Player Matchup

Horus
Horus
GrimTøuch
Horus
Level 109
God Stats
24W - 21L
1,598 SR
Queue Stats
104W - 105L
1,514 Elo+
Party 1
Medusa
Medusa
TheOutlawJJP
Medusa
Level 107
God Stats
22W - 23L
1,483 SR
Queue Stats
352W - 378L
1,461 Elo+
Party 1
Hel
Hel
ViperRage17
Hel
Level 129
God Stats
2W - 10L
1,443 SR
Queue Stats
290W - 279L
1,481 Elo+
Party 2
Pele
Pele
WilloTheWisp91
Pele
Level 96
God Stats
20W - 13L
1,332 SR
Queue Stats
105W - 100L
1,461 Elo+
Party 1
Erlang Shen
Erlang Shen
XComplexity115X
Erlang Shen
Level 125
God Stats
0W - 3L
1,238 SR
Queue Stats
277W - 250L
1,497 Elo+
Party 2
Team Averages
Level 113
1,419 SR
1,483 Elo+

VS

Team Averages
Level 115
1,462 SR
1,496 Elo+
Guan Yu
Guan Yu
Aulobo
Guan Yu
Level 112
God Stats
4W - 1L
1,500 SR
Queue Stats
137W - 126L
1,475 Elo+
Party 3
Chronos
Chronos
MKSabbath
Chronos
Level 123
God Stats
2W - 2L
1,471 SR
Queue Stats
153W - 145L
1,480 Elo+
Party 3
Set
Set
NarcoMarco
Set
Level 134
God Stats
2W - 3L
1,344 SR
Queue Stats
106W - 92L
1,464 Elo+
Party 3
Shiva
Shiva
Yo-Kaiii
Shiva
Level 122
God Stats
19W - 13L
1,625 SR
Queue Stats
214W - 222L
1,557 Elo+
Solo
Hera
Hera
empyraa
Hera
Level 82
God Stats
9W - 11L
1,369 SR
Queue Stats
96W - 87L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
0 / 3 / 6
6,048
504
3,434
11,580
7,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
9
4 / 5 / 1
6,249
521
7,748
8,563
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 3 / 0
6,894
575
4,052
8,271
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 4 / 2
6,690
558
3,118
8,703
2,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Erlang Shen
XComplexity115X
Erlang Shen
10
0 / 6 / 0
5,702
475
4,432
8,064
6,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aulobo
Guan Yu
13
3 / 2 / 7
7,264
605
6,638
7,055
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chronos
MKSabbath
Chronos
11
3 / 2 / 4
6,647
554
7,054
8,591
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 0 / 2
8,873
739
7,283
7,347
6,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
Yo-Kaiii
Shiva
11
5 / 3 / 3
7,176
598
7,997
8,195
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
empyraa
Hera
15
3 / 0 / 0
7,932
661
5,125
3,918
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
21
21
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Aulobo
Guan Yu
3
2
7
3.25
L
Horus
0
3
6
1
W
Chronos
MKSabbath
Chronos
3
2
4
2.5
W
7
0
2
8
L
Medusa
4
5
1
0.9
L
1
3
0
0.33
L
2
4
2
0.75
L
Erlang Shen
XComplexity115X
Erlang Shen
0
6
0
0
W
Shiva
Yo-Kaiii
Shiva
5
3
3
2.17
W
Hera
empyraa
Hera
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,784
Damage
34,097
45,181
Taken
35,106
21,029
Mitigated
17,703
15,617
Healing
13,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Aulobo
Guan Yu
6,638
1,396
201
2,633
7,055
2,929
0
988
6,067
0
34,011
L
Horus
3,434
1,912
2,518
5,989
11,580
7,282
0
5,051
6,497
0
11,723
W
Chronos
MKSabbath
Chronos
7,054
2,378
0
3,589
8,591
1,926
0
1,034
7,557
40,573
0
W
7,283
4,108
0
3,689
7,347
6,114
68
0
7,347
0
58,961
L
Medusa
7,748
3,890
0
320
8,563
2,223
0
2,966
5,597
0
28,575
L
4,052
459
398
2,872
8,271
1,996
220
1,553
6,676
53,580
0
L
3,118
587
0
2,372
8,703
2,832
0
2,379
6,168
0
39,386
L
Erlang Shen
XComplexity115X
Erlang Shen
4,432
2,278
0
1,148
8,064
6,696
360
0
8,064
0
30,666
W
Shiva
Yo-Kaiii
Shiva
7,997
749
0
2,151
8,195
5,480
0
520
7,675
0
20,007
W
Hera
empyraa
Hera
5,125
1,568
0
1,000
3,918
1,254
766
1,510
2,408
58,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,583
Gold Earned
37,892
317
Minions Killed
434
0
Camps Cleared
0
1,168,437
Distance Traveled
1,188,183
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,264
605
68
6
0
255,984
1
L
Horus
6,048
504
9
1
0
251,692
2
W
Chronos
6,647
554
68
6
0
211,906
1
W
Set
8,873
739
142
12
0
224,058
0
L
Medusa
6,249
521
49
4
0
226,148
3
L
Hel
6,894
575
118
10
0
233,560
1
L
Pele
6,690
558
86
7
0
235,013
2
L
Erlang Shen
5,702
475
55
5
0
222,024
0
W
Shiva
7,176
598
24
2
0
246,182
4
W
Hera
7,932
661
132
11
0
250,053
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role