Player Matchup

Artemis
Artemis
Iskaba
Artemis
Level 104
God Stats
2W - 0L
1,658 SR
Queue Stats
8W - 8L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
Mando Auditore
Sun Wukong
Level 48
God Stats
2W - 3L
1,182 SR
Queue Stats
29W - 32L
1,230 Elo+
Solo
Merlin
Merlin
XxST4RK1LL3RxX
Merlin
Level 61
God Stats
14W - 26L
1,550 SR
Queue Stats
224W - 336L
1,222 Elo+
Solo
Team Averages
Level 71
1,464 SR
1,303 Elo+

VS

Team Averages
Level 69
1,385 SR
1,217 Elo+
Nu Wa
Nu Wa
Pancake Glitter
Nu Wa
Level 80
God Stats
0W - 1L
1,403 SR
Queue Stats
11W - 30L
1,143 Elo+
Party 1
Hou Yi
Hou Yi
RodrigoDLR99
Hou Yi
Level 67
God Stats
1W - 2L
1,498 SR
Queue Stats
169W - 196L
1,365 Elo+
Solo
Aphrodite
Aphrodite
Yashiosama
Aphrodite
Level 59
God Stats
0W - 7L
1,254 SR
Queue Stats
19W - 54L
1,143 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Iskaba
Artemis
13
8 / 1 / 3
8,880
807
10,978
5,320
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Mando Auditore
Sun Wukong
12
4 / 0 / 8
8,440
767
6,120
9,553
7,373
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 1 / 9
8,024
729
4,922
4,119
1,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,269
661
3,810
8,237
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
10
1 / 5 / 0
6,433
585
4,428
11,005
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Yashiosama
Aphrodite
10
0 / 3 / 2
6,703
609
3,187
7,829
6,184
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
2
2
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
Iskaba
Artemis
8
1
3
9.5
W
Sun Wukong
Mando Auditore
Sun Wukong
4
0
8
8
L
1
5
1
0.3
L
Hou Yi
1
5
0
0.2
W
1
1
9
5.5
L
Aphrodite
Yashiosama
Aphrodite
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,020
Damage
11,425
18,992
Taken
27,071
10,671
Mitigated
10,987
2,064
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Iskaba
Artemis
10,978
4,135
0
1,490
5,320
1,917
2,025
1,773
3,375
0
32,104
W
Sun Wukong
Mando Auditore
Sun Wukong
6,120
1,700
0
574
9,553
7,373
188
3,775
5,626
0
26,327
L
3,810
1,084
0
1,055
8,237
1,773
72
2,256
5,981
12,053
0
L
Hou Yi
4,428
2,085
144
1,416
11,005
3,030
175
1,851
9,154
0
24,900
W
4,922
131
0
0
4,119
1,381
415
1,803
2,244
27,761
0
L
Aphrodite
Yashiosama
Aphrodite
3,187
226
2,561
2,640
7,829
6,184
0
1,258
6,571
12,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,344
Gold Earned
20,405
134
Minions Killed
81
5
Camps Cleared
4
585,516
Distance Traveled
516,435
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,880
807
46
4
2
190,466
2
W
Sun Wukong
8,440
767
46
4
3
201,365
0
L
Nu Wa
7,269
661
32
3
1
165,561
0
L
Hou Yi
6,433
585
32
3
3
178,118
2
W
Merlin
8,024
729
42
4
0
193,685
1
L
Aphrodite
6,703
609
17
2
0
172,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role