Player Matchup

Nike
Nike
BlocBoy AT
Nike
Level 115
God Stats
3W - 1L
1,886 SR
Queue Stats
122W - 114L
1,548 Elo+
Party 4
Arachne
Arachne
BlueBigDaddy635
Arachne
Level 143
God Stats
2W - 2L
1,793 SR
Queue Stats
265W - 246L
1,646 Elo+
Party 2
Cernunnos
Cernunnos
Coolio357
Cernunnos
Level 127
God Stats
17W - 15L
1,500 SR
Queue Stats
539W - 531L
1,556 Elo+
Party 4
Cthulhu
Cthulhu
NICKSTER 1999
Cthulhu
Level 48
God Stats
21W - 18L
1,589 SR
Queue Stats
185W - 149L
1,518 Elo+
Party 4
Baron Samedi
Baron Samedi
iCamiikase
Baron Samedi
Level 29
God Stats
14W - 13L
1,504 SR
Queue Stats
320W - 297L
1,495 Elo+
Party 2
Team Averages
Level 92
1,654 SR
1,553 Elo+

VS

Team Averages
Level 77
1,649 SR
1,532 Elo+
Cupid
Cupid
CaptainBlyte
Cupid
Level 140
God Stats
6W - 5L
1,612 SR
Queue Stats
178W - 162L
1,514 Elo+
Party 1
Athena
Athena
Garganiu
Athena
Level 29
God Stats
12W - 2L
1,939 SR
Queue Stats
74W - 68L
1,473 Elo+
Party 1
Mercury
Mercury
TheAyzee
Mercury
Level 34
God Stats
3W - 1L
1,471 SR
Queue Stats
32W - 29L
1,586 Elo+
Party 3
Bellona
Bellona
TheBigBadSalad
Bellona
Level 126
God Stats
9W - 4L
1,386 SR
Queue Stats
168W - 149L
1,515 Elo+
Party 1
Sol
Sol
nickleless
Sol
Level 58
God Stats
6W - 4L
1,837 SR
Queue Stats
228W - 188L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,905
432
6,169
12,142
11,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 4 / 1
9,004
563
10,295
16,581
7,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Coolio357
Cernunnos
15
0 / 3 / 0
8,051
503
6,257
9,047
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
10
0 / 7 / 2
6,011
376
4,299
16,313
13,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
iCamiikase
Baron Samedi
11
1 / 8 / 3
6,857
429
4,499
11,936
4,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 6
10,501
656
16,254
9,310
3,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
Garganiu
Athena
12
0 / 1 / 12
8,169
511
3,936
11,364
11,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
TheAyzee
Mercury
16
9 / 2 / 6
10,057
629
13,420
11,193
3,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 0 / 2
9,712
607
8,102
10,513
10,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

16
7 / 1 / 3
10,357
647
11,293
9,797
2,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
6
Kills
27
27
Deaths
6
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
5
4
1
1.38
W
8
2
6
5.5
L
Cernunnos
Coolio357
Cernunnos
0
3
0
0
W
Athena
Garganiu
Athena
0
1
12
6
L
Cthulhu
0
7
2
0.14
W
Mercury
TheAyzee
Mercury
9
2
6
6
W
3
0
2
4
L
Baron Samedi
iCamiikase
Baron Samedi
1
8
3
0.31
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,519
Damage
53,005
66,019
Taken
52,177
40,953
Mitigated
31,782
15,042
Healing
21,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,169
1,049
0
3,019
12,142
11,725
0
976
11,166
0
38,777
L
10,295
6,504
0
5,832
16,581
7,305
0
3,433
13,148
0
59,505
W
16,254
9,472
661
5,307
9,310
3,672
2,905
2,198
6,778
0
83,530
L
Cernunnos
Coolio357
Cernunnos
6,257
2,728
0
3,629
9,047
3,183
0
4,827
4,220
0
59,652
W
Athena
Garganiu
Athena
3,936
1,096
0
2,026
11,364
11,470
396
2,134
8,908
12,971
1,091
L
Cthulhu
4,299
420
66
654
16,313
13,818
0
5,136
11,177
22,090
0
W
Mercury
TheAyzee
Mercury
13,420
8,975
0
2,004
11,193
3,504
46
3,036
7,859
0
68,411
W
8,102
3,155
0
5,270
10,513
10,151
979
124
9,839
0
57,862
L
Baron Samedi
iCamiikase
Baron Samedi
4,499
609
369
1,473
11,936
4,922
0
498
11,438
29,969
0
W
11,293
5,743
0
6,115
9,797
2,985
2,153
347
9,327
78,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,828
Gold Earned
48,796
398
Minions Killed
551
0
Camps Cleared
0
1,491,498
Distance Traveled
1,715,800
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,905
432
70
4
0
287,406
4
L
Arachne
9,004
563
92
6
0
357,232
1
W
Cupid
10,501
656
161
10
0
321,248
3
L
Cernunnos
8,051
503
129
8
0
286,627
2
W
Athena
8,169
511
19
1
0
347,778
9
L
Cthulhu
6,011
376
29
2
0
298,643
3
W
Mercury
10,057
629
110
7
0
390,519
2
W
Bellona
9,712
607
127
8
0
321,007
1
L
Baron Samedi
6,857
429
78
5
0
261,590
1
W
Sol
10,357
647
134
8
0
335,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role