile98
Thanatos
15
4 / 6 / 5
10,806
675
11,963
14,995
6,020
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
lordTangent
King Arthur
14
0 / 6 / 7
10,464
654
3,892
19,929
22,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
14
Kills
9
9
Deaths
14
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Dokkaboi
Morgan Le Fay
5
2
3
3.25
W
Chang'e
Gunship VII
Chang'e
5
5
8
1.8
W
6
2
6
4.5
W
Bacchus
TWebby72
Bacchus
3
2
11
4.25
L
Thanatos
emile98
Thanatos
4
6
5
1.08
L
King Arthur
lordTangent
King Arthur
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,759
Damage
34,710
45,823
Taken
45,958
27,466
Mitigated
32,791
17,364
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Dokkaboi
Morgan Le Fay
18,855
503
0
2,299
11,034
4,655
549
4,833
6,087
62,279
0
W
Chang'e
Gunship VII
Chang'e
11,788
280
6,111
5,853
13,649
4,005
938
7,869
5,780
43,724
0
W
15,193
7,714
0
3,380
14,545
4,328
1,466
7,141
7,404
0
51,863
W
Bacchus
TWebby72
Bacchus
8,778
521
0
2,020
17,629
19,133
446
4,463
13,166
21,875
0
L
Thanatos
emile98
Thanatos
11,963
532
0
6,397
14,995
6,020
0
7,127
7,606
0
29,531
L
King Arthur
lordTangent
King Arthur
3,892
175
0
3,674
19,929
22,116
66
8,102
11,258
0
25,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,671
Gold Earned
32,905
175
Minions Killed
166
7
Camps Cleared
7
862,633
Distance Traveled
819,564
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,635
727
89
6
3
289,883
10
W
Chang'e
11,692
731
71
4
5
285,086
1
W
Artemis
11,768
736
74
5
2
272,648
4
W
Bacchus
12,211
763
30
2
0
304,899
2
L
Thanatos
10,806
675
39
2
4
261,760
0
L
King Arthur
10,464
654
38
2
0
267,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role