Player Matchup

Tyr
Tyr
Fumbles914
Tyr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,291 Elo+
Party 2
Baron Samedi
Baron Samedi
Kenpachi_ZARa11
Baron Samedi
Level 81
God Stats
84W - 44L
1,619 SR
Queue Stats
330W - 263L
1,434 Elo+
Party 2
Gilgamesh
Gilgamesh
TouchMoney_Gino
Gilgamesh
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,227 Elo+
Party 2
Fenrir
Fenrir
crunchymuffin
Fenrir
Level 23
God Stats
8W - 22L
1,377 SR
Queue Stats
81W - 110L
1,179 Elo+
Party 3
Nu Wa
Nu Wa
waxedbanana
Nu Wa
Level 35
God Stats
22W - 38L
1,352 SR
Queue Stats
87W - 117L
1,179 Elo+
Party 3
Team Averages
Level 38
1,470 SR
1,262 Elo+

VS

Team Averages
Level 54
1,538 SR
1,442 Elo+
Arachne
Arachne
Bairam888
Arachne
Level 90
God Stats
127W - 94L
1,554 SR
Queue Stats
199W - 185L
1,373 Elo+
Solo
Bacchus
Bacchus
Hawaiian_Shirt77
Bacchus
Level 28
God Stats
9W - 4L
1,675 SR
Queue Stats
17W - 11L
1,464 Elo+
Party 1
Zeus
Zeus
Jazz_Doggo
Zeus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,537 Elo+
Party 1
Bakasura
Bakasura
Shadowedd_
Bakasura
Level 60
God Stats
11W - 12L
1,357 SR
Queue Stats
630W - 630L
1,417 Elo+
Solo
Anhur
Anhur
TenorTommy
Anhur
Level 48
God Stats
5W - 0L
1,604 SR
Queue Stats
21W - 22L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 9 / 6
11,175
430
6,749
23,759
19,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Kenpachi_ZARa11
Baron Samedi
20
11 / 8 / 3
14,262
549
18,424
22,991
11,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TouchMoney_Gino
Gilgamesh
18
0 / 10 / 2
10,824
416
5,880
24,377
16,918
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 8 / 2
9,898
381
3,763
22,069
8,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 3 / 0
10,183
392
8,376
8,447
4,043
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bairam888
Arachne
20
5 / 5 / 8
15,006
577
13,121
17,890
9,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
2 / 1 / 13
13,478
518
10,287
14,172
15,394
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
2 / 7 / 2
12,671
487
5,182
14,362
4,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Shadowedd_
Bakasura
20
20 / 2 / 1
20,055
771
28,897
22,049
19,047
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
20
9 / 2 / 7
14,204
546
15,464
14,153
5,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
17
Kills
38
38
Deaths
17
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bairam888
Arachne
5
5
8
1.8
L
3
9
6
0.67
W
2
1
13
8.5
W
2
7
2
0.43
L
Baron Samedi
Kenpachi_ZARa11
Baron Samedi
11
8
3
1.56
W
Bakasura
Shadowedd_
Bakasura
20
2
1
10.25
W
Anhur
9
2
7
6.25
L
Gilgamesh
TouchMoney_Gino
Gilgamesh
0
10
2
0.1
L
0
8
2
0.13
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,192
Damage
72,951
101,643
Taken
82,626
59,541
Mitigated
54,590
20,731
Healing
29,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bairam888
Arachne
13,121
9,620
0
6,749
17,890
9,252
2,916
6,617
11,170
0
122,655
L
6,749
1,408
0
2,927
23,759
19,258
0
3,532
19,405
0
66,805
W
10,287
1,292
0
1,548
14,172
15,394
808
2,812
11,319
35,498
7,926
W
5,182
674
90
2,996
14,362
4,943
708
6,510
7,518
64,186
0
L
Baron Samedi
Kenpachi_ZARa11
Baron Samedi
18,424
512
1,429
6,043
22,991
11,157
624
4,649
17,691
87,597
0
W
Bakasura
Shadowedd_
Bakasura
28,897
19,261
0
12,206
22,049
19,047
7,838
3,149
18,439
0
145,411
W
Anhur
15,464
8,351
0
5,786
14,153
5,954
2,576
6,941
7,078
0
115,373
L
Gilgamesh
TouchMoney_Gino
Gilgamesh
5,880
2,208
0
165
24,377
16,918
882
932
21,053
0
54,495
L
3,763
691
243
7,522
22,069
8,165
306
4,192
17,697
0
48,799
L
8,376
2,301
205
2,197
8,447
4,043
638
1,562
6,657
60,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,342
Gold Earned
75,414
495
Minions Killed
825
0
Camps Cleared
0
2,300,009
Distance Traveled
2,487,957
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,006
577
178
7
0
465,631
0
L
Tyr
11,175
430
80
3
0
469,783
4
W
Bacchus
13,478
518
60
2
0
524,458
0
W
Zeus
12,671
487
112
4
0
443,330
4
L
Baron Samedi
14,262
549
157
6
0
448,292
0
W
Bakasura
20,055
771
307
12
0
597,037
6
W
Anhur
14,204
546
168
6
0
457,501
4
L
Gilgamesh
10,824
416
93
4
0
404,738
0
L
Fenrir
9,898
381
67
3
0
511,975
8
L
Nu Wa
10,183
392
98
4
0
465,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role