Player Matchup

Cthulhu
Cthulhu
FENDIFacts
Cthulhu
Level 29
God Stats
0W - 1L
1,569 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Pre Paradise
Kukulkan
Level 15
God Stats
0W - 1L
1,204 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Yogaveli
Neith
Level 15
God Stats
0W - 2L
1,419 SR
Queue Stats
0W - 3L
1,144 Elo+
Party 2
Fenrir
Fenrir
keylograhm
Fenrir
Level 23
God Stats
0W - 1L
1,749 SR
Queue Stats
1W - 4L
1,144 Elo+
Party 2
Poseidon
Poseidon
o Miami Based o
Poseidon
Level 122
God Stats
1W - 2L
1,573 SR
Queue Stats
7W - 9L
1,472 Elo+
Party 2
Team Averages
Level 41
1,503 SR
1,352 Elo+

VS

Team Averages
Level 73
1,490 SR
1,487 Elo+
Horus
Horus
 
Horus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BUTRninja14
Sun Wukong
Level 114
God Stats
5W - 3L
1,485 SR
Queue Stats
65W - 71L
1,554 Elo+
Party 1
Heimdallr
Heimdallr
Clawfoot66
Heimdallr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Apollo
Apollo
GOMIE5121
Apollo
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 84L
1,473 Elo+
Party 1
Sol
Sol
xAshhh
Sol
Level 72
God Stats
2W - 1L
1,466 SR
Queue Stats
105W - 125L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FENDIFacts
Cthulhu
16
4 / 4 / 9
10,130
724
11,080
18,819
13,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Pre Paradise
Kukulkan
16
2 / 6 / 10
10,028
716
8,512
12,618
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Yogaveli
Neith
15
1 / 6 / 12
9,927
709
10,236
11,243
3,640
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
keylograhm
Fenrir
16
6 / 10 / 9
10,290
735
10,634
18,241
14,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
18
11 / 4 / 6
11,387
813
18,116
14,297
4,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
3 / 4 / 15
10,658
761
7,938
17,529
16,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
BUTRninja14
Sun Wukong
19
11 / 3 / 16
12,475
891
17,125
20,663
19,809
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Heimdallr
Clawfoot66
Heimdallr
16
1 / 8 / 11
10,304
736
5,306
13,417
5,408
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
GOMIE5121
Apollo
19
8 / 4 / 13
12,318
880
17,777
12,612
5,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sol
xAshhh
Sol
18
7 / 5 / 13
11,707
836
14,744
13,209
4,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
98
24
Kills
30
30
Deaths
24
46
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
4
15
2.63
W
Sun Wukong
BUTRninja14
Sun Wukong
11
3
16
6.33
W
Heimdallr
Clawfoot66
Heimdallr
1
8
11
0.81
L
Cthulhu
FENDIFacts
Cthulhu
4
4
9
2.13
W
Apollo
GOMIE5121
Apollo
8
4
13
3.63
L
Kukulkan
Pre Paradise
Kukulkan
2
6
10
1.17
L
Neith
Yogaveli
Neith
1
6
12
1.17
L
Fenrir
keylograhm
Fenrir
6
10
9
1.05
L
Poseidon
11
4
6
3.5
W
Sol
xAshhh
Sol
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,578
Damage
62,890
75,218
Taken
77,430
40,083
Mitigated
51,267
8,340
Healing
25,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,938
3,165
1,625
7,438
17,529
16,167
194
8,817
7,210
0
14,081
W
Sun Wukong
BUTRninja14
Sun Wukong
17,125
4,036
0
5,982
20,663
19,809
297
8,026
12,247
3,351
38,266
W
Heimdallr
Clawfoot66
Heimdallr
5,306
1,835
2,025
2,081
13,417
5,408
816
6,932
6,216
0
30,186
L
Cthulhu
FENDIFacts
Cthulhu
11,080
519
423
1,752
18,819
13,221
14
3,057
15,632
19,012
0
W
Apollo
GOMIE5121
Apollo
17,777
12,193
0
3,089
12,612
5,190
5,369
6,179
6,128
0
44,502
L
Kukulkan
Pre Paradise
Kukulkan
8,512
1,112
376
1,161
12,618
4,346
157
2,176
10,307
22,245
0
L
Neith
Yogaveli
Neith
10,236
3,681
0
984
11,243
3,640
0
1,381
9,830
0
21,083
L
Fenrir
keylograhm
Fenrir
10,634
2,609
0
1,789
18,241
14,296
283
5,255
12,887
0
17,402
L
Poseidon
18,116
3,981
0
1,855
14,297
4,580
408
4,192
9,985
56,176
0
W
Sol
xAshhh
Sol
14,744
6,188
0
2,856
13,209
4,693
3,091
6,788
6,266
58,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,762
Gold Earned
57,462
179
Minions Killed
235
0
Camps Cleared
0
1,549,426
Distance Traveled
1,353,251
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,658
761
9
1
0
292,965
1
W
Sun Wukong
12,475
891
51
4
0
272,892
0
W
Heimdallr
10,304
736
52
4
0
239,907
0
L
Cthulhu
10,130
724
19
1
0
343,999
1
W
Apollo
12,318
880
45
3
0
274,352
0
L
Kukulkan
10,028
716
44
3
0
287,088
2
L
Neith
9,927
709
19
1
0
279,710
1
L
Fenrir
10,290
735
11
1
0
347,734
0
L
Poseidon
11,387
813
86
6
0
290,895
0
W
Sol
11,707
836
78
6
0
273,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role