Player Matchup

Hera
Hera
DivineGoddeity
Hera
Level 78
God Stats
94W - 74L
1,549 SR
Queue Stats
119W - 114L
1,484 Elo+
Solo
Scylla
Scylla
DwarfGrumpy
Scylla
Level 106
God Stats
1W - 7L
1,432 SR
Queue Stats
6W - 23L
1,186 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LokeyVxH
Ah Muzen Cab
Level 45
God Stats
1W - 3L
1,258 SR
Queue Stats
36W - 50L
1,574 Elo+
Solo
Cthulhu
Cthulhu
Soltner
Cthulhu
Level 6
God Stats
3W - 16L
1,210 SR
Queue Stats
3W - 19L
1,108 Elo+
Party 1
Medusa
Medusa
Tadzii
Medusa
Level 80
God Stats
0W - 1L
1,735 SR
Queue Stats
5W - 22L
1,207 Elo+
Party 1
Team Averages
Level 63
1,437 SR
1,312 Elo+

VS

Team Averages
Level 110
1,515 SR
1,524 Elo+
Neith
Neith
 
Neith
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Megumichi
Nox
Level 109
God Stats
6W - 5L
1,482 SR
Queue Stats
53W - 50L
1,515 Elo+
Party 2
Thor
Thor
shadow1026
Thor
Level 105
God Stats
44W - 21L
1,594 SR
Queue Stats
51W - 29L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 6
12,644
1,149
14,743
13,003
3,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
17
2 / 11 / 6
11,471
1,043
9,172
16,886
3,760
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
LokeyVxH
Ah Muzen Cab
16
4 / 11 / 3
11,949
1,086
17,934
20,448
6,156
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Soltner
Cthulhu
18
2 / 8 / 7
11,815
1,074
8,187
25,276
21,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
Tadzii
Medusa
16
2 / 4 / 1
10,521
956
3,044
8,054
2,257
Team 1 Tickets

29

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
16 / 2 / 19
15,091
1,372
18,533
9,848
3,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
 
Nu Wa
18
5 / 4 / 18
12,348
1,123
20,228
8,403
2,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
 
Gilgamesh
18
4 / 3 / 12
11,500
1,045
7,010
14,342
6,022
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 2 / 23
11,915
1,083
11,109
8,878
2,544
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
14 / 3 / 14
14,645
1,331
20,683
16,691
5,082
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
127
14
Kills
41
41
Deaths
14
23
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
16
2
19
12.75
W
Nu Wa
 
Nu Wa
5
4
18
3.5
W
Gilgamesh
 
Gilgamesh
4
3
12
3.33
L
4
7
6
1
L
Scylla
2
11
6
0.45
L
Ah Muzen Cab
LokeyVxH
Ah Muzen Cab
4
11
3
0.5
W
2
2
23
6.75
L
Cthulhu
Soltner
Cthulhu
2
8
7
0.69
L
Medusa
Tadzii
Medusa
2
4
1
0.63
W
14
3
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,080
Damage
77,563
83,667
Taken
58,162
37,280
Mitigated
19,344
3,825
Healing
5,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
18,533
9,810
0
3,223
9,848
3,109
0
5,567
4,131
0
51,311
W
Nu Wa
 
Nu Wa
20,228
7,561
294
569
8,403
2,587
0
5,698
2,512
50,513
0
W
Gilgamesh
 
Gilgamesh
7,010
2,011
0
476
14,342
6,022
0
5,400
8,674
0
27,168
L
14,743
2,386
0
0
13,003
3,609
0
5,140
7,863
42,059
0
L
Scylla
9,172
846
0
880
16,886
3,760
0
6,112
10,774
32,528
0
L
Ah Muzen Cab
LokeyVxH
Ah Muzen Cab
17,934
6,464
0
1,525
20,448
6,156
0
6,269
14,179
0
47,666
W
11,109
826
0
777
8,878
2,544
0
4,754
4,124
17,165
0
L
Cthulhu
Soltner
Cthulhu
8,187
1,024
0
812
25,276
21,498
0
10,624
14,652
29,029
0
L
Medusa
Tadzii
Medusa
3,044
1,137
82
526
8,054
2,257
0
3,192
4,862
0
11,585
W
20,683
3,273
0
232
16,691
5,082
0
9,787
6,619
0
26,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,400
Gold Earned
65,499
206
Minions Killed
236
4
Camps Cleared
8
847,012
Distance Traveled
993,871
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,091
1,372
85
8
0
196,436
0
W
Nu Wa
12,348
1,123
64
6
2
184,178
3
W
Gilgamesh
11,500
1,045
56
5
0
222,299
0
L
Hera
12,644
1,149
61
6
1
208,395
3
L
Scylla
11,471
1,043
42
4
1
154,808
0
L
Ah Muzen Cab
11,949
1,086
46
4
1
198,332
1
W
Nox
11,915
1,083
15
1
3
193,968
0
L
Cthulhu
11,815
1,074
39
4
0
205,172
0
L
Medusa
10,521
956
18
2
1
80,305
0
W
Thor
14,645
1,331
16
1
3
196,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role