Player Matchup

Danzaburou
Danzaburou
Azodrak
Danzaburou
Level 40
God Stats
1W - 1L
1,718 SR
Queue Stats
31W - 11L
1,843 Elo+
Party 2
Nemesis
Nemesis
Sujoh
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Uselessgutz
Morgan Le Fay
Level 39
God Stats
2W - 0L
1,718 SR
Queue Stats
3W - 0L
1,859 Elo+
Party 2
Team Averages
Level 31
1,645 SR
1,734 Elo+

VS

Team Averages
Level 60
1,528 SR
1,390 Elo+
Ah Muzen Cab
Ah Muzen Cab
Azonatron
Ah Muzen Cab
Level 107
God Stats
3W - 3L
1,513 SR
Queue Stats
118W - 161L
1,411 Elo+
Party 1
Nox
Nox
DrDeath1298
Nox
Level 22
God Stats
52W - 39L
1,572 SR
Queue Stats
109W - 140L
1,412 Elo+
Party 1
Artio
Artio
Killerwing
Artio
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 71L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azodrak
Danzaburou
17
6 / 0 / 6
10,954
782
17,081
10,176
3,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Sujoh
Nemesis
12
1 / 4 / 8
9,492
678
2,373
8,247
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Uselessgutz
Morgan Le Fay
16
5 / 0 / 7
10,337
738
10,743
5,373
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Azonatron
Ah Muzen Cab
13
4 / 5 / 0
9,207
658
9,000
9,926
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 1 / 3
8,321
594
4,959
5,427
1,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
11
0 / 6 / 4
8,705
622
2,865
19,618
20,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
12
Kills
4
4
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Azodrak
Danzaburou
6
0
6
9
L
Ah Muzen Cab
Azonatron
Ah Muzen Cab
4
5
0
0.8
L
0
1
3
1.5
L
Artio
0
6
4
0.33
W
Nemesis
Sujoh
Nemesis
1
4
8
1.25
W
Morgan Le Fay
Uselessgutz
Morgan Le Fay
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,197
Damage
16,824
23,796
Taken
34,971
10,164
Mitigated
27,050
9,748
Healing
4,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Azodrak
Danzaburou
17,081
8,124
0
4,560
10,176
3,988
1,813
3,625
6,551
0
62,088
L
Ah Muzen Cab
Azonatron
Ah Muzen Cab
9,000
2,996
0
1,405
9,926
4,679
0
3,966
5,960
0
43,634
L
4,959
362
0
0
5,427
1,986
0
2,342
3,085
24,695
0
L
Artio
2,865
233
491
3,055
19,618
20,385
0
4,769
14,849
8,453
0
W
Nemesis
Sujoh
Nemesis
2,373
796
0
2,858
8,247
3,855
0
3,827
4,420
0
12,069
W
Morgan Le Fay
Uselessgutz
Morgan Le Fay
10,743
1,332
0
2,330
5,373
2,321
1,126
855
4,518
42,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,783
Gold Earned
26,233
191
Minions Killed
137
7
Camps Cleared
6
675,022
Distance Traveled
693,936
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,954
782
107
8
3
238,131
7
L
Ah Muzen Cab
9,207
658
81
6
3
214,045
3
L
Nox
8,321
594
46
3
1
260,690
2
L
Artio
8,705
622
10
1
2
219,201
4
W
Nemesis
9,492
678
21
2
2
199,113
0
W
Morgan Le Fay
10,337
738
63
5
2
237,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role