Player Matchup

Athena
Athena
Dsttrike
Athena
Level 107
God Stats
2W - 0L
1,726 SR
Queue Stats
51W - 46L
1,536 Elo+
Party 3
Artio
Artio
FireNymph13
Artio
Level 84
God Stats
21W - 19L
1,463 SR
Queue Stats
409W - 461L
1,476 Elo+
Party 3
Ah Puch
Ah Puch
HeftyBoah
Ah Puch
Level 122
God Stats
2W - 2L
1,291 SR
Queue Stats
95W - 80L
1,559 Elo+
Solo
Loki
Loki
Sengaliar
Loki
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,494 Elo+
Solo
Medusa
Medusa
buenatarde
Medusa
Level 135
God Stats
5W - 8L
1,132 SR
Queue Stats
88W - 100L
1,529 Elo+
Solo
Team Averages
Level 108
1,422 SR
1,519 Elo+

VS

Team Averages
Level 98
1,492 SR
1,472 Elo+
Kukulkan
Kukulkan
Awkwaedkiller
Kukulkan
Level 82
God Stats
1W - 2L
1,524 SR
Queue Stats
22W - 34L
1,368 Elo+
Party 2
Cabrakan
Cabrakan
FrenchJedi
Cabrakan
Level 144
God Stats
13W - 9L
1,494 SR
Queue Stats
170W - 182L
1,564 Elo+
Solo
Atlas
Atlas
IgnitableV2
Atlas
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 59L
1,509 Elo+
Party 1
Zhong Kui
Zhong Kui
P-P-PooPoo-Man47
Zhong Kui
Level 69
God Stats
12W - 19L
1,407 SR
Queue Stats
25W - 34L
1,395 Elo+
Party 2
Hou Yi
Hou Yi
Valiants0ul
Hou Yi
Level 109
God Stats
6W - 9L
1,533 SR
Queue Stats
122W - 111L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dsttrike
Athena
14
4 / 2 / 6
9,710
511
5,143
10,477
9,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 1 / 1
10,054
529
7,883
21,202
22,921
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
HeftyBoah
Ah Puch
18
5 / 3 / 3
11,465
603
11,115
11,759
5,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
17
6 / 3 / 5
10,473
551
9,922
12,917
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
buenatarde
Medusa
15
4 / 3 / 4
9,976
525
10,686
14,478
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Awkwaedkiller
Kukulkan
15
3 / 5 / 2
9,100
479
5,680
9,866
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
FrenchJedi
Cabrakan
16
2 / 4 / 2
9,251
487
8,912
13,058
8,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 5 / 4
9,217
485
7,823
15,236
8,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
17
1 / 2 / 1
10,156
535
12,302
13,463
9,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
14
2 / 4 / 3
8,198
431
8,289
13,552
3,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
20
Kills
11
12
Deaths
20
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Awkwaedkiller
Kukulkan
3
5
2
0.8
W
Athena
Dsttrike
Athena
4
2
6
3.5
W
1
1
1
1.5
L
Cabrakan
FrenchJedi
Cabrakan
2
4
2
0.75
W
Ah Puch
HeftyBoah
Ah Puch
5
3
3
2.17
L
3
5
4
1
L
Zhong Kui
1
2
1
0.75
W
Loki
6
3
5
2.83
L
Hou Yi
2
4
3
0.88
W
Medusa
buenatarde
Medusa
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,749
Damage
43,006
70,833
Taken
65,175
48,282
Mitigated
32,610
22,141
Healing
20,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Awkwaedkiller
Kukulkan
5,680
585
0
570
9,866
3,177
0
3,112
6,754
56,438
0
W
Athena
Dsttrike
Athena
5,143
1,509
358
1,763
10,477
9,746
93
5,225
5,252
14,598
0
W
7,883
610
102
9,933
21,202
22,921
0
13,662
7,540
56,835
0
L
Cabrakan
FrenchJedi
Cabrakan
8,912
1,208
0
4,190
13,058
8,184
0
4,143
8,915
70,482
0
W
Ah Puch
HeftyBoah
Ah Puch
11,115
1,661
0
4,829
11,759
5,578
0
4,874
6,885
96,859
0
L
7,823
2,160
208
2,346
15,236
8,528
308
4,829
10,407
32,383
0
L
Zhong Kui
12,302
2,867
0
8,876
13,463
9,027
280
7,077
6,386
75,316
0
W
Loki
9,922
2,503
0
694
12,917
4,669
0
4,929
7,238
0
71,271
L
Hou Yi
8,289
3,887
0
3,836
13,552
3,694
974
4,980
8,572
0
49,448
W
Medusa
buenatarde
Medusa
10,686
5,758
0
4,462
14,478
5,368
495
6,027
8,451
0
76,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,678
Gold Earned
45,922
506
Minions Killed
505
0
Camps Cleared
0
1,815,684
Distance Traveled
1,692,719
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,100
479
110
6
0
361,277
2
W
Athena
9,710
511
16
1
0
388,010
3
W
Artio
10,054
529
110
6
0
302,139
4
L
Cabrakan
9,251
487
114
6
0
373,519
10
W
Ah Puch
11,465
603
173
9
0
374,709
7
L
Atlas
9,217
485
46
2
0
336,698
0
L
Zhong Kui
10,156
535
153
8
0
295,883
4
W
Loki
10,473
551
98
5
0
379,665
4
L
Hou Yi
8,198
431
82
4
0
325,342
4
W
Medusa
9,976
525
109
6
0
371,161
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role