Player Matchup

Ra
Ra
 
Ra
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BunThief
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,293 Elo+
Party 2
Cthulhu
Cthulhu
MrIndigenousman
Cthulhu
Level 68
God Stats
3W - 3L
1,227 SR
Queue Stats
63W - 57L
1,425 Elo+
Party 2
Ao Kuang
Ao Kuang
PAPA_BACH
Ao Kuang
Level 61
God Stats
6W - 4L
1,435 SR
Queue Stats
124W - 130L
1,434 Elo+
Party 2
Vamana
Vamana
papa-bbysin
Vamana
Level 59
God Stats
22W - 12L
1,539 SR
Queue Stats
116W - 123L
1,437 Elo+
Party 2
Team Averages
Level 69
1,440 SR
1,418 Elo+

VS

Team Averages
Level 82
1,572 SR
1,379 Elo+
Achilles
Achilles
Akillez713
Achilles
Level 88
God Stats
20W - 25L
1,436 SR
Queue Stats
69W - 90L
1,435 Elo+
Solo
Khepri
Khepri
De-motivate
Khepri
Level 68
God Stats
1W - 3L
1,448 SR
Queue Stats
82W - 90L
1,375 Elo+
Party 1
Olorun
Olorun
DistortedFame
Olorun
Level 41
God Stats
6W - 6L
1,704 SR
Queue Stats
114W - 110L
1,397 Elo+
Party 1
Artemis
Artemis
ManyTimesOver
Artemis
Level 127
God Stats
9W - 7L
1,829 SR
Queue Stats
55W - 51L
1,384 Elo+
Solo
Bastet
Bastet
ThirtyAnd7
Bastet
Level 87
God Stats
4W - 7L
1,442 SR
Queue Stats
201W - 230L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
2 / 3 / 5
13,105
546
7,488
17,099
8,011
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
BunThief
Artemis
16
1 / 5 / 8
10,533
439
10,975
15,911
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
11 / 5 / 6
13,495
562
17,118
21,286
13,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
PAPA_BACH
Ao Kuang
19
6 / 4 / 5
12,956
540
18,426
26,526
10,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vamana
20
4 / 2 / 4
14,556
607
17,603
22,790
26,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Akillez713
Achilles
18
2 / 4 / 3
11,565
482
13,506
20,550
21,214
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
14
0 / 7 / 9
9,736
406
4,256
22,079
20,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
5 / 6 / 9
11,909
496
19,703
18,666
8,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
15
5 / 3 / 5
10,030
418
15,827
14,190
6,495
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
ThirtyAnd7
Bastet
19
6 / 5 / 8
11,979
499
16,561
27,412
10,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
52
24
Kills
18
19
Deaths
25
28
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
3
5
1.5
L
Achilles
Akillez713
Achilles
2
4
3
0.88
W
Artemis
BunThief
Artemis
1
5
8
1
L
Khepri
0
7
9
0.64
L
5
6
9
1.58
L
Artemis
5
3
5
2.5
W
11
5
6
2.8
W
Ao Kuang
PAPA_BACH
Ao Kuang
6
4
5
2.13
L
Bastet
ThirtyAnd7
Bastet
6
5
8
2
W
Vamana
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,610
Damage
69,853
103,612
Taken
102,897
64,265
Mitigated
67,228
46,541
Healing
34,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,488
1,048
1,256
8,516
17,099
8,011
37
6,531
10,568
97,378
0
L
Achilles
Akillez713
Achilles
13,506
4,952
154
4,348
20,550
21,214
843
7,475
13,075
0
71,455
W
Artemis
BunThief
Artemis
10,975
5,502
0
3,714
15,911
5,420
1,365
6,790
9,121
0
42,211
L
Khepri
4,256
374
355
3,709
22,079
20,951
25
10,949
11,130
15,363
0
L
19,703
11,264
122
7,319
18,666
8,028
580
11,826
6,840
79,218
0
L
Artemis
15,827
4,830
261
4,518
14,190
6,495
0
7,744
6,446
0
57,713
W
17,118
963
1,513
7,546
21,286
13,448
339
4,782
16,504
69,300
1,372
W
Ao Kuang
PAPA_BACH
Ao Kuang
18,426
6,073
278
15,516
26,526
10,481
948
5,515
21,011
87,597
0
L
Bastet
ThirtyAnd7
Bastet
16,561
4,094
0
13,774
27,412
10,540
0
12,322
15,090
0
83,728
W
Vamana
17,603
9,657
0
8,202
22,790
26,905
2,746
964
21,826
0
121,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,645
Gold Earned
55,219
711
Minions Killed
451
0
Camps Cleared
0
2,226,963
Distance Traveled
2,088,293
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,105
546
190
8
0
418,574
1
L
Achilles
11,565
482
117
5
0
442,124
11
W
Artemis
10,533
439
67
3
0
411,540
0
L
Khepri
9,736
406
15
1
0
409,564
2
L
Olorun
11,909
496
120
5
0
365,221
1
L
Artemis
10,030
418
82
3
0
376,463
6
W
Cthulhu
13,495
562
103
4
0
464,489
3
W
Ao Kuang
12,956
540
120
5
0
464,349
8
L
Bastet
11,979
499
117
5
0
494,921
5
W
Vamana
14,556
607
231
10
0
468,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role