Player Matchup

Fenrir
Fenrir
IceCube_FYB
Fenrir
Level 95
God Stats
88W - 90L
1,524 SR
Queue Stats
317W - 316L
1,598 Elo+
Solo
Merlin
Merlin
Wetamuh
Merlin
Level 146
God Stats
1W - 3L
1,296 SR
Queue Stats
427W - 424L
1,678 Elo+
Solo
Thor
Thor
XlKiminari
Thor
Level 155
God Stats
6W - 9L
1,378 SR
Queue Stats
54W - 56L
1,640 Elo+
Solo
Cthulhu
Cthulhu
doribiggk05
Cthulhu
Level 127
God Stats
4W - 1L
1,875 SR
Queue Stats
145W - 141L
1,727 Elo+
Solo
Izanami
Izanami
xWarheadx09
Izanami
Level 145
God Stats
5W - 4L
1,772 SR
Queue Stats
764W - 681L
1,643 Elo+
Solo
Team Averages
Level 134
1,569 SR
1,657 Elo+

VS

Team Averages
Level 159
1,550 SR
1,644 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Bruhking-_
Yu Huang
Level 160
God Stats
12W - 9L
1,500 SR
Queue Stats
195W - 169L
1,720 Elo+
Solo
Susano
Susano
MR BEBE LALA
Susano
Level 160
God Stats
17W - 8L
1,674 SR
Queue Stats
815W - 746L
1,694 Elo+
Party 1
Olorun
Olorun
UnWillingly
Olorun
Level 157
God Stats
1W - 3L
1,539 SR
Queue Stats
190W - 185L
1,657 Elo+
Solo
Cu Chulainn
Cu Chulainn
forgo2
Cu Chulainn
Level 160
God Stats
15W - 12L
1,538 SR
Queue Stats
522W - 481L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
11 / 0 / 3
14,338
683
18,505
18,483
9,108
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Wetamuh
Merlin
19
2 / 2 / 6
12,498
595
6,712
9,484
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

14
1 / 4 / 3
9,864
470
8,655
18,893
10,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
doribiggk05
Cthulhu
19
1 / 3 / 3
11,990
571
8,491
11,984
9,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
xWarheadx09
Izanami
19
3 / 3 / 1
12,718
606
7,937
15,072
5,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
5
0 / 2 / 0
6,252
298
1,187
3,363
1,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Bruhking-_
Yu Huang
16
1 / 3 / 2
9,774
465
8,211
12,288
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
18
4 / 5 / 3
10,343
493
11,612
17,751
6,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Olorun
17
1 / 5 / 2
10,013
477
9,231
17,493
5,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
forgo2
Cu Chulainn
16
4 / 3 / 2
9,862
470
6,600
18,107
12,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
18
Kills
10
12
Deaths
18
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
0
0
L
Yu Huang
Bruhking-_
Yu Huang
1
3
2
0.67
W
Fenrir
11
0
3
12.5
L
Susano
4
5
3
1.1
L
Olorun
1
5
2
0.4
W
Merlin
Wetamuh
Merlin
2
2
6
2.5
W
1
4
3
0.63
W
Cthulhu
doribiggk05
Cthulhu
1
3
3
0.83
L
Cu Chulainn
forgo2
Cu Chulainn
4
3
2
1.67
W
Izanami
xWarheadx09
Izanami
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,300
Damage
36,841
73,916
Taken
69,002
38,594
Mitigated
29,414
25,572
Healing
20,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
1,187
410
0
1,335
3,363
1,386
0
1,336
2,027
0
11,454
L
Yu Huang
Bruhking-_
Yu Huang
8,211
731
0
1,663
12,288
3,719
0
2,874
9,087
71,500
0
W
Fenrir
18,505
5,848
0
10,599
18,483
9,108
13
2,553
15,930
0
134,485
L
Susano
11,612
1,762
0
4,449
17,751
6,128
0
3,041
14,470
0
72,996
L
Olorun
9,231
5,632
656
9,014
17,493
5,957
862
2,399
14,934
81,036
0
W
Merlin
Wetamuh
Merlin
6,712
230
0
3,097
9,484
3,606
1,510
3,034
6,450
94,950
0
W
8,655
2,099
0
2,916
18,893
10,860
0
5,266
13,627
0
42,434
W
Cthulhu
doribiggk05
Cthulhu
8,491
755
910
1,537
11,984
9,232
264
1,698
10,286
77,631
0
L
Cu Chulainn
forgo2
Cu Chulainn
6,600
431
0
3,481
18,107
12,224
12
5,553
12,226
0
52,340
W
Izanami
xWarheadx09
Izanami
7,937
5,297
0
6,513
15,072
5,788
3,508
4,891
10,181
0
102,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,408
Gold Earned
46,244
757
Minions Killed
555
0
Camps Cleared
0
2,082,260
Distance Traveled
1,717,343
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,252
298
29
1
0
89,977
1
L
Yu Huang
9,774
465
158
8
0
401,139
3
W
Fenrir
14,338
683
180
9
0
496,452
2
L
Susano
10,343
493
128
6
0
447,264
0
L
Olorun
10,013
477
156
7
0
342,998
1
W
Merlin
12,498
595
180
9
0
417,165
3
W
Thor
9,864
470
47
2
0
355,130
5
W
Cthulhu
11,990
571
161
8
0
422,954
3
L
Cu Chulainn
9,862
470
84
4
0
435,965
3
W
Izanami
12,718
606
189
9
0
390,559
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role