Player Matchup

Anubis
Anubis
Cello3D-
Anubis
Level 27
God Stats
0W - 2L
1,181 SR
Queue Stats
64W - 87L
1,362 Elo+
Party 1
Bacchus
Bacchus
Diablo_Killer777
Bacchus
Level 68
God Stats
8W - 6L
1,506 SR
Queue Stats
188W - 234L
1,387 Elo+
Party 1
Artemis
Artemis
MASTER GAMER F4
Artemis
Level 89
God Stats
4W - 8L
1,452 SR
Queue Stats
132W - 179L
1,342 Elo+
Solo
Team Averages
Level 61
1,380 SR
1,364 Elo+

VS

Team Averages
Level 79
1,459 SR
1,328 Elo+
Merlin
Merlin
Dolero9190
Merlin
Level 68
God Stats
14W - 18L
1,482 SR
Queue Stats
321W - 472L
1,289 Elo+
Solo
Ullr
Ullr
KHZ_SANT14
Ullr
Level 64
God Stats
12W - 20L
1,394 SR
Queue Stats
131W - 199L
1,316 Elo+
Solo
Cthulhu
Cthulhu
Purplesickypunk
Cthulhu
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
280W - 346L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cello3D-
Anubis
9
0 / 6 / 4
6,659
666
3,235
7,235
3,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 7 / 1
7,297
730
5,004
14,132
17,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 4 / 0
7,469
747
6,299
7,869
2,653
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dolero9190
Merlin
13
9 / 4 / 5
8,927
893
9,360
7,504
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 0 / 9
9,276
928
7,653
5,239
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 12
8,459
846
5,574
12,200
10,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
17
17
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
Cello3D-
Anubis
0
6
4
0.33
L
2
7
1
0.36
W
Merlin
Dolero9190
Merlin
9
4
5
2.88
W
6
0
9
10.5
L
3
4
0
0.75
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,538
Damage
22,587
29,236
Taken
24,943
23,303
Mitigated
15,933
5,114
Healing
6,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Cello3D-
Anubis
3,235
549
399
1,779
7,235
3,210
0
4,067
3,168
10,818
0
L
5,004
855
55
1,232
14,132
17,440
0
6,089
8,043
16,387
0
W
Merlin
Dolero9190
Merlin
9,360
967
839
1,401
7,504
2,898
574
2,933
4,571
32,023
0
W
7,653
4,939
181
1,832
5,239
2,067
1,781
2,479
2,760
0
33,465
L
6,299
2,880
0
1,649
7,869
2,653
0
4,778
3,091
0
15,422
W
5,574
356
499
1,457
12,200
10,968
0
3,355
8,845
16,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,425
Gold Earned
26,662
62
Minions Killed
125
0
Camps Cleared
8
387,426
Distance Traveled
567,121
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,659
666
21
2
0
98,297
2
L
Bacchus
7,297
730
12
1
0
170,836
0
W
Merlin
8,927
893
38
4
3
170,199
1
W
Ullr
9,276
928
67
7
3
188,777
0
L
Artemis
7,469
747
29
3
0
118,293
2
W
Cthulhu
8,459
846
20
2
2
208,145
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role