Player Matchup

He Bo
He Bo
Gold III
 
He Bo
Gold III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze V
 
Achilles
Bronze V
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Erlang Shen
Erlang Shen
Bronze V
Blúe
Erlang Shen
Bronze V
Level 160
God Stats
0W - 1L
1,913 SR
Queue Stats
53W - 35L
1,499 MMR
Party 2
Ymir
Ymir
Silver III
SadClippersFan
Ymir
Silver III
Level 98
God Stats
4W - 5L
1,488 SR
Queue Stats
16W - 16L
1,469 MMR
Solo
Charybdis
Charybdis
Gold V
Silvermunzen
Charybdis
Gold V
Level 160
God Stats
1W - 1L
1,715 SR
Queue Stats
237W - 247L
1,412 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,623 SR
1,476 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,579 SR
1,472 MMR
Baron Samedi
Baron Samedi
Gold IV
Bossterkill
Baron Samedi
Gold IV
Level 146
God Stats
2W - 0L
1,830 SR
Queue Stats
121W - 123L
1,410 MMR
Solo
Thor
Thor
Gold II
CheeseAndMac
Thor
Gold II
Level 86
God Stats
10W - 10L
1,518 SR
Queue Stats
131W - 128L
1,511 MMR
Party 1
Ullr
Ullr
Bronze IV
Zexxxet
Ullr
Bronze IV
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 33L
1,454 MMR
Solo
Chernobog
Chernobog
Gold II
redchoo
Chernobog
Gold II
Level 143
God Stats
11W - 10L
1,520 SR
Queue Stats
608W - 591L
1,520 MMR
Party 1
Merlin
Merlin
Gold II
xXPity24Xx
Merlin
Gold II
Level 156
God Stats
5W - 14L
1,525 SR
Queue Stats
482W - 475L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
2 / 6 / 2
9,148
538
7,517
9,858
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
 
Achilles
14
0 / 7 / 4
8,243
485
7,338
16,102
12,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
Blúe
Erlang Shen
18
9 / 5 / 0
11,050
650
15,452
18,395
13,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 7 / 2
8,404
494
3,773
17,499
13,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Silvermunzen
Charybdis
13
0 / 7 / 2
8,005
471
4,966
13,333
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ShivaCliodhnaAtlas

VS

Bans
ArachneIzanamiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bossterkill
Baron Samedi
14
4 / 1 / 11
9,595
564
10,359
13,188
12,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

16
7 / 2 / 4
10,123
595
8,745
13,008
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Zexxxet
Ullr
17
8 / 4 / 3
11,265
663
17,507
16,356
6,420
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
redchoo
Chernobog
18
10 / 3 / 7
11,787
693
14,331
12,875
4,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
xXPity24Xx
Merlin
16
3 / 3 / 3
9,774
575
6,969
8,754
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
13
Kills
32
32
Deaths
13
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
6
2
0.5
L
Achilles
 
Achilles
0
7
4
0.29
L
Erlang Shen
Blúe
Erlang Shen
9
5
0
1.8
W
Baron Samedi
Bossterkill
Baron Samedi
4
1
11
9.5
W
7
2
4
4.5
L
2
7
2
0.43
L
Charybdis
Silvermunzen
Charybdis
0
7
2
0.14
W
Ullr
Zexxxet
Ullr
8
4
3
2.38
W
Chernobog
redchoo
Chernobog
10
3
7
4.5
W
Merlin
xXPity24Xx
Merlin
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,046
Damage
57,911
75,187
Taken
64,181
45,917
Mitigated
30,945
16,453
Healing
21,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,517
380
0
780
9,858
2,904
0
5,331
4,527
53,019
0
L
Achilles
 
Achilles
7,338
1,709
0
4,360
16,102
12,105
0
0
16,102
0
39,544
L
Erlang Shen
Blúe
Erlang Shen
15,452
8,954
0
6,342
18,395
13,621
0
4,178
14,217
0
85,112
W
Baron Samedi
Bossterkill
Baron Samedi
10,359
1,704
1,110
6,286
13,188
12,337
68
3,669
9,388
40,646
0
W
8,745
2,933
0
5,774
13,008
4,355
64
3,851
9,015
0
61,776
L
3,773
638
321
1,453
17,499
13,812
0
5,355
12,144
22,619
0
L
Charybdis
Silvermunzen
Charybdis
4,966
1,581
0
3,197
13,333
3,475
94
2,464
10,869
0
48,635
W
Ullr
Zexxxet
Ullr
17,507
8,357
0
3,340
16,356
6,420
72
516
15,260
0
72,970
W
Chernobog
redchoo
Chernobog
14,331
9,520
0
3,569
12,875
4,905
0
1,469
11,341
0
87,772
W
Merlin
xXPity24Xx
Merlin
6,969
715
0
1,424
8,754
2,928
316
2,801
5,779
67,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,850
Gold Earned
52,544
420
Minions Killed
523
0
Camps Cleared
0
1,614,420
Distance Traveled
1,670,247
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,148
538
92
5
0
285,944
2
L
Achilles
8,243
485
88
5
0
320,652
5
L
Erlang Shen
11,050
650
124
7
0
400,134
3
W
Baron Samedi
9,595
564
52
3
0
317,008
1
W
Thor
10,123
595
105
6
0
379,918
8
L
Ymir
8,404
494
28
2
0
308,707
9
L
Charybdis
8,005
471
88
5
0
298,983
6
W
Ullr
11,265
663
122
7
0
322,622
2
W
Chernobog
11,787
693
133
8
0
358,223
5
W
Merlin
9,774
575
111
7
0
292,476
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role