Player Matchup

Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold I
DJDarkClown
Anhur
Gold I
Level 85
God Stats
6W - 8L
1,695 SR
Queue Stats
163W - 173L
1,567 MMR
Solo
Ymir
Ymir
Gold IV
Draxazor
Ymir
Gold IV
Level 144
God Stats
6W - 11L
1,404 SR
Queue Stats
202W - 214L
1,549 MMR
Solo
Ravana
Ravana
Gold III
FupaTroopa5
Ravana
Gold III
Level 153
God Stats
1W - 1L
1,707 SR
Queue Stats
82W - 94L
1,548 MMR
Party 2
Zeus
Zeus
Gold III
oceanicharvest
Zeus
Gold III
Level 124
God Stats
4W - 6L
1,522 SR
Queue Stats
222W - 225L
1,566 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,566 SR
1,546 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,618 SR
1,558 MMR
Hou Yi
Hou Yi
Gold IV
Chelo921
Hou Yi
Gold IV
Level 151
God Stats
3W - 1L
1,765 SR
Queue Stats
44W - 42L
1,552 MMR
Solo
Merlin
Merlin
Platinum V
Riuk98
Merlin
Platinum V
Level 160
God Stats
17W - 13L
1,640 SR
Queue Stats
269W - 279L
1,713 MMR
Party 1
Cabrakan
Cabrakan
Silver I
jajajaCharmino
Cabrakan
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,632 MMR
Party 3
Geb
Geb
Gold III
siraxealot
Geb
Gold III
Level 160
God Stats
10W - 10L
1,610 SR
Queue Stats
263W - 268L
1,516 MMR
Party 3
Tyr
Tyr
Gold III
spaceeeeeeeee
Tyr
Gold III
Level 138
God Stats
81W - 77L
1,572 SR
Queue Stats
451W - 441L
1,377 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
2 / 4 / 5
10,927
455
9,131
24,495
7,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 5 / 2
11,659
486
7,060
15,690
5,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
13
1 / 3 / 4
9,521
397
4,712
16,800
19,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
17
2 / 6 / 4
11,185
466
6,764
14,209
13,749
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 6 / 2
10,277
428
7,899
11,987
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CliodhnaThothBastet

VS

Bans
AtlasBellonaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Chelo921
Hou Yi
20
6 / 3 / 1
13,382
558
11,091
11,424
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Riuk98
Merlin
20
2 / 2 / 9
12,904
538
12,857
8,867
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
20
6 / 2 / 8
13,048
544
14,228
15,643
11,311
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 1 / 10
11,773
491
5,666
14,074
15,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
8 / 1 / 7
15,044
627
16,797
23,908
33,922
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
9
Kills
24
24
Deaths
9
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
4
5
1.13
W
Hou Yi
Chelo921
Hou Yi
6
3
1
2.17
L
4
5
2
1
L
Ymir
1
3
4
1
L
Ravana
2
6
4
0.67
W
Merlin
Riuk98
Merlin
2
2
9
3.25
W
Cabrakan
6
2
8
5
L
0
6
2
0.17
W
2
1
10
7
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,566
Damage
60,639
83,181
Taken
73,916
50,777
Mitigated
68,332
16,944
Healing
31,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,131
5,713
0
8,175
24,495
7,496
2,354
10,064
14,431
0
90,693
W
Hou Yi
Chelo921
Hou Yi
11,091
5,130
0
5,416
11,424
4,111
4,998
1,747
9,677
0
120,529
L
7,060
2,354
0
3,393
15,690
5,764
0
5,544
10,146
0
79,028
L
Ymir
4,712
777
170
3,073
16,800
19,540
0
6,521
10,279
31,203
0
L
Ravana
6,764
1,447
0
1,117
14,209
13,749
60
4,288
9,921
0
63,750
W
Merlin
Riuk98
Merlin
12,857
398
0
2,270
8,867
3,398
2,334
2,763
6,104
122,183
0
W
Cabrakan
14,228
1,903
0
8,009
15,643
11,311
0
1,766
13,877
105,948
0
L
7,899
684
0
1,016
11,987
4,228
0
6,334
5,653
65,455
0
W
5,666
399
0
3,643
14,074
15,590
1,110
4,537
9,537
29,201
0
W
16,797
1,704
0
12,012
23,908
33,922
1,152
3,241
20,667
0
113,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,569
Gold Earned
66,151
610
Minions Killed
794
0
Camps Cleared
0
2,209,692
Distance Traveled
2,433,504
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,927
455
136
6
0
571,610
6
W
Hou Yi
13,382
558
187
8
0
435,489
2
L
Anhur
11,659
486
159
7
0
397,390
5
L
Ymir
9,521
397
45
2
0
418,556
5
L
Ravana
11,185
466
129
5
0
420,328
8
W
Merlin
12,904
538
210
9
0
454,968
8
W
Cabrakan
13,048
544
146
6
0
482,025
3
L
Zeus
10,277
428
141
6
0
401,808
9
W
Geb
11,773
491
45
2
0
506,465
11
W
Tyr
15,044
627
206
9
0
554,557
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role