Player Matchup

Janus
Janus
Silver I
 
Janus
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver V
Kleemonda
Atlas
Silver V
Level 138
God Stats
3W - 2L
1,620 SR
Queue Stats
4W - 11L
1,103 MMR
Party 1
Cupid
Cupid
Silver I
OnlySmiles
Cupid
Silver I
Level 142
God Stats
37W - 41L
1,310 SR
Queue Stats
115W - 112L
1,185 MMR
Solo
Chaac
Chaac
Silver III
thekfro
Chaac
Silver III
Level 123
God Stats
9W - 10L
1,517 SR
Queue Stats
15W - 21L
1,277 MMR
Party 1
Nemesis
Nemesis
Gold V
theziggles
Nemesis
Gold V
Level 73
God Stats
5W - 5L
1,540 SR
Queue Stats
135W - 129L
1,240 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,498 SR
1,261 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,407 SR
1,274 MMR
Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold V
Ihittoman
Agni
Gold V
Level 147
God Stats
5W - 4L
1,644 SR
Queue Stats
174W - 183L
1,287 MMR
Solo
Sobek
Sobek
Silver II
Joshuapb
Sobek
Silver II
Level 136
God Stats
18W - 21L
1,079 SR
Queue Stats
221W - 223L
1,163 MMR
Solo
Bakasura
Bakasura
Silver I
Murpx
Bakasura
Silver I
Level 130
God Stats
1W - 2L
1,391 SR
Queue Stats
60W - 69L
1,209 MMR
Solo
Medusa
Medusa
Silver II
savageled
Medusa
Silver II
Level 88
God Stats
5W - 10L
1,422 SR
Queue Stats
101W - 101L
1,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 0 / 4
7,554
687
5,801
3,462
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Kleemonda
Atlas
9
0 / 0 / 8
5,858
533
2,889
4,942
2,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
11
4 / 1 / 4
6,419
584
5,071
3,026
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
thekfro
Chaac
11
2 / 0 / 3
6,251
568
5,337
5,359
2,569
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
theziggles
Nemesis
11
5 / 0 / 4
6,763
615
3,072
5,756
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaUllrCthulhuBastetCliodhna

VS

Bans
ShivaThothTsukuyomiArachneErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 2 / 0
5,505
500
2,322
6,841
4,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
10
0 / 6 / 0
5,684
517
4,215
6,403
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Joshuapb
Sobek
8
0 / 2 / 1
5,088
463
2,053
6,903
3,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Murpx
Bakasura
9
0 / 3 / 1
5,351
486
2,190
8,405
2,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
savageled
Medusa
9
1 / 2 / 0
5,544
504
1,622
5,769
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
15
Kills
1
1
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
4
6
L
Achilles
 
Achilles
0
2
0
0
L
Agni
0
6
0
0
L
Sobek
Joshuapb
Sobek
0
2
1
0.25
W
Atlas
Kleemonda
Atlas
0
0
8
4
L
Bakasura
Murpx
Bakasura
0
3
1
0.17
W
Cupid
4
1
4
6
L
Medusa
savageled
Medusa
1
2
0
0.5
W
Chaac
thekfro
Chaac
2
0
3
3.5
W
Nemesis
theziggles
Nemesis
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,170
Damage
12,402
22,545
Taken
34,321
9,585
Mitigated
13,995
8,112
Healing
8,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,801
428
0
750
3,462
1,134
0
1,986
1,451
57,715
0
L
Achilles
 
Achilles
2,322
302
0
2,479
6,841
4,542
0
0
6,841
0
26,347
L
Agni
4,215
99
0
854
6,403
1,865
0
2,143
4,102
42,094
0
L
Sobek
Joshuapb
Sobek
2,053
163
0
1,659
6,903
3,787
0
2,866
3,999
8,862
0
W
Atlas
Kleemonda
Atlas
2,889
1,015
942
1,282
4,942
2,308
0
1,345
3,572
11,904
0
L
Bakasura
Murpx
Bakasura
2,190
1,873
0
1,928
8,405
2,418
0
2,775
5,536
0
27,234
W
Cupid
5,071
2,168
387
1,077
3,026
1,101
0
1,074
1,927
0
36,260
L
Medusa
savageled
Medusa
1,622
680
0
1,851
5,769
1,383
0
616
5,153
0
28,859
W
Chaac
thekfro
Chaac
5,337
469
0
1,908
5,359
2,569
42
18
4,950
0
32,142
W
Nemesis
theziggles
Nemesis
3,072
1,407
0
1,766
5,756
2,473
0
1,845
3,888
0
31,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,845
Gold Earned
27,172
338
Minions Killed
298
0
Camps Cleared
0
1,129,619
Distance Traveled
1,094,346
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,554
687
121
11
0
213,804
6
L
Achilles
5,505
500
58
5
0
197,744
1
L
Agni
5,684
517
83
8
0
209,830
4
L
Sobek
5,088
463
15
1
0
204,649
4
W
Atlas
5,858
533
20
2
0
222,988
3
L
Bakasura
5,351
486
73
7
0
243,851
6
W
Cupid
6,419
584
77
7
0
208,193
6
L
Medusa
5,544
504
69
6
0
238,272
8
W
Chaac
6,251
568
65
6
0
226,494
2
W
Nemesis
6,763
615
55
5
0
258,140
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role