Player Matchup

Hel
Hel
A Soy Bean
Hel
Level 129
God Stats
3W - 5L
1,482 SR
Queue Stats
295W - 297L
1,569 Elo+
Solo
Gilgamesh
Gilgamesh
McLaugh44
Gilgamesh
Level 80
God Stats
13W - 11L
1,666 SR
Queue Stats
58W - 87L
1,504 Elo+
Party 1
Cerberus
Cerberus
Roburrito Queso
Cerberus
Level 107
God Stats
5W - 8L
1,589 SR
Queue Stats
47W - 70L
1,471 Elo+
Party 1
Neith
Neith
SweetPuffDaddy
Neith
Level 90
God Stats
4W - 5L
1,829 SR
Queue Stats
55W - 74L
1,505 Elo+
Party 1
Zeus
Zeus
TrueJanks
Zeus
Level 106
God Stats
2W - 4L
1,208 SR
Queue Stats
62W - 77L
1,514 Elo+
Party 1
Team Averages
Level 102
1,555 SR
1,513 Elo+

VS

Team Averages
Level 111
1,711 SR
1,570 Elo+
Fenrir
Fenrir
CAUMBAL
Fenrir
Level 136
God Stats
1W - 1L
1,785 SR
Queue Stats
30W - 36L
1,611 Elo+
Party 2
Nu Wa
Nu Wa
DebaucherousH
Nu Wa
Level 27
God Stats
5W - 1L
1,979 SR
Queue Stats
55W - 33L
1,652 Elo+
Solo
Sun Wukong
Sun Wukong
Jingasopo
Sun Wukong
Level 108
God Stats
0W - 2L
1,659 SR
Queue Stats
18W - 25L
1,495 Elo+
Party 2
Jing Wei
Jing Wei
RoMs_153
Jing Wei
Level 155
God Stats
5W - 13L
1,621 SR
Queue Stats
124W - 143L
1,598 Elo+
Party 2
Terra
Terra
Tereco-Kun
Terra
Level 129
God Stats
0W - 2L
1,510 SR
Queue Stats
31W - 41L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 12
10,207
680
14,041
13,418
6,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
McLaugh44
Gilgamesh
17
3 / 2 / 10
10,344
690
9,084
19,651
14,305
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
18
6 / 2 / 8
11,860
791
11,531
20,573
27,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 0 / 9
10,850
723
11,533
10,239
4,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zeus
18
4 / 3 / 8
10,613
708
21,043
12,790
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CAUMBAL
Fenrir
17
2 / 3 / 3
10,039
669
5,801
16,327
7,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
1 / 4 / 6
10,431
695
17,227
11,411
3,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Jingasopo
Sun Wukong
16
1 / 4 / 3
9,350
623
10,806
19,852
17,830
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
RoMs_153
Jing Wei
19
4 / 3 / 2
11,242
749
21,248
17,383
6,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
15
1 / 3 / 4
9,497
633
4,152
13,577
16,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
27
17
Kills
9
9
Deaths
17
47
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
2
12
3
L
Fenrir
CAUMBAL
Fenrir
2
3
3
1.17
L
1
4
6
1
L
Sun Wukong
Jingasopo
Sun Wukong
1
4
3
0.63
W
Gilgamesh
McLaugh44
Gilgamesh
3
2
10
4
L
Jing Wei
RoMs_153
Jing Wei
4
3
2
1.67
W
Cerberus
6
2
8
5
W
4
0
9
8.5
L
Terra
1
3
4
1
W
Zeus
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,232
Damage
59,234
76,671
Taken
78,550
57,337
Mitigated
51,704
34,891
Healing
14,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,041
408
11,950
8,879
13,418
6,193
0
3,542
9,640
44,721
0
L
Fenrir
CAUMBAL
Fenrir
5,801
917
0
1,359
16,327
7,225
136
9,874
6,453
0
24,146
L
17,227
3,406
0
503
11,411
3,716
420
6,896
4,515
57,941
0
L
Sun Wukong
Jingasopo
Sun Wukong
10,806
1,286
0
1,647
19,852
17,830
91
12,319
7,533
0
28,255
W
Gilgamesh
McLaugh44
Gilgamesh
9,084
2,123
628
2,225
19,651
14,305
456
5,034
14,384
0
26,259
L
Jing Wei
RoMs_153
Jing Wei
21,248
14,785
0
5,448
17,383
6,112
1,154
9,746
7,637
0
70,437
W
Cerberus
11,531
259
0
3,486
20,573
27,073
0
4,843
15,283
34,462
0
W
11,533
5,296
0
4,109
10,239
4,758
2,153
3,369
6,558
0
45,617
L
Terra
4,152
397
1,738
3,692
13,577
16,821
60
7,780
5,797
7,277
0
W
Zeus
21,043
2,619
329
3,285
12,790
5,008
815
3,103
9,427
57,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,874
Gold Earned
50,559
311
Minions Killed
279
0
Camps Cleared
0
1,532,951
Distance Traveled
1,548,517
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,207
680
75
5
0
324,070
2
L
Fenrir
10,039
669
37
2
0
314,446
0
L
Nu Wa
10,431
695
85
6
0
306,653
3
L
Sun Wukong
9,350
623
48
3
0
345,785
0
W
Gilgamesh
10,344
690
27
2
0
324,001
1
L
Jing Wei
11,242
749
101
7
0
300,985
3
W
Cerberus
11,860
791
54
4
0
321,233
1
W
Neith
10,850
723
88
6
0
285,450
0
L
Terra
9,497
633
8
1
0
280,648
1
W
Zeus
10,613
708
67
4
0
278,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role