Player Matchup

Bacchus
Bacchus
DISTIC
Bacchus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 62L
1,788 Elo+
Party 2
Vamana
Vamana
XAquiveredX
Vamana
Level 146
God Stats
1W - 0L
1,301 SR
Queue Stats
238W - 166L
1,844 Elo+
Party 2
Cthulhu
Cthulhu
YASUOMAIN4LIFE
Cthulhu
Level 22
God Stats
1W - 0L
1,796 SR
Queue Stats
80W - 36L
1,854 Elo+
Party 2
Team Averages
Level 103
1,532 SR
1,829 Elo+

VS

Team Averages
Level 57
1,554 SR
1,465 Elo+
Cliodhna
Cliodhna
ChilledDivinity
Cliodhna
Level 27
God Stats
2W - 2L
1,620 SR
Queue Stats
153W - 140L
1,513 Elo+
Party 1
Serqet
Serqet
FuriousKitty89
Serqet
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 128L
1,396 Elo+
Party 1
Scylla
Scylla
Namners
Scylla
Level 59
God Stats
5W - 8L
1,541 SR
Queue Stats
302W - 309L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DISTIC
Bacchus
16
13 / 0 / 11
10,933
911
11,506
9,792
9,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
13
3 / 1 / 12
9,378
782
9,684
10,921
5,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
8 / 1 / 13
10,175
848
6,388
9,389
8,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
0 / 7 / 2
7,130
594
7,026
9,583
3,407
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 9 / 2
6,956
580
5,250
10,850
3,691
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Namners
Scylla
12
2 / 8 / 0
8,550
713
7,126
10,767
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
24
Kills
2
2
Deaths
24
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
0
7
2
0.14
W
Bacchus
DISTIC
Bacchus
13
0
11
18.5
L
0
9
2
0.11
L
Scylla
Namners
Scylla
2
8
0
0.25
W
Vamana
3
1
12
9
W
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,578
Damage
19,402
30,102
Taken
31,200
23,009
Mitigated
10,588
4,903
Healing
1,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
7,026
784
0
662
9,583
3,407
0
5,920
3,663
0
19,942
W
Bacchus
DISTIC
Bacchus
11,506
1,331
0
1,436
9,792
9,329
1,022
1,260
8,532
33,753
0
L
5,250
1,532
0
262
10,850
3,691
0
6,210
4,640
0
7,028
L
Scylla
Namners
Scylla
7,126
836
0
345
10,767
3,490
0
5,916
4,851
25,279
0
W
Vamana
9,684
4,774
0
2,080
10,921
5,613
364
3,269
6,859
0
29,917
W
6,388
883
20
1,367
9,389
8,067
944
3,246
5,993
23,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,486
Gold Earned
22,636
135
Minions Killed
90
8
Camps Cleared
2
710,567
Distance Traveled
552,257
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,130
594
32
3
0
173,712
1
W
Bacchus
10,933
911
53
4
1
258,878
1
L
Serqet
6,956
580
11
1
0
198,047
0
L
Scylla
8,550
713
47
4
2
180,498
3
W
Vamana
9,378
782
41
3
5
231,854
2
W
Cthulhu
10,175
848
41
3
2
219,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role