Player Matchup

Cthulhu
Cthulhu
BiPolarScoe
Cthulhu
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
422W - 451L
1,334 Elo+
Solo
Nemesis
Nemesis
Im Amped Upp 23
Nemesis
Level 88
God Stats
10W - 3L
1,500 SR
Queue Stats
18W - 15L
1,500 Elo+
Solo
Pele
Pele
Tip on Tip
Pele
Level 44
God Stats
3W - 4L
1,604 SR
Queue Stats
73W - 67L
1,378 Elo+
Solo
Izanami
Izanami
mivande05-mdave1
Izanami
Level 59
God Stats
1W - 4L
1,353 SR
Queue Stats
78W - 98L
1,285 Elo+
Party 1
Olorun
Olorun
sneakyniqie
Olorun
Level 8
God Stats
2W - 8L
1,308 SR
Queue Stats
7W - 23L
1,202 Elo+
Party 1
Team Averages
Level 71
1,453 SR
1,340 Elo+

VS

Team Averages
Level 85
1,383 SR
1,351 Elo+
Chaac
Chaac
GraDelS64
Chaac
Level 79
God Stats
1W - 1L
1,688 SR
Queue Stats
239W - 261L
1,397 Elo+
Party 2
Hades
Hades
MaFiA Tentacion
Hades
Level 69
God Stats
1W - 3L
1,173 SR
Queue Stats
37W - 56L
1,346 Elo+
Solo
Bellona
Bellona
blueslayingbeef
Bellona
Level 67
God Stats
3W - 1L
1,574 SR
Queue Stats
40W - 39L
1,318 Elo+
Solo
Izanami
Izanami
jlmj1114
Izanami
Level 68
God Stats
7W - 10L
1,158 SR
Queue Stats
174W - 198L
1,325 Elo+
Party 2
Ao Kuang
Ao Kuang
theliquor_lahey
Ao Kuang
Level 144
God Stats
13W - 27L
1,320 SR
Queue Stats
291W - 317L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BiPolarScoe
Cthulhu
11
2 / 5 / 5
8,657
394
7,574
12,854
11,826
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

18
3 / 8 / 3
11,298
514
9,292
19,108
10,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
11 / 9 / 1
11,304
514
14,996
25,064
10,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 8 / 5
9,403
427
11,254
16,468
4,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
13
1 / 12 / 5
8,768
399
5,031
19,192
7,090
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GraDelS64
Chaac
14
1 / 5 / 11
10,532
479
7,387
19,519
19,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
10 / 7 / 13
12,335
561
11,095
20,186
10,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
12 / 0 / 14
13,195
600
22,015
18,290
23,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
jlmj1114
Izanami
17
3 / 4 / 5
11,104
505
6,588
10,216
3,101
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
20
16 / 4 / 11
14,985
681
20,414
26,588
12,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
96
19
Kills
42
42
Deaths
20
19
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BiPolarScoe
Cthulhu
2
5
5
0.9
W
Chaac
GraDelS64
Chaac
1
5
11
1.3
L
3
8
3
0.56
W
10
7
13
2.36
L
11
9
1
1.28
W
12
0
14
19
W
Izanami
jlmj1114
Izanami
3
4
5
1.38
L
2
8
5
0.56
L
Olorun
1
12
5
0.29
W
Ao Kuang
16
4
11
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,147
Damage
67,499
92,686
Taken
94,799
44,541
Mitigated
69,228
18,320
Healing
32,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BiPolarScoe
Cthulhu
7,574
1,258
68
1,395
12,854
11,826
90
3,641
9,213
26,006
0
W
Chaac
GraDelS64
Chaac
7,387
1,394
516
4,418
19,519
19,839
492
3,243
16,276
0
29,033
L
9,292
2,678
0
1,954
19,108
10,058
0
4,798
14,310
0
59,168
W
11,095
750
1,575
5,575
20,186
10,519
1,575
4,266
15,920
50,898
0
L
14,996
3,569
0
7,763
25,064
10,586
0
9,872
15,192
0
54,138
W
22,015
8,769
0
5,626
18,290
23,542
4,439
2,301
15,989
0
77,325
W
Izanami
jlmj1114
Izanami
6,588
4,206
0
2,350
10,216
3,101
1,309
765
9,451
0
68,424
L
11,254
7,489
0
3,682
16,468
4,981
1,274
7,146
9,322
0
66,167
L
Olorun
5,031
3,419
296
3,162
19,192
7,090
222
6,052
13,140
37,375
0
W
Ao Kuang
20,414
6,469
0
12,195
26,588
12,227
4,289
2,030
24,558
138,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,430
Gold Earned
62,151
374
Minions Killed
532
0
Camps Cleared
0
1,823,213
Distance Traveled
2,088,273
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,657
394
49
2
0
281,783
3
W
Chaac
10,532
479
34
2
0
389,855
1
L
Nemesis
11,298
514
87
4
0
434,371
6
W
Hades
12,335
561
81
4
0
416,754
4
L
Pele
11,304
514
66
3
0
403,367
1
W
Bellona
13,195
600
128
6
0
501,686
6
W
Izanami
11,104
505
108
5
0
365,181
0
L
Izanami
9,403
427
107
5
0
381,883
0
L
Olorun
8,768
399
65
3
0
321,809
0
W
Ao Kuang
14,985
681
181
8
0
414,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role