Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
BaronOBeefDipp
Ganesha
Level 109
God Stats
1W - 3L
1,520 SR
Queue Stats
4W - 18L
1,254 Elo+
Party 2
Thor
Thor
Blexman
Thor
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,540 Elo+
Party 2
Kukulkan
Kukulkan
JodyC
Kukulkan
Level 125
God Stats
1W - 3L
1,479 SR
Queue Stats
18W - 26L
1,541 Elo+
Party 2
Team Averages
Level 136
1,500 SR
1,467 Elo+

VS

Team Averages
Level 134
1,496 SR
1,578 Elo+
Hera
Hera
MagicMacaroniii
Hera
Level 159
God Stats
7W - 7L
1,508 SR
Queue Stats
205W - 176L
1,614 Elo+
Party 1
Jormungandr
Jormungandr
SouthwardBore21
Jormungandr
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 55L
1,616 Elo+
Party 1
Chiron
Chiron
Stealthydeath
Chiron
Level 137
God Stats
30W - 16L
1,677 SR
Queue Stats
333W - 296L
1,555 Elo+
Party 3
Camazotz
Camazotz
Stevenazo
Camazotz
Level 159
God Stats
5W - 3L
1,206 SR
Queue Stats
445W - 365L
1,560 Elo+
Party 1
Achilles
Achilles
xXPhrasingXx
Achilles
Level 87
God Stats
68W - 61L
1,587 SR
Queue Stats
337W - 309L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
1 / 6 / 7
8,001
727
9,427
12,895
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
 
Ah Muzen Cab
13
2 / 7 / 4
7,445
677
5,243
10,913
4,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
0 / 4 / 7
7,859
714
3,601
11,311
8,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
Blexman
Thor
16
8 / 2 / 3
10,039
913
8,980
9,720
8,044
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
JodyC
Kukulkan
15
3 / 4 / 3
7,963
724
6,409
7,269
2,969
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 8
9,117
829
13,284
6,902
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
SouthwardBore21
Jormungandr
15
3 / 5 / 12
8,738
794
8,364
12,294
9,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
12 / 2 / 5
9,788
890
12,891
10,380
4,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
Stevenazo
Camazotz
15
3 / 4 / 6
8,392
763
5,836
12,726
8,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
xXPhrasingXx
Achilles
15
1 / 1 / 13
8,080
735
4,652
7,666
9,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
67
14
Kills
23
23
Deaths
14
24
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
6
7
0.75
L
Ah Muzen Cab
 
Ah Muzen Cab
2
7
4
0.57
L
0
4
7
0.88
L
Thor
Blexman
Thor
8
2
3
4.75
L
Kukulkan
JodyC
Kukulkan
3
4
3
1.13
W
4
2
8
4
W
Jormungandr
SouthwardBore21
Jormungandr
3
5
12
1.8
W
12
2
5
7.25
W
Camazotz
Stevenazo
Camazotz
3
4
6
1.5
W
Achilles
xXPhrasingXx
Achilles
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,660
Damage
45,027
52,108
Taken
49,968
28,672
Mitigated
34,929
6,338
Healing
13,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
9,427
825
39
1,876
12,895
5,002
0
4,977
7,831
31,239
0
L
Ah Muzen Cab
 
Ah Muzen Cab
5,243
1,619
0
1,644
10,913
4,280
0
5,663
5,053
0
16,941
L
3,601
85
125
1,679
11,311
8,377
0
4,817
6,386
11,974
0
L
Thor
Blexman
Thor
8,980
2,091
0
150
9,720
8,044
0
2,796
6,850
0
22,344
L
Kukulkan
JodyC
Kukulkan
6,409
334
254
571
7,269
2,969
0
3,395
3,803
23,855
0
W
13,284
3,487
0
500
6,902
2,860
1,386
2,713
4,033
44,429
0
W
Jormungandr
SouthwardBore21
Jormungandr
8,364
1,889
63
811
12,294
9,836
392
4,893
7,253
21,763
0
W
12,891
7,564
932
4,973
10,380
4,548
4,101
4,545
5,619
0
31,507
W
Camazotz
Stevenazo
Camazotz
5,836
1,268
0
4,857
12,726
8,443
246
3,708
8,900
0
25,952
W
Achilles
xXPhrasingXx
Achilles
4,652
344
0
936
7,666
9,242
578
2,830
4,726
0
12,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,307
Gold Earned
44,115
170
Minions Killed
233
0
Camps Cleared
0
1,050,457
Distance Traveled
1,135,771
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,001
727
56
5
0
207,194
4
L
Ah Muzen Cab
7,445
677
34
3
0
207,601
1
L
Ganesha
7,859
714
3
0
0
205,477
0
L
Thor
10,039
913
33
3
0
219,980
1
L
Kukulkan
7,963
724
44
4
0
210,205
0
W
Hera
9,117
829
83
8
0
244,582
1
W
Jormungandr
8,738
794
34
3
0
211,642
3
W
Chiron
9,788
890
52
5
0
227,171
2
W
Camazotz
8,392
763
39
4
0
219,258
1
W
Achilles
8,080
735
25
2
0
233,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role