Player Matchup

Nu Wa
Nu Wa
Cholo54
Nu Wa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 91L
1,518 Elo+
Party 2
Jing Wei
Jing Wei
Inforzir
Jing Wei
Level 132
God Stats
2W - 1L
1,831 SR
Queue Stats
87W - 69L
1,557 Elo+
Party 2
Mercury
Mercury
PainFull OG
Mercury
Level 160
God Stats
1W - 1L
1,726 SR
Queue Stats
331W - 305L
1,552 Elo+
Party 1
Osiris
Osiris
Slater57
Osiris
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
WarnerHd
Cthulhu
Level 160
God Stats
1W - 2L
1,422 SR
Queue Stats
137W - 142L
1,493 Elo+
Party 1
Team Averages
Level 122
1,596 SR
1,526 Elo+

VS

Team Averages
Level 125
1,604 SR
1,575 Elo+
Merlin
Merlin
CornRake
Merlin
Level 123
God Stats
3W - 1L
1,667 SR
Queue Stats
65W - 71L
1,569 Elo+
Party 3
Ymir
Ymir
IrishM0nkeyCFH
Ymir
Level 129
God Stats
7W - 13L
1,442 SR
Queue Stats
100W - 85L
1,587 Elo+
Party 4
Nemesis
Nemesis
Shin-Hakai
Nemesis
Level 159
God Stats
3W - 0L
1,789 SR
Queue Stats
167W - 149L
1,571 Elo+
Party 3
Apollo
Apollo
badkid009
Apollo
Level 108
God Stats
14W - 14L
1,535 SR
Queue Stats
69W - 52L
1,588 Elo+
Party 4
Sun Wukong
Sun Wukong
flufypenguin97
Sun Wukong
Level 106
God Stats
19W - 15L
1,586 SR
Queue Stats
74W - 77L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cholo54
Nu Wa
13
1 / 6 / 1
7,126
713
7,654
8,648
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Inforzir
Jing Wei
14
2 / 2 / 2
7,488
749
5,380
10,162
3,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
PainFull OG
Mercury
14
1 / 3 / 3
7,698
770
4,345
7,402
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
Slater57
Osiris
13
1 / 5 / 2
7,284
728
4,520
13,099
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
WarnerHd
Cthulhu
12
0 / 3 / 3
6,866
687
5,339
10,933
6,418
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CornRake
Merlin
15
7 / 1 / 8
8,646
865
12,562
5,574
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 7
7,861
786
5,318
11,715
12,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Nemesis
Shin-Hakai
Nemesis
16
5 / 2 / 7
8,646
865
9,856
9,855
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
badkid009
Apollo
15
3 / 0 / 6
7,989
799
7,726
5,028
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
flufypenguin97
Sun Wukong
15
3 / 0 / 6
8,479
848
6,245
7,861
7,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
5
Kills
19
19
Deaths
5
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Cholo54
Nu Wa
1
6
1
0.25
W
Merlin
CornRake
Merlin
7
1
8
11
L
Jing Wei
Inforzir
Jing Wei
2
2
2
1.5
W
1
2
7
2.25
L
Mercury
PainFull OG
Mercury
1
3
3
0.83
W
Nemesis
Shin-Hakai
Nemesis
5
2
7
4.25
L
Osiris
Slater57
Osiris
1
5
2
0.4
L
Cthulhu
WarnerHd
Cthulhu
0
3
3
0.5
W
Apollo
badkid009
Apollo
3
0
6
6
W
Sun Wukong
flufypenguin97
Sun Wukong
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,238
Damage
41,707
50,244
Taken
40,033
23,352
Mitigated
28,924
7,973
Healing
6,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Cholo54
Nu Wa
7,654
818
0
250
8,648
2,591
98
2,029
6,548
23,493
0
W
Merlin
CornRake
Merlin
12,562
530
0
490
5,574
2,386
447
1,847
3,568
32,925
0
L
Jing Wei
Inforzir
Jing Wei
5,380
4,186
0
3,367
10,162
3,155
0
4,139
5,901
0
20,374
W
5,318
888
0
1,556
11,715
12,374
1,114
2,897
8,615
12,201
0
L
Mercury
PainFull OG
Mercury
4,345
1,051
0
420
7,402
2,319
0
2,385
4,949
0
32,847
W
Nemesis
Shin-Hakai
Nemesis
9,856
3,589
0
1,444
9,855
4,598
0
3,305
6,465
0
29,911
L
Osiris
Slater57
Osiris
4,520
1,081
125
1,343
13,099
8,869
0
5,803
7,158
0
8,666
L
Cthulhu
WarnerHd
Cthulhu
5,339
427
0
2,468
10,933
6,418
0
3,524
7,303
14,590
0
W
Apollo
badkid009
Apollo
7,726
5,396
0
913
5,028
2,195
2,885
2,803
2,225
0
27,457
W
Sun Wukong
flufypenguin97
Sun Wukong
6,245
1,327
0
1,860
7,861
7,371
329
2,141
5,506
0
31,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,462
Gold Earned
41,621
179
Minions Killed
231
0
Camps Cleared
0
1,013,686
Distance Traveled
1,075,227
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,126
713
42
4
0
191,375
4
W
Merlin
8,646
865
44
4
0
221,818
1
L
Jing Wei
7,488
749
34
3
0
201,976
1
W
Ymir
7,861
786
19
2
0
191,508
2
L
Mercury
7,698
770
62
6
0
237,709
1
W
Nemesis
8,646
865
54
5
0
256,059
2
L
Osiris
7,284
728
16
2
0
197,949
0
L
Cthulhu
6,866
687
25
3
0
184,677
3
W
Apollo
7,989
799
50
5
0
217,135
0
W
Sun Wukong
8,479
848
64
6
0
188,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role