Player Matchup

He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
ARE-SOLE-
Merlin
Level 160
God Stats
3W - 4L
1,555 SR
Queue Stats
346W - 362L
1,500 Elo+
Solo
Ganesha
Ganesha
Noctimore
Ganesha
Level 109
God Stats
1W - 1L
1,677 SR
Queue Stats
299W - 258L
1,580 Elo+
Party 1
Da Ji
Da Ji
SaintOfOrigin
Da Ji
Level 44
God Stats
5W - 5L
1,611 SR
Queue Stats
236W - 200L
1,576 Elo+
Party 1
Skadi
Skadi
UnseenMarine
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,228 Elo+
Solo
Team Averages
Level 87
1,569 SR
1,477 Elo+

VS

Team Averages
Level 120
1,605 SR
1,530 Elo+
Chronos
Chronos
Stubb12
Chronos
Level 149
God Stats
2W - 3L
1,701 SR
Queue Stats
195W - 201L
1,487 Elo+
Solo
Sylvanus
Sylvanus
ck_solid_13
Sylvanus
Level 127
God Stats
3W - 1L
1,815 SR
Queue Stats
71W - 55L
1,561 Elo+
Party 2
Mulan
Mulan
connorprice355
Mulan
Level 119
God Stats
23W - 11L
1,701 SR
Queue Stats
112W - 95L
1,590 Elo+
Party 2
Izanami
Izanami
kiki_katz
Izanami
Level 48
God Stats
14W - 23L
1,378 SR
Queue Stats
276W - 347L
1,473 Elo+
Solo
Da Ji
Da Ji
patientzero420
Da Ji
Level 156
God Stats
11W - 9L
1,428 SR
Queue Stats
132W - 137L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
2 / 6 / 3
8,833
679
8,192
11,196
4,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
ARE-SOLE-
Merlin
17
2 / 2 / 4
9,901
762
9,744
8,001
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Noctimore
Ganesha
16
0 / 4 / 10
9,531
733
7,472
15,695
16,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
7 / 6 / 3
10,363
797
11,545
13,823
5,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 6
8,307
639
5,804
8,297
3,109
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Stubb12
Chronos
19
6 / 0 / 8
11,441
880
12,475
9,015
3,826
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
ck_solid_13
Sylvanus
16
2 / 4 / 10
9,814
755
9,591
18,675
16,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 2 / 12
10,899
838
9,912
12,695
16,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
kiki_katz
Izanami
17
4 / 1 / 8
10,862
836
8,145
6,922
2,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 4 / 4
10,963
843
9,677
12,495
5,608
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
65
11
Kills
23
23
Deaths
11
26
Assists
42
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
6
3
0.58
L
Merlin
ARE-SOLE-
Merlin
2
2
4
2
L
Ganesha
Noctimore
Ganesha
0
4
10
1.25
L
7
6
3
1.42
W
Chronos
Stubb12
Chronos
6
0
8
10
L
0
5
6
0.6
W
Sylvanus
ck_solid_13
Sylvanus
2
4
10
1.75
W
4
2
12
5
W
Izanami
kiki_katz
Izanami
4
1
8
8
W
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,757
Damage
49,800
57,012
Taken
59,802
32,783
Mitigated
45,127
5,356
Healing
15,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,192
47
0
602
11,196
4,310
100
4,196
6,895
26,952
0
L
Merlin
ARE-SOLE-
Merlin
9,744
223
0
1,500
8,001
3,058
0
3,654
4,242
46,181
0
L
Ganesha
Noctimore
Ganesha
7,472
563
283
2,423
15,695
16,634
0
5,883
9,588
19,973
0
L
11,545
2,914
0
473
13,823
5,672
0
5,525
8,196
0
23,256
W
Chronos
Stubb12
Chronos
12,475
3,568
0
5,386
9,015
3,826
2,427
4,943
4,072
55,118
0
L
5,804
2,118
0
75
8,297
3,109
160
2,359
5,806
0
11,841
W
Sylvanus
ck_solid_13
Sylvanus
9,591
2,514
929
4,267
18,675
16,675
351
8,497
10,178
22,376
4,847
W
9,912
951
0
2,712
12,695
16,490
936
5,594
7,101
2,442
32,502
W
Izanami
kiki_katz
Izanami
8,145
6,014
0
1,407
6,922
2,528
3,856
2,957
3,965
0
43,622
W
9,677
2,198
0
420
12,495
5,608
0
3,417
9,078
0
29,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,935
Gold Earned
53,979
190
Minions Killed
282
0
Camps Cleared
0
1,266,271
Distance Traveled
1,300,521
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,833
679
49
4
0
237,498
0
L
Merlin
9,901
762
84
6
0
259,290
0
L
Ganesha
9,531
733
1
0
0
269,196
3
L
Da Ji
10,363
797
33
3
0
251,890
2
W
Chronos
11,441
880
97
7
0
267,374
0
L
Skadi
8,307
639
23
2
0
248,397
0
W
Sylvanus
9,814
755
26
2
0
254,979
0
W
Mulan
10,899
838
53
4
0
278,216
2
W
Izanami
10,862
836
68
5
0
258,223
3
W
Da Ji
10,963
843
38
3
0
241,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role