Player Matchup

Thanatos
Thanatos
Silver I
W0rldS3rp3nt
Thanatos
Silver I
Level 126
God Stats
1W - 0L
1,239 SR
Queue Stats
20W - 22L
1,547 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
Zexxxet
Ah Muzen Cab
Silver I
Level 87
God Stats
6W - 1L
1,500 SR
Queue Stats
59W - 33L
1,545 MMR
Solo
Horus
Horus
Gold IV
hogbreath
Horus
Gold IV
Level 99
God Stats
20W - 14L
1,585 SR
Queue Stats
135W - 138L
1,481 MMR
Party 1
Freya
Freya
Silver I
kixzem
Freya
Silver I
Level 158
God Stats
11W - 8L
1,814 SR
Queue Stats
43W - 31L
1,589 MMR
Party 1
Scylla
Scylla
Gold II
xlDragolx
Scylla
Gold II
Level 158
God Stats
10W - 4L
1,796 SR
Queue Stats
38W - 42L
1,530 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,587 SR
1,539 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,601 SR
1,538 MMR
Medusa
Medusa
Bronze III
DaCaptainFizzle
Medusa
Bronze III
Level 85
God Stats
0W - 1L
1,721 SR
Queue Stats
3W - 12L
1,535 MMR
Solo
Mercury
Mercury
Platinum V
EBGChamp
Mercury
Platinum V
Level 132
God Stats
5W - 6L
1,702 SR
Queue Stats
198W - 184L
1,539 MMR
Solo
Merlin
Merlin
Silver II
OwenWaffles
Merlin
Silver II
Level 148
God Stats
2W - 5L
1,262 SR
Queue Stats
355W - 330L
1,501 MMR
Party 2
King Arthur
King Arthur
Silver II
SkyGhost
King Arthur
Silver II
Level 157
God Stats
7W - 9L
1,582 SR
Queue Stats
194W - 187L
1,593 MMR
Party 2
Ymir
Ymir
Gold II
optivnerve
Ymir
Gold II
Level 87
God Stats
5W - 3L
1,737 SR
Queue Stats
341W - 341L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
W0rldS3rp3nt
Thanatos
9
2 / 2 / 0
5,271
527
3,139
5,296
1,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ah Muzen Cab
Zexxxet
Ah Muzen Cab
13
6 / 0 / 1
7,652
765
9,128
6,188
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Horus
hogbreath
Horus
9
2 / 0 / 4
6,096
610
3,611
6,575
4,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
kixzem
Freya
12
5 / 0 / 2
7,028
703
5,000
5,586
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
xlDragolx
Scylla
10
1 / 0 / 0
5,616
562
2,334
3,097
863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Da JiCharybdisZeusCliodhna

VS

Bans
ShivaBakasuraThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,402
440
2,939
5,470
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
EBGChamp
Mercury
10
1 / 1 / 1
5,432
543
2,264
6,079
1,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
10
0 / 0 / 1
5,655
566
3,317
2,367
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SkyGhost
King Arthur
7
0 / 7 / 1
4,716
472
3,983
9,304
5,867
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
1 / 5 / 0
4,354
435
980
8,809
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
16
Kills
2
2
Deaths
16
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Mercury
EBGChamp
Mercury
1
1
1
1.5
L
Merlin
0
0
1
0.5
L
King Arthur
SkyGhost
King Arthur
0
7
1
0.07
W
Thanatos
W0rldS3rp3nt
Thanatos
2
2
0
1
W
Ah Muzen Cab
Zexxxet
Ah Muzen Cab
6
0
1
6.5
W
Horus
hogbreath
Horus
2
0
4
4
W
Freya
kixzem
Freya
5
0
2
6
L
1
5
0
0.2
W
Scylla
xlDragolx
Scylla
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,212
Damage
13,483
26,742
Taken
32,029
10,689
Mitigated
12,481
19,385
Healing
3,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,939
1,721
0
1,296
5,470
1,024
0
2,064
3,406
0
21,166
L
Mercury
EBGChamp
Mercury
2,264
1,011
0
200
6,079
1,752
0
1,126
4,953
0
33,173
L
Merlin
3,317
179
0
523
2,367
610
0
407
1,960
39,377
0
L
King Arthur
SkyGhost
King Arthur
3,983
1,011
0
375
9,304
5,867
0
0
9,304
0
21,144
W
Thanatos
W0rldS3rp3nt
Thanatos
3,139
530
0
5,484
5,296
1,483
0
768
4,528
0
20,397
W
Ah Muzen Cab
Zexxxet
Ah Muzen Cab
9,128
5,532
0
4,273
6,188
2,287
0
0
6,188
0
53,511
W
Horus
hogbreath
Horus
3,611
2,143
819
3,547
6,575
4,252
33
2,322
4,253
0
8,904
W
Freya
kixzem
Freya
5,000
2,783
0
3,454
5,586
1,804
108
202
5,384
44,195
0
L
980
272
0
884
8,809
3,228
0
3,737
5,072
4,773
0
W
Scylla
xlDragolx
Scylla
2,334
504
0
1,808
3,097
863
135
1,005
2,092
36,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,663
Gold Earned
24,559
337
Minions Killed
259
0
Camps Cleared
0
1,003,119
Distance Traveled
1,009,108
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,402
440
29
3
0
187,437
1
L
Mercury
5,432
543
73
7
0
222,195
2
L
Merlin
5,655
566
91
9
0
213,587
5
L
King Arthur
4,716
472
57
6
0
192,774
2
W
Thanatos
5,271
527
44
4
0
213,765
2
W
Ah Muzen Cab
7,652
765
119
12
0
195,538
0
W
Horus
6,096
610
16
2
0
202,543
2
W
Freya
7,028
703
82
8
0
195,440
0
L
Ymir
4,354
435
9
1
0
193,115
3
W
Scylla
5,616
562
76
8
0
195,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role