Player Matchup

Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Ninjiii
Da Ji
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 124L
1,531 Elo+
Solo
Chronos
Chronos
byasftw
Chronos
Level 105
God Stats
2W - 6L
1,876 SR
Queue Stats
284W - 334L
1,528 Elo+
Solo
Hachiman
Hachiman
lQueuel
Hachiman
Level 122
God Stats
1W - 1L
1,705 SR
Queue Stats
26W - 15L
1,640 Elo+
Party 1
Team Averages
Level 108
1,616 SR
1,540 Elo+

VS

Team Averages
Level 124
1,634 SR
1,561 Elo+
Jing Wei
Jing Wei
NietzcheX
Jing Wei
Level 104
God Stats
18W - 18L
1,486 SR
Queue Stats
325W - 319L
1,530 Elo+
Solo
Anubis
Anubis
OscarTheAJAJAJA
Anubis
Level 156
God Stats
22W - 13L
1,614 SR
Queue Stats
117W - 137L
1,564 Elo+
Party 2
Yu Huang
Yu Huang
Thegodcombined
Yu Huang
Level 80
God Stats
11W - 6L
1,796 SR
Queue Stats
104W - 93L
1,583 Elo+
Solo
Ravana
Ravana
Thormadn3ss
Ravana
Level 127
God Stats
16W - 4L
1,797 SR
Queue Stats
228W - 180L
1,609 Elo+
Solo
Cerberus
Cerberus
YosoyMcLovin
Cerberus
Level 154
God Stats
4W - 4L
1,478 SR
Queue Stats
72W - 87L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 0 / 3
9,104
607
5,893
11,738
12,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
 
Fafnir
13
2 / 0 / 7
8,465
564
5,306
7,731
10,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Ninjiii
Da Ji
10
2 / 5 / 2
6,894
460
6,194
9,300
3,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
byasftw
Chronos
14
4 / 4 / 0
8,599
573
7,534
12,442
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
lQueuel
Hachiman
14
4 / 2 / 1
8,177
545
5,971
9,316
2,677
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
NietzcheX
Jing Wei
14
1 / 3 / 1
9,033
602
3,821
5,911
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 6 / 0
8,817
588
8,884
11,790
5,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
13
2 / 2 / 4
8,149
543
7,984
6,881
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
15
6 / 2 / 4
9,447
630
8,814
9,163
4,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
YosoyMcLovin
Cerberus
12
0 / 3 / 5
7,652
510
4,687
13,576
9,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
16
Kills
11
11
Deaths
16
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
0
3
5.5
L
Fafnir
 
Fafnir
2
0
7
5.5
W
Jing Wei
NietzcheX
Jing Wei
1
3
1
0.5
L
Da Ji
Ninjiii
Da Ji
2
5
2
0.6
W
2
6
0
0.33
W
Yu Huang
2
2
4
2
W
Ravana
6
2
4
4
W
Cerberus
YosoyMcLovin
Cerberus
0
3
5
0.83
L
Chronos
byasftw
Chronos
4
4
0
1
L
Hachiman
lQueuel
Hachiman
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,898
Damage
34,190
50,527
Taken
47,321
31,371
Mitigated
22,832
15,046
Healing
12,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,893
1,060
0
4,185
11,738
12,645
0
5,636
6,102
0
44,542
L
Fafnir
 
Fafnir
5,306
1,651
307
2,314
7,731
10,372
0
2,584
5,147
17,447
0
W
Jing Wei
NietzcheX
Jing Wei
3,821
3,018
0
1,965
5,911
1,486
1,168
739
5,172
0
56,395
L
Da Ji
Ninjiii
Da Ji
6,194
1,559
0
409
9,300
3,019
0
3,248
6,052
0
35,475
W
8,884
627
0
5,051
11,790
5,230
547
1,486
10,304
55,496
0
W
Yu Huang
7,984
715
0
998
6,881
2,492
0
3,806
3,075
55,501
0
W
Ravana
8,814
2,857
0
1,850
9,163
4,096
0
3,176
5,987
0
62,943
W
Cerberus
YosoyMcLovin
Cerberus
4,687
184
107
2,930
13,576
9,528
0
3,633
9,943
24,467
5,967
L
Chronos
byasftw
Chronos
7,534
2,222
0
3,017
12,442
2,658
0
8,873
3,569
49,035
0
L
Hachiman
lQueuel
Hachiman
5,971
3,609
0
4,814
9,316
2,677
0
610
8,706
0
66,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,239
Gold Earned
43,098
417
Minions Killed
506
0
Camps Cleared
0
1,366,722
Distance Traveled
1,442,077
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,104
607
97
6
0
294,276
5
L
Fafnir
8,465
564
12
1
0
301,610
3
W
Jing Wei
9,033
602
136
9
0
309,140
3
L
Da Ji
6,894
460
64
4
0
202,535
2
W
Anubis
8,817
588
113
8
0
225,362
4
W
Yu Huang
8,149
543
105
7
0
289,874
3
W
Ravana
9,447
630
94
6
0
323,267
6
W
Cerberus
7,652
510
58
4
0
294,434
4
L
Chronos
8,599
573
110
7
0
290,288
4
L
Hachiman
8,177
545
134
9
0
278,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role