Player Matchup

Jormungandr
Jormungandr
Silver I
Henny1there
Jormungandr
Silver I
Level 103
God Stats
23W - 17L
1,205 SR
Queue Stats
206W - 240L
1,446 MMR
Solo
Odin
Odin
Gold IV
Kevin_Styles136
Odin
Gold IV
Level 119
God Stats
2W - 1L
1,680 SR
Queue Stats
67W - 68L
1,370 MMR
Party 1
Hera
Hera
Gold III
yamichaosss
Hera
Gold III
Level 127
God Stats
2W - 2L
1,302 SR
Queue Stats
61W - 61L
1,452 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,396 SR
1,423 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,547 SR
1,418 MMR
Discordia
Discordia
Platinum V
FMJimmY
Discordia
Platinum V
Level 121
God Stats
21W - 21L
1,558 SR
Queue Stats
367W - 432L
1,404 MMR
Solo
Shiva
Shiva
Bronze III
FazbearInc21
Shiva
Bronze III
Level 74
God Stats
1W - 0L
1,725 SR
Queue Stats
8W - 9L
1,397 MMR
Solo
Camazotz
Camazotz
Gold III
SickNoSkillz
Camazotz
Gold III
Level 156
God Stats
9W - 14L
1,358 SR
Queue Stats
884W - 986L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Henny1there
Jormungandr
18
5 / 3 / 3
12,796
640
22,947
25,209
24,597
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 5 / 9
12,214
611
14,853
20,511
21,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
6 / 8 / 5
13,280
664
17,740
15,174
6,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ScyllaBastetZeusAgniVulcan

VS

Bans
ThothAtlasHou YiAmaterasuNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FMJimmY
Discordia
16
3 / 4 / 8
12,593
630
17,596
15,935
6,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 5 / 9
14,331
717
17,916
24,250
28,268
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Camazotz
SickNoSkillz
Camazotz
19
8 / 3 / 7
14,373
719
17,571
27,492
25,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
40
12
Kills
16
16
Deaths
12
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Discordia
FMJimmY
Discordia
3
4
8
1.75
W
5
5
9
1.9
L
Jormungandr
Henny1there
Jormungandr
5
3
3
2.17
L
1
5
9
1.1
W
Camazotz
SickNoSkillz
Camazotz
8
3
7
3.83
L
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,540
Damage
53,083
60,894
Taken
67,677
52,358
Mitigated
59,453
8,439
Healing
23,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
FMJimmY
Discordia
17,596
413
238
3,629
15,935
6,052
0
10,006
5,767
60,184
0
W
17,916
3,455
494
7,419
24,250
28,268
360
16,477
7,329
0
62,448
L
Jormungandr
Henny1there
Jormungandr
22,947
4,371
961
6,437
25,209
24,597
0
8,015
16,658
63,333
0
L
14,853
1,367
0
515
20,511
21,412
0
4,550
15,476
4,619
32,777
W
Camazotz
SickNoSkillz
Camazotz
17,571
5,032
0
11,224
27,492
25,133
2,239
16,457
10,795
0
46,803
L
17,740
3,444
0
526
15,174
6,349
0
5,601
9,256
53,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,290
Gold Earned
41,297
203
Minions Killed
198
9
Camps Cleared
7
1,079,500
Distance Traveled
1,116,425
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,593
630
79
4
2
353,169
3
W
Shiva
14,331
717
71
4
4
379,827
4
L
Jormungandr
12,796
640
69
3
2
361,311
1
L
Odin
12,214
611
42
2
2
374,835
6
W
Camazotz
14,373
719
48
2
1
383,429
3
L
Hera
13,280
664
92
5
5
343,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role