Player Matchup

Ao Kuang
Ao Kuang
Imtheonlyblack
Ao Kuang
Level 48
God Stats
5W - 4L
1,489 SR
Queue Stats
17W - 23L
1,362 Elo+
Party 2
Cupid
Cupid
Lord_Ouidward
Cupid
Level 27
God Stats
10W - 22L
1,397 SR
Queue Stats
43W - 82L
1,352 Elo+
Party 2
Cerberus
Cerberus
oiDanteio
Cerberus
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 133L
1,281 Elo+
Party 2
Team Averages
Level 59
1,462 SR
1,331 Elo+

VS

Team Averages
Level 83
1,463 SR
1,375 Elo+
Yemoja
Yemoja
 
Yemoja
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Jp3HawkUwU
Agni
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 114L
1,393 Elo+
Solo
Artemis
Artemis
originsOfhawkeye
Artemis
Level 66
God Stats
208W - 369L
1,389 SR
Queue Stats
261W - 470L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
2 / 5 / 0
7,354
613
4,634
10,367
3,484
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 2
7,532
628
4,972
7,142
3,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
oiDanteio
Cerberus
10
0 / 6 / 1
7,198
600
3,982
16,792
10,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
2 / 1 / 12
9,126
761
6,174
9,872
8,633
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
8 / 1 / 6
9,497
791
8,746
5,646
1,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 0 / 10
8,675
723
11,538
3,873
1,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
14
14
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
12
8
L
Ao Kuang
2
5
0
0.4
W
8
1
6
11
L
0
3
2
0.33
L
Cerberus
oiDanteio
Cerberus
0
6
1
0.08
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,588
Damage
26,458
34,301
Taken
19,391
17,236
Mitigated
11,976
6,332
Healing
5,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,174
1,205
1,704
1,539
9,872
8,633
305
4,150
5,380
17,657
0
L
Ao Kuang
4,634
1,633
0
1,887
10,367
3,484
317
5,023
5,344
12,735
0
W
8,746
894
235
457
5,646
1,942
773
2,831
2,720
29,567
0
L
4,972
1,567
607
1,211
7,142
3,069
162
3,413
3,729
0
20,001
L
Cerberus
oiDanteio
Cerberus
3,982
391
279
2,348
16,792
10,683
108
6,737
10,055
21,455
0
W
11,538
5,295
486
896
3,873
1,401
513
2,207
1,634
0
23,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,084
Gold Earned
27,298
99
Minions Killed
108
4
Camps Cleared
5
568,511
Distance Traveled
596,774
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,126
761
26
2
1
189,064
3
L
Ao Kuang
7,354
613
18
2
3
186,922
0
W
Agni
9,497
791
51
4
4
200,310
5
L
Cupid
7,532
628
42
4
1
203,816
1
L
Cerberus
7,198
600
39
3
0
177,773
5
W
Artemis
8,675
723
31
3
0
207,400
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role