Player Matchup

Odin
Odin
CerberusKeeper
Odin
Level 160
God Stats
15W - 14L
1,564 SR
Queue Stats
501W - 513L
1,570 Elo+
Solo
Shiva
Shiva
FourDiamonds
Shiva
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 135L
1,567 Elo+
Solo
Fenrir
Fenrir
Frankaj0
Fenrir
Level 149
God Stats
1W - 0L
1,908 SR
Queue Stats
117W - 123L
1,575 Elo+
Solo
Sol
Sol
MasterBubbIe
Sol
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 146L
1,617 Elo+
Party 1
Tiamat
Tiamat
PogueRocks
Tiamat
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 109L
1,645 Elo+
Party 1
Team Averages
Level 150
1,594 SR
1,595 Elo+

VS

Team Averages
Level 146
1,585 SR
1,589 Elo+
Achilles
Achilles
Channydix23
Achilles
Level 109
God Stats
0W - 2L
1,283 SR
Queue Stats
14W - 21L
1,387 Elo+
Party 2
Kukulkan
Kukulkan
Pinheadlarry816
Kukulkan
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 132L
1,590 Elo+
Party 2
Heimdallr
Heimdallr
PrimoEsPuto
Heimdallr
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 43L
1,616 Elo+
Party 3
Ne Zha
Ne Zha
pepapik
Ne Zha
Level 158
God Stats
2W - 3L
1,637 SR
Queue Stats
75W - 48L
1,693 Elo+
Party 3
Olorun
Olorun
theiflord12350
Olorun
Level 160
God Stats
11W - 7L
2,006 SR
Queue Stats
581W - 562L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 19
10,619
817
7,859
16,100
20,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 5 / 13
10,898
838
9,331
18,191
22,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Frankaj0
Fenrir
18
10 / 5 / 10
11,201
862
13,405
16,358
14,245
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
3 / 2 / 16
10,463
805
17,170
11,533
5,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
PogueRocks
Tiamat
18
4 / 4 / 15
10,824
833
18,128
11,783
8,538
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Channydix23
Achilles
17
4 / 5 / 11
10,658
820
7,343
18,446
26,185
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Kukulkan
18
2 / 5 / 10
10,146
780
15,328
10,950
5,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
PrimoEsPuto
Heimdallr
17
5 / 7 / 11
10,836
834
13,436
15,169
6,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
pepapik
Ne Zha
17
3 / 4 / 9
10,424
802
9,683
18,278
23,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 6 / 10
9,492
730
10,325
12,502
5,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
68
27
Kills
17
19
Deaths
27
73
Assists
51
Player
Kills
Deaths
Assists
KDA
W
3
3
19
4.17
L
Achilles
Channydix23
Achilles
4
5
11
1.9
W
7
5
13
2.7
W
Fenrir
Frankaj0
Fenrir
10
5
10
3
W
3
2
16
5.5
L
Kukulkan
2
5
10
1.4
W
Tiamat
PogueRocks
Tiamat
4
4
15
2.88
L
Heimdallr
PrimoEsPuto
Heimdallr
5
7
11
1.5
L
Ne Zha
pepapik
Ne Zha
3
4
9
1.88
L
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,893
Damage
56,115
73,965
Taken
75,345
70,596
Mitigated
67,917
21,411
Healing
16,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,859
1,494
126
1,404
16,100
20,449
252
5,359
10,741
766
15,786
L
Achilles
Channydix23
Achilles
7,343
1,504
1,924
2,396
18,446
26,185
309
8,699
9,747
168
8,634
W
9,331
1,218
4,276
4,789
18,191
22,292
335
5,812
12,372
0
14,377
W
Fenrir
Frankaj0
Fenrir
13,405
4,519
1,267
3,348
16,358
14,245
751
7,304
9,054
0
20,702
W
17,170
5,372
228
3,318
11,533
5,072
5,748
4,316
7,217
47,064
0
L
Kukulkan
15,328
730
196
939
10,950
5,858
1,225
3,487
7,463
38,547
0
W
Tiamat
PogueRocks
Tiamat
18,128
1,679
480
2,175
11,783
8,538
447
4,095
7,688
34,488
0
L
Heimdallr
PrimoEsPuto
Heimdallr
13,436
5,678
0
1,539
15,169
6,927
953
8,289
6,880
0
27,046
L
Ne Zha
pepapik
Ne Zha
9,683
1,138
595
4,027
18,278
23,194
133
8,142
10,136
3,170
19,162
L
10,325
3,689
2,856
2,303
12,502
5,753
1,923
7,182
5,320
23,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,005
Gold Earned
51,556
140
Minions Killed
142
0
Camps Cleared
0
1,299,225
Distance Traveled
1,118,472
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,619
817
21
2
0
270,699
1
L
Achilles
10,658
820
2
0
0
244,890
0
W
Shiva
10,898
838
10
1
0
318,444
3
W
Fenrir
11,201
862
15
1
0
237,275
1
W
Sol
10,463
805
56
4
0
215,719
4
L
Kukulkan
10,146
780
52
4
0
241,391
0
W
Tiamat
10,824
833
38
3
0
257,088
5
L
Heimdallr
10,836
834
35
3
0
195,013
1
L
Ne Zha
10,424
802
20
2
0
238,921
3
L
Olorun
9,492
730
33
3
0
198,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role