Player Matchup

Kumbhakarna
Kumbhakarna
BlueBarracuda07
Kumbhakarna
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 29L
1,353 Elo+
Party 2
Jormungandr
Jormungandr
DaddyAnime95
Jormungandr
Level 129
God Stats
5W - 5L
1,240 SR
Queue Stats
130W - 141L
1,425 Elo+
Solo
Ao Kuang
Ao Kuang
IzzTheFinest
Ao Kuang
Level 129
God Stats
2W - 2L
1,131 SR
Queue Stats
84W - 60L
1,575 Elo+
Party 2
Chaac
Chaac
RebleXScout
Chaac
Level 108
God Stats
3W - 0L
1,611 SR
Queue Stats
106W - 118L
1,491 Elo+
Party 2
Sylvanus
Sylvanus
SirSamnan
Sylvanus
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,571 Elo+
Party 2
Team Averages
Level 118
1,396 SR
1,483 Elo+

VS

Team Averages
Level 92
1,474 SR
1,448 Elo+
Achilles
Achilles
Evaneeno
Achilles
Level 60
God Stats
0W - 2L
1,404 SR
Queue Stats
21W - 26L
1,398 Elo+
Solo
Ganesha
Ganesha
ITheNut
Ganesha
Level 108
God Stats
3W - 2L
1,464 SR
Queue Stats
326W - 342L
1,405 Elo+
Party 3
Jormungandr
Jormungandr
Miroal
Jormungandr
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 74L
1,491 Elo+
Party 1
Horus
Horus
OhKo Legends
Horus
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
248W - 262L
1,470 Elo+
Party 3
Freya
Freya
Serega31rus
Freya
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BlueBarracuda07
Kumbhakarna
17
2 / 5 / 20
10,455
747
4,613
20,485
25,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
DaddyAnime95
Jormungandr
19
7 / 4 / 22
12,003
857
21,260
25,561
23,191
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
IzzTheFinest
Ao Kuang
18
6 / 5 / 14
11,001
786
9,669
12,515
4,579
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
12 / 4 / 16
12,400
886
26,860
32,349
18,796
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
SirSamnan
Sylvanus
17
4 / 5 / 19
11,814
844
14,087
21,919
14,870
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Evaneeno
Achilles
17
9 / 5 / 9
10,960
783
19,332
17,021
17,047
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
ITheNut
Ganesha
17
1 / 7 / 18
10,134
724
13,396
19,188
19,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Miroal
Jormungandr
18
4 / 10 / 14
10,833
774
20,566
18,705
8,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 4 / 17
10,040
717
15,732
16,665
14,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
4 / 5 / 14
10,330
738
19,145
13,794
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
95
31
Kills
23
23
Deaths
31
91
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
BlueBarracuda07
Kumbhakarna
2
5
20
2.4
W
Jormungandr
DaddyAnime95
Jormungandr
7
4
22
4.5
L
Achilles
Evaneeno
Achilles
9
5
9
2.7
L
Ganesha
ITheNut
Ganesha
1
7
18
1.43
W
Ao Kuang
IzzTheFinest
Ao Kuang
6
5
14
2.6
L
Jormungandr
Miroal
Jormungandr
4
10
14
1.1
L
5
4
17
3.38
W
12
4
16
5
L
4
5
14
2.2
W
Sylvanus
SirSamnan
Sylvanus
4
5
19
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,489
Damage
88,171
112,829
Taken
85,373
87,288
Mitigated
64,742
51,178
Healing
21,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
BlueBarracuda07
Kumbhakarna
4,613
833
1,789
1,076
20,485
25,852
806
10,293
9,622
13,172
0
W
Jormungandr
DaddyAnime95
Jormungandr
21,260
7,160
4,179
5,656
25,561
23,191
1,177
10,809
14,601
42,278
0
L
Achilles
Evaneeno
Achilles
19,332
2,097
445
2,283
17,021
17,047
80
10,490
6,531
0
24,307
L
Ganesha
ITheNut
Ganesha
13,396
776
68
2,495
19,188
19,161
0
9,674
9,514
31,214
0
W
Ao Kuang
IzzTheFinest
Ao Kuang
9,669
3,077
1,145
3,669
12,515
4,579
515
5,853
6,518
16,781
1,371
L
Jormungandr
Miroal
Jormungandr
20,566
5,609
45
700
18,705
8,939
494
10,247
8,458
40,822
0
L
15,732
5,765
5,111
5,978
16,665
14,570
74
8,031
8,634
0
23,167
W
26,860
6,321
1,075
11,857
32,349
18,796
2,248
16,653
15,193
0
50,016
L
19,145
5,993
419
3,952
13,794
5,025
474
10,613
3,181
27,695
0
W
Sylvanus
SirSamnan
Sylvanus
14,087
4,574
12,843
7,889
21,919
14,870
1,146
9,499
12,281
21,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,673
Gold Earned
52,297
130
Minions Killed
135
0
Camps Cleared
0
1,190,753
Distance Traveled
1,061,829
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,455
747
16
1
0
219,532
0
W
Jormungandr
12,003
857
28
2
0
252,689
2
L
Achilles
10,960
783
27
2
0
222,241
1
L
Ganesha
10,134
724
5
0
0
201,117
0
W
Ao Kuang
11,001
786
11
1
0
254,725
0
L
Jormungandr
10,833
774
57
4
0
165,707
0
L
Horus
10,040
717
11
1
0
240,122
0
W
Chaac
12,400
886
63
5
0
253,619
0
L
Freya
10,330
738
35
3
0
232,642
0
W
Sylvanus
11,814
844
12
1
0
210,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role