Player Matchup

Chiron
Chiron
MrRonaldoSkillz
Chiron
Level 121
God Stats
3W - 6L
1,399 SR
Queue Stats
60W - 56L
1,362 Elo+
Solo
Hercules
Hercules
Nathanrgompi
Hercules
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 311L
1,389 Elo+
Party 2
Sylvanus
Sylvanus
crazarias
Sylvanus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,454 Elo+
Solo
Thor
Thor
huella_cabal
Thor
Level 86
God Stats
0W - 3L
1,189 SR
Queue Stats
112W - 123L
1,425 Elo+
Solo
Ra
Ra
iagoh1920
Ra
Level 78
God Stats
19W - 24L
1,549 SR
Queue Stats
454W - 563L
1,364 Elo+
Party 2
Team Averages
Level 82
1,427 SR
1,399 Elo+

VS

Team Averages
Level 75
1,449 SR
1,368 Elo+
Fenrir
Fenrir
P4ul0_Bo0t
Fenrir
Level 61
God Stats
4W - 5L
1,873 SR
Queue Stats
72W - 102L
1,366 Elo+
Party 1
Geb
Geb
SAMUELBOT1445
Geb
Level 63
God Stats
11W - 18L
1,341 SR
Queue Stats
62W - 98L
1,339 Elo+
Party 1
Zhong Kui
Zhong Kui
Soares-Kvra
Zhong Kui
Level 102
God Stats
33W - 32L
1,498 SR
Queue Stats
515W - 633L
1,323 Elo+
Party 1
Rama
Rama
SwCAZIX_BWC
Rama
Level 49
God Stats
1W - 4L
1,032 SR
Queue Stats
45W - 65L
1,408 Elo+
Party 1
Eset
Eset
TOKUROFUURIOSO
Eset
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
200W - 249L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 1
9,286
580
10,451
10,640
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Nathanrgompi
Hercules
12
1 / 4 / 8
7,857
491
4,107
16,120
15,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
crazarias
Sylvanus
14
3 / 4 / 1
8,309
519
6,293
13,969
6,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 5 / 6
7,924
495
4,257
14,669
5,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
8 / 5 / 4
9,246
578
14,587
10,179
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
P4ul0_Bo0t
Fenrir
16
11 / 3 / 7
10,175
636
12,020
12,591
4,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 6 / 13
7,090
443
8,828
15,938
9,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Soares-Kvra
Zhong Kui
15
3 / 4 / 3
8,739
546
9,285
13,570
9,335
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 5 / 3
7,235
452
2,533
8,397
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 5 / 8
9,407
588
13,185
10,086
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
54
23
Kills
20
20
Deaths
23
20
Assists
34
Player
Kills
Deaths
Assists
KDA
L
8
2
1
4.25
L
Hercules
Nathanrgompi
Hercules
1
4
8
1.25
W
Fenrir
P4ul0_Bo0t
Fenrir
11
3
7
4.83
W
0
6
13
1.08
W
Zhong Kui
Soares-Kvra
Zhong Kui
3
4
3
1.13
W
0
5
3
0.3
W
6
5
8
2
L
Sylvanus
crazarias
Sylvanus
3
4
1
0.88
L
3
5
6
1.2
L
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,695
Damage
45,851
65,577
Taken
60,582
33,942
Mitigated
28,573
19,538
Healing
19,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,451
3,851
470
4,250
10,640
3,421
369
3,208
7,355
0
69,453
L
Hercules
Nathanrgompi
Hercules
4,107
749
195
3,930
16,120
15,033
0
6,904
8,987
0
21,903
W
Fenrir
P4ul0_Bo0t
Fenrir
12,020
1,925
0
5,213
12,591
4,957
1,341
3,729
8,862
0
48,493
W
8,828
928
287
2,194
15,938
9,541
124
3,927
12,011
20,192
0
W
Zhong Kui
Soares-Kvra
Zhong Kui
9,285
765
129
6,383
13,570
9,335
321
6,574
6,996
48,654
0
W
2,533
2,244
0
2,533
8,397
1,656
1,602
593
7,804
0
38,782
W
13,185
362
728
2,342
10,086
3,084
631
5,523
4,563
52,645
0
L
Sylvanus
crazarias
Sylvanus
6,293
1,411
144
3,660
13,969
6,694
0
9,650
4,153
33,776
8,884
L
4,257
761
0
3,666
14,669
5,162
263
5,493
9,008
0
42,397
L
14,587
866
720
2,503
10,179
3,632
0
5,103
4,776
52,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,622
Gold Earned
42,646
412
Minions Killed
361
0
Camps Cleared
0
1,459,467
Distance Traveled
1,558,723
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,286
580
111
7
0
329,310
2
L
Hercules
7,857
491
43
3
0
307,159
4
W
Fenrir
10,175
636
62
4
0
344,438
0
W
Geb
7,090
443
18
1
0
317,503
2
W
Zhong Kui
8,739
546
107
7
0
291,162
8
W
Rama
7,235
452
73
5
0
291,214
1
W
Eset
9,407
588
101
6
0
314,406
2
L
Sylvanus
8,309
519
93
6
0
207,648
4
L
Thor
7,924
495
77
5
0
300,110
3
L
Ra
9,246
578
88
6
0
315,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role