Player Matchup

Anhur
Anhur
Csoncsi
Anhur
Level 146
God Stats
30W - 26L
1,700 SR
Queue Stats
168W - 139L
1,559 Elo+
Party 1
Sylvanus
Sylvanus
DrunkSamurai360
Sylvanus
Level 81
God Stats
0W - 3L
1,457 SR
Queue Stats
37W - 30L
1,588 Elo+
Party 4
Nu Wa
Nu Wa
Gerebere
Nu Wa
Level 129
God Stats
24W - 17L
1,652 SR
Queue Stats
164W - 136L
1,574 Elo+
Party 1
Izanami
Izanami
KanekusSama
Izanami
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,543 Elo+
Party 4
Erlang Shen
Erlang Shen
trhs2004
Erlang Shen
Level 108
God Stats
2W - 5L
1,475 SR
Queue Stats
201W - 202L
1,499 Elo+
Solo
Team Averages
Level 114
1,557 SR
1,553 Elo+

VS

Team Averages
Level 118
1,675 SR
1,594 Elo+
Freya
Freya
 
Freya
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Silmeriä
Bacchus
Level 137
God Stats
8W - 4L
1,648 SR
Queue Stats
82W - 75L
1,520 Elo+
Party 2
Apollo
Apollo
divv1ne
Apollo
Level 15
God Stats
3W - 0L
1,942 SR
Queue Stats
24W - 10L
1,676 Elo+
Party 3
Ullr
Ullr
liveOff
Ullr
Level 157
God Stats
2W - 0L
1,787 SR
Queue Stats
71W - 22L
1,772 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Csoncsi
Anhur
7
2 / 6 / 0
5,020
558
2,785
7,458
1,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
6
0 / 5 / 3
4,432
492
2,425
7,645
4,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nu Wa
Gerebere
Nu Wa
9
2 / 2 / 0
5,049
561
2,306
3,697
666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
KanekusSama
Izanami
7
1 / 5 / 2
4,748
528
1,446
6,069
891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
trhs2004
Erlang Shen
8
0 / 4 / 0
4,980
553
3,017
6,966
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
4 / 1 / 1
6,379
709
4,735
4,859
1,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
 
Thanatos
9
3 / 3 / 6
5,790
643
3,655
5,406
1,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Silmeriä
Bacchus
9
1 / 1 / 2
5,324
592
1,705
5,410
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
divv1ne
Apollo
10
6 / 0 / 4
6,604
734
5,820
5,273
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
liveOff
Ullr
12
8 / 0 / 2
6,983
776
9,563
4,716
1,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
22
22
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
1
1
4.5
W
Thanatos
 
Thanatos
3
3
6
2
L
Anhur
Csoncsi
Anhur
2
6
0
0.33
L
Sylvanus
0
5
3
0.3
L
Nu Wa
Gerebere
Nu Wa
2
2
0
1
L
Izanami
KanekusSama
Izanami
1
5
2
0.4
W
Bacchus
Silmeriä
Bacchus
1
1
2
2
W
Apollo
divv1ne
Apollo
6
0
4
8
W
Ullr
liveOff
Ullr
8
0
2
9
L
Erlang Shen
trhs2004
Erlang Shen
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,979
Damage
25,478
31,835
Taken
25,664
10,559
Mitigated
9,147
4,923
Healing
13,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,735
1,570
0
2,774
4,859
1,905
0
95
4,764
25,929
4,216
W
Thanatos
 
Thanatos
3,655
1,037
0
3,952
5,406
1,964
0
1,494
3,912
0
18,432
L
Anhur
Csoncsi
Anhur
2,785
1,090
0
370
7,458
1,478
0
504
6,926
0
13,287
L
Sylvanus
2,425
510
266
1,339
7,645
4,276
0
408
7,206
4,930
0
L
Nu Wa
Gerebere
Nu Wa
2,306
1,160
0
180
3,697
666
0
232
3,436
21,744
0
L
Izanami
KanekusSama
Izanami
1,446
1,016
0
664
6,069
891
0
0
5,996
0
19,817
W
Bacchus
Silmeriä
Bacchus
1,705
404
0
2,706
5,410
2,560
0
1,052
4,358
23,400
0
W
Apollo
divv1ne
Apollo
5,820
3,627
0
4,011
5,273
1,302
1,078
816
4,457
0
37,526
W
Ullr
liveOff
Ullr
9,563
4,395
0
522
4,716
1,416
154
1,274
3,442
0
45,629
L
Erlang Shen
trhs2004
Erlang Shen
3,017
1,882
0
2,104
6,966
3,248
0
4,677
2,289
0
25,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,229
Gold Earned
31,080
149
Minions Killed
297
0
Camps Cleared
0
854,333
Distance Traveled
929,758
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,379
709
57
6
0
165,348
5
W
Thanatos
5,790
643
30
3
0
214,289
1
L
Anhur
5,020
558
25
3
0
180,407
3
L
Sylvanus
4,432
492
5
1
0
195,808
8
L
Nu Wa
5,049
561
38
4
0
169,818
0
L
Izanami
4,748
528
36
4
0
160,232
2
W
Bacchus
5,324
592
56
6
0
195,382
4
W
Apollo
6,604
734
70
8
0
179,880
0
W
Ullr
6,983
776
84
9
0
174,859
4
L
Erlang Shen
4,980
553
45
5
0
148,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role