Player Matchup

Chang'e
Chang'e
BobtheMartyr
Chang'e
Level 146
God Stats
14W - 10L
1,605 SR
Queue Stats
415W - 360L
1,570 Elo+
Party 2
Ao Kuang
Ao Kuang
ClaytonsDaddy
Ao Kuang
Level 105
God Stats
18W - 14L
1,539 SR
Queue Stats
263W - 244L
1,614 Elo+
Party 2
Sylvanus
Sylvanus
IHaveBearHands
Sylvanus
Level 146
God Stats
16W - 5L
1,619 SR
Queue Stats
465W - 401L
1,592 Elo+
Party 2
Medusa
Medusa
Thormadn3ss
Medusa
Level 127
God Stats
44W - 33L
1,653 SR
Queue Stats
228W - 180L
1,617 Elo+
Solo
King Arthur
King Arthur
kenobiwanz
King Arthur
Level 129
God Stats
10W - 5L
1,628 SR
Queue Stats
443W - 377L
1,587 Elo+
Party 2
Team Averages
Level 131
1,609 SR
1,596 Elo+

VS

Team Averages
Level 132
1,530 SR
1,447 Elo+
Tsukuyomi
Tsukuyomi
Asogì
Tsukuyomi
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 133L
1,441 Elo+
Party 1
Neith
Neith
Cavalli12
Neith
Level 120
God Stats
3W - 7L
1,477 SR
Queue Stats
33W - 49L
1,433 Elo+
Party 1
Yu Huang
Yu Huang
DarckBleicks
Yu Huang
Level 154
God Stats
1W - 2L
1,571 SR
Queue Stats
23W - 25L
1,319 Elo+
Party 1
Sylvanus
Sylvanus
Osabi
Sylvanus
Level 146
God Stats
5W - 12L
1,476 SR
Queue Stats
41W - 64L
1,437 Elo+
Party 1
Da Ji
Da Ji
Threat13
Da Ji
Level 78
God Stats
3W - 5L
1,625 SR
Queue Stats
242W - 215L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BobtheMartyr
Chang'e
18
3 / 3 / 8
11,363
541
8,684
10,794
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
ClaytonsDaddy
Ao Kuang
17
7 / 1 / 9
11,419
544
11,282
16,844
7,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
16
3 / 0 / 12
10,080
480
11,045
15,246
14,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
20
6 / 1 / 1
12,848
612
10,194
15,520
7,141
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
kenobiwanz
King Arthur
19
4 / 3 / 6
12,101
576
11,408
23,221
21,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Asogì
Tsukuyomi
17
2 / 7 / 3
10,727
511
12,338
20,787
15,105
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
Cavalli12
Neith
16
0 / 3 / 1
9,779
466
6,464
9,275
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
DarckBleicks
Yu Huang
15
2 / 1 / 2
9,920
472
10,008
5,712
2,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Osabi
Sylvanus
12
0 / 5 / 2
7,336
349
7,289
16,058
13,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Threat13
Da Ji
14
4 / 7 / 2
9,676
461
10,928
17,932
6,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
23
Kills
8
8
Deaths
23
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Asogì
Tsukuyomi
2
7
3
0.5
W
Chang'e
BobtheMartyr
Chang'e
3
3
8
2.33
L
Neith
Cavalli12
Neith
0
3
1
0.17
W
Ao Kuang
ClaytonsDaddy
Ao Kuang
7
1
9
11.5
L
Yu Huang
DarckBleicks
Yu Huang
2
1
2
3
W
Sylvanus
3
0
12
9
L
Sylvanus
Osabi
Sylvanus
0
5
2
0.2
W
Medusa
6
1
1
6.5
L
Da Ji
Threat13
Da Ji
4
7
2
0.71
W
King Arthur
kenobiwanz
King Arthur
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,613
Damage
47,027
81,625
Taken
69,764
54,898
Mitigated
41,487
44,742
Healing
14,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Asogì
Tsukuyomi
12,338
2,252
0
6,489
20,787
15,105
310
6,401
14,386
0
84,189
W
Chang'e
BobtheMartyr
Chang'e
8,684
384
6,253
4,761
10,794
4,069
2,593
3,446
7,348
83,019
0
L
Neith
Cavalli12
Neith
6,464
1,319
0
1,768
9,275
3,928
0
1,807
7,468
0
69,331
W
Ao Kuang
ClaytonsDaddy
Ao Kuang
11,282
3,459
0
6,814
16,844
7,121
522
3,635
13,209
64,769
0
L
Yu Huang
DarckBleicks
Yu Huang
10,008
854
0
652
5,712
2,127
0
3,875
1,837
66,774
0
W
Sylvanus
11,045
2,951
4,998
7,162
15,246
14,911
1,034
6,525
7,857
32,581
14,348
L
Sylvanus
Osabi
Sylvanus
7,289
1,507
1,352
3,367
16,058
13,700
0
7,461
8,597
23,173
5,411
W
Medusa
10,194
5,149
0
11,005
15,520
7,141
1,548
1,206
14,314
0
119,777
L
Da Ji
Threat13
Da Ji
10,928
2,621
0
968
17,932
6,627
0
9,945
7,987
0
56,987
W
King Arthur
kenobiwanz
King Arthur
11,408
756
0
3,749
23,221
21,656
224
3,330
19,891
0
82,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,811
Gold Earned
47,438
644
Minions Killed
572
0
Camps Cleared
0
2,154,863
Distance Traveled
1,991,548
39
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,727
511
171
8
0
375,896
3
W
Chang'e
11,363
541
138
7
0
433,221
7
L
Neith
9,779
466
146
7
0
401,072
5
W
Ao Kuang
11,419
544
84
4
0
461,236
6
L
Yu Huang
9,920
472
122
6
0
411,840
4
W
Sylvanus
10,080
480
76
4
0
425,580
9
L
Sylvanus
7,336
349
51
2
0
403,587
8
W
Medusa
12,848
612
190
9
0
394,433
10
L
Da Ji
9,676
461
82
4
0
399,153
2
W
King Arthur
12,101
576
156
7
0
440,393
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role