Player Matchup

Janus
Janus
ContactCoin
Janus
Level 149
God Stats
1W - 0L
1,266 SR
Queue Stats
21W - 17L
1,586 Elo+
Party 2
Artemis
Artemis
MadBoiDio
Artemis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,580 Elo+
Party 2
Horus
Horus
NotShedew
Horus
Level 112
God Stats
16W - 7L
1,800 SR
Queue Stats
161W - 142L
1,632 Elo+
Party 3
Da Ji
Da Ji
QB2Z
Da Ji
Level 16
God Stats
1W - 0L
1,686 SR
Queue Stats
2W - 2L
1,519 Elo+
Party 3
Atlas
Atlas
thewh1te0ne
Atlas
Level 28
God Stats
3W - 1L
1,510 SR
Queue Stats
4W - 2L
1,677 Elo+
Party 2
Team Averages
Level 79
1,552 SR
1,599 Elo+

VS

Team Averages
Level 84
1,626 SR
1,532 Elo+
Yu Huang
Yu Huang
LonelyAfro
Yu Huang
Level 123
God Stats
3W - 7L
1,625 SR
Queue Stats
374W - 318L
1,623 Elo+
Party 1
Bacchus
Bacchus
OscarFerry
Bacchus
Level 49
God Stats
16W - 12L
1,642 SR
Queue Stats
78W - 90L
1,375 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tsumeii
Tsukuyomi
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
296W - 272L
1,412 Elo+
Solo
Amaterasu
Amaterasu
Xynathon
Amaterasu
Level 146
God Stats
6W - 1L
2,001 SR
Queue Stats
264W - 233L
1,610 Elo+
Party 1
Anhur
Anhur
dArkbastin
Anhur
Level 20
God Stats
4W - 4L
1,360 SR
Queue Stats
386W - 352L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
6,149
559
2,650
4,679
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
MadBoiDio
Artemis
12
10 / 2 / 0
7,473
679
10,105
7,761
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
NotShedew
Horus
12
0 / 0 / 0
6,336
576
5,863
9,818
4,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Da Ji
QB2Z
Da Ji
14
5 / 0 / 1
7,619
693
5,814
6,733
2,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 6
6,088
553
3,461
6,222
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
LonelyAfro
Yu Huang
11
2 / 5 / 0
5,983
544
5,300
7,334
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
OscarFerry
Bacchus
7
0 / 4 / 2
5,132
467
2,598
8,801
5,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Tsumeii
Tsukuyomi
10
2 / 3 / 1
6,360
578
2,162
8,149
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
Xynathon
Amaterasu
12
0 / 0 / 0
6,531
594
6,212
8,815
7,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
9
2 / 5 / 1
5,832
530
3,032
8,329
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
17
Kills
6
6
Deaths
17
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
Yu Huang
LonelyAfro
Yu Huang
2
5
0
0.4
W
Artemis
MadBoiDio
Artemis
10
2
0
5
W
Horus
NotShedew
Horus
0
0
0
0
L
Bacchus
OscarFerry
Bacchus
0
4
2
0.25
W
Da Ji
QB2Z
Da Ji
5
0
1
5.5
L
Tsukuyomi
Tsumeii
Tsukuyomi
2
3
1
0.83
L
Amaterasu
Xynathon
Amaterasu
0
0
0
0
L
Anhur
2
5
1
0.5
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,893
Damage
19,304
35,213
Taken
41,428
14,806
Mitigated
18,365
11,150
Healing
10,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,650
234
0
990
4,679
1,355
489
1,258
3,355
34,456
0
L
Yu Huang
LonelyAfro
Yu Huang
5,300
681
0
1,374
7,334
2,351
0
2,402
4,932
33,647
578
W
Artemis
MadBoiDio
Artemis
10,105
5,073
0
2,425
7,761
2,058
72
2,582
5,128
0
41,362
W
Horus
NotShedew
Horus
5,863
3,135
191
5,332
9,818
4,514
0
0
9,818
0
36,354
L
Bacchus
OscarFerry
Bacchus
2,598
408
0
591
8,801
5,328
0
1,826
6,975
8,738
0
W
Da Ji
QB2Z
Da Ji
5,814
1,581
0
1,189
6,733
2,231
0
1,743
4,768
0
45,182
L
Tsukuyomi
Tsumeii
Tsukuyomi
2,162
290
0
3,238
8,149
2,155
0
383
7,738
0
27,986
L
Amaterasu
Xynathon
Amaterasu
6,212
3,120
0
3,833
8,815
7,317
0
0
8,341
0
43,785
L
Anhur
3,032
1,091
0
1,491
8,329
1,214
0
1,500
6,829
0
21,734
W
3,461
1,328
0
1,023
6,222
4,648
255
1,363
4,824
13,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,665
Gold Earned
29,838
320
Minions Killed
279
0
Camps Cleared
0
1,086,602
Distance Traveled
1,107,327
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,149
559
64
6
0
187,213
1
L
Yu Huang
5,983
544
52
5
0
203,077
1
W
Artemis
7,473
679
72
7
0
174,885
1
W
Horus
6,336
576
71
6
0
247,266
1
L
Bacchus
5,132
467
12
1
0
200,223
4
W
Da Ji
7,619
693
98
9
0
241,141
3
L
Tsukuyomi
6,360
578
71
6
0
235,429
0
L
Amaterasu
6,531
594
100
9
0
259,162
3
L
Anhur
5,832
530
44
4
0
209,436
1
W
Atlas
6,088
553
15
1
0
236,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role