Player Matchup

Jormungandr
Jormungandr
Diamond III
FYAHKYD
Jormungandr
Diamond III
Level 83
God Stats
102W - 75L
1,729 SR
Queue Stats
157W - 140L
2,231 MMR
Solo
Merlin
Merlin
Diamond II
Gonna sleep
Merlin
Diamond II
Level 159
God Stats
5W - 3L
1,816 SR
Queue Stats
181W - 172L
2,281 MMR
Solo
Horus
Horus
Diamond III
Hashira Mo Z
Horus
Diamond III
Level 154
God Stats
5W - 4L
1,450 SR
Queue Stats
308W - 298L
2,136 MMR
Solo
Apollo
Apollo
Diamond V
SoyBlaster
Apollo
Diamond V
Level 132
God Stats
4W - 3L
1,631 SR
Queue Stats
180W - 159L
2,142 MMR
Solo
Cliodhna
Cliodhna
Diamond IV
contemplating921
Cliodhna
Diamond IV
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 53L
2,169 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,625 SR
2,192 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,580 SR
1,887 MMR
Hades
Hades
Diamond IV
 
Hades
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Diamond IV
 
Loki
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Diamond IV
Jasonb129
Charybdis
Diamond IV
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 177L
2,172 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
Praised Life
Sylvanus
Diamond IV
Level 160
God Stats
4W - 3L
1,900 SR
Queue Stats
111W - 99L
2,150 MMR
Solo
Chaac
Chaac
Diamond IV
TradeMrk18
Chaac
Diamond IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
270W - 252L
2,113 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FYAHKYD
Jormungandr
11
1 / 0 / 0
6,012
668
4,609
5,849
4,010
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Merlin
9
1 / 1 / 0
5,140
571
2,964
2,860
908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 1 / 3
5,008
556
2,095
6,977
3,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
SoyBlaster
Apollo
9
1 / 1 / 3
5,640
627
3,216
4,701
1,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 2
5,189
577
3,361
4,618
1,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
ArtioAchillesGebAgni

VS

Bans
AtlasFenrirBellonaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
2 / 0 / 0
5,650
628
3,909
5,821
2,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
 
Loki
4
0 / 0 / 0
3,709
412
69
1,641
352
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charybdis
Jasonb129
Charybdis
9
1 / 2 / 1
4,864
540
3,649
4,888
1,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Praised Life
Sylvanus
8
1 / 3 / 3
4,679
520
3,562
6,386
3,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
9
0 / 1 / 0
4,818
535
2,793
8,135
3,356
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
6
Kills
4
4
Deaths
6
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
2
0
0
2
L
Loki
 
Loki
0
0
0
0
W
Jormungandr
FYAHKYD
Jormungandr
1
0
0
1
W
Merlin
1
1
0
1
W
1
1
3
2.5
L
Charybdis
Jasonb129
Charybdis
1
2
1
0.75
L
Sylvanus
Praised Life
Sylvanus
1
3
3
0.83
W
Apollo
SoyBlaster
Apollo
1
1
3
2.5
L
Chaac
0
1
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,245
Damage
13,982
25,005
Taken
26,871
10,354
Mitigated
11,371
9,415
Healing
12,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,909
466
724
3,784
5,821
2,667
0
1,530
4,291
37,845
0
L
Loki
 
Loki
69
0
0
932
1,641
352
0
469
1,172
0
6,231
W
Jormungandr
FYAHKYD
Jormungandr
4,609
1,614
0
2,606
5,849
4,010
0
0
5,849
40,394
0
W
Merlin
2,964
337
0
625
2,860
908
250
1,871
989
27,703
0
W
2,095
1,121
666
3,175
6,977
3,127
140
2,429
4,150
0
7,403
L
Charybdis
Jasonb129
Charybdis
3,649
2,420
0
1,754
4,888
1,004
0
0
4,888
0
29,000
L
Sylvanus
Praised Life
Sylvanus
3,562
1,437
626
1,796
6,386
3,992
0
1,223
5,163
13,611
5,565
W
Apollo
SoyBlaster
Apollo
3,216
2,283
0
1,685
4,701
1,062
0
1,489
3,212
0
33,751
L
Chaac
2,793
855
0
2,487
8,135
3,356
0
4,351
3,784
0
31,555
W
3,361
631
0
658
4,618
1,247
0
1,084
3,534
0
27,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,989
Gold Earned
23,720
289
Minions Killed
276
0
Camps Cleared
0
867,800
Distance Traveled
761,292
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,650
628
95
11
0
174,911
2
L
Loki
3,709
412
24
3
0
75,225
0
W
Jormungandr
6,012
668
92
10
0
149,311
4
W
Merlin
5,140
571
58
6
0
156,584
3
W
Horus
5,008
556
20
2
0
188,113
3
L
Charybdis
4,864
540
52
6
0
153,653
2
L
Sylvanus
4,679
520
38
4
0
164,471
2
W
Apollo
5,640
627
70
8
0
160,040
2
L
Chaac
4,818
535
67
7
0
193,032
0
W
Cliodhna
5,189
577
49
5
0
213,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role