Player Matchup

Ra
Ra
AlexisTr98_
Ra
Level 23
God Stats
3W - 5L
1,468 SR
Queue Stats
24W - 43L
1,315 Elo+
Party 3
Jing Wei
Jing Wei
AnotherMenace2u
Jing Wei
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,446 Elo+
Party 2
Hercules
Hercules
R_Vazlie
Hercules
Level 43
God Stats
0W - 5L
1,034 SR
Queue Stats
28W - 51L
1,321 Elo+
Party 3
Fenrir
Fenrir
RedAlpha127
Fenrir
Level 38
God Stats
3W - 3L
1,321 SR
Queue Stats
12W - 17L
1,446 Elo+
Party 2
Erlang Shen
Erlang Shen
ca-saintete
Erlang Shen
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
540W - 577L
1,391 Elo+
Solo
Team Averages
Level 55
1,365 SR
1,384 Elo+

VS

Team Averages
Level 91
1,503 SR
1,427 Elo+
Bellona
Bellona
ArcaneCitadel9
Bellona
Level 42
God Stats
24W - 14L
1,573 SR
Queue Stats
59W - 68L
1,419 Elo+
Solo
Medusa
Medusa
ShartyGurgles
Medusa
Level 111
God Stats
10W - 6L
1,646 SR
Queue Stats
200W - 202L
1,492 Elo+
Party 1
Fenrir
Fenrir
XXXCL4PTP
Fenrir
Level 119
God Stats
10W - 1L
1,500 SR
Queue Stats
218W - 205L
1,377 Elo+
Party 1
Sun Wukong
Sun Wukong
gmanboom106
Sun Wukong
Level 83
God Stats
5W - 1L
1,504 SR
Queue Stats
173W - 147L
1,410 Elo+
Solo
Vulcan
Vulcan
recrium
Vulcan
Level 99
God Stats
1W - 1L
1,290 SR
Queue Stats
13W - 14L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
9,026
451
4,643
10,934
3,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
14
0 / 9 / 4
8,148
407
5,667
14,708
3,665
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
R_Vazlie
Hercules
16
4 / 3 / 3
9,755
488
11,217
26,274
19,428
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
13
4 / 6 / 5
8,600
430
5,563
13,364
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
ca-saintete
Erlang Shen
15
4 / 6 / 4
9,239
462
10,323
20,356
10,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
9,558
478
11,600
14,215
15,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
14 / 5 / 5
11,185
559
18,594
15,884
6,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
XXXCL4PTP
Fenrir
20
7 / 3 / 4
11,726
586
8,625
14,921
10,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
gmanboom106
Sun Wukong
16
4 / 3 / 5
10,299
515
10,810
15,437
7,647
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
recrium
Vulcan
18
4 / 3 / 7
11,512
576
17,581
7,725
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
15
Kills
30
30
Deaths
17
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
Jing Wei
0
9
4
0.22
W
1
3
6
1.33
L
Hercules
R_Vazlie
Hercules
4
3
3
1.83
L
Fenrir
4
6
5
1.08
W
14
5
5
3.3
W
Fenrir
XXXCL4PTP
Fenrir
7
3
4
3
L
Erlang Shen
ca-saintete
Erlang Shen
4
6
4
1
W
Sun Wukong
gmanboom106
Sun Wukong
4
3
5
2.17
W
Vulcan
recrium
Vulcan
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,413
Damage
67,210
85,636
Taken
68,182
41,226
Mitigated
43,239
24,249
Healing
19,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,643
494
49
1,205
10,934
3,620
0
4,177
6,757
45,849
0
L
Jing Wei
5,667
3,265
0
3,180
14,708
3,665
0
821
13,887
0
54,514
W
11,600
5,487
0
4,941
14,215
15,758
930
502
13,713
0
47,596
L
Hercules
R_Vazlie
Hercules
11,217
4,754
0
9,817
26,274
19,428
0
5,630
20,644
0
51,985
L
Fenrir
5,563
1,440
0
1,765
13,364
4,267
0
4,454
8,862
0
29,564
W
18,594
10,510
0
4,499
15,884
6,193
1,035
2,195
13,689
0
58,502
W
Fenrir
XXXCL4PTP
Fenrir
8,625
2,906
0
6,719
14,921
10,176
897
0
14,921
0
84,308
L
Erlang Shen
ca-saintete
Erlang Shen
10,323
4,768
384
7,849
20,356
10,246
0
2,451
17,905
0
39,908
W
Sun Wukong
gmanboom106
Sun Wukong
10,810
1,910
0
3,324
15,437
7,647
966
456
14,981
0
61,316
W
Vulcan
recrium
Vulcan
17,581
5,544
0
360
7,725
3,465
1,608
1,490
6,235
84,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,768
Gold Earned
54,280
405
Minions Killed
557
0
Camps Cleared
0
1,911,081
Distance Traveled
1,906,057
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,026
451
90
5
0
356,363
0
L
Jing Wei
8,148
407
81
4
0
387,285
1
W
Bellona
9,558
478
84
4
0
363,302
4
L
Hercules
9,755
488
112
6
0
368,946
3
L
Fenrir
8,600
430
51
3
0
415,023
5
W
Medusa
11,185
559
84
4
0
372,001
0
W
Fenrir
11,726
586
140
7
0
431,391
4
L
Erlang Shen
9,239
462
71
4
0
383,464
0
W
Sun Wukong
10,299
515
95
5
0
355,762
1
W
Vulcan
11,512
576
154
8
0
383,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role