Player Matchup

Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
JayMiester669
Arachne
Silver I
Level 88
God Stats
47W - 24L
1,654 SR
Queue Stats
146W - 149L
1,215 MMR
Party 2
Hel
Hel
Silver III
Lagertha1950
Hel
Silver III
Level 122
God Stats
2W - 5L
1,118 SR
Queue Stats
11W - 22L
1,119 MMR
Solo
Bacchus
Bacchus
Silver II
LoT_Steeve
Bacchus
Silver II
Level 62
God Stats
43W - 32L
1,612 SR
Queue Stats
266W - 277L
1,121 MMR
Solo
Tyr
Tyr
Silver I
MitziDark
Tyr
Silver I
Level 146
God Stats
6W - 4L
1,618 SR
Queue Stats
243W - 260L
1,139 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,500 SR
1,219 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,584 SR
1,155 MMR
Nemesis
Nemesis
Silver III
DidaXCF
Nemesis
Silver III
Level 86
God Stats
3W - 2L
1,746 SR
Queue Stats
164W - 180L
1,105 MMR
Party 1
Medusa
Medusa
Gold V
LT-Tomyto
Medusa
Gold V
Level 147
God Stats
4W - 4L
1,643 SR
Queue Stats
186W - 176L
1,151 MMR
Solo
Vulcan
Vulcan
Silver I
Postman Oats
Vulcan
Silver I
Level 123
God Stats
7W - 10L
1,456 SR
Queue Stats
150W - 165L
1,160 MMR
Solo
King Arthur
King Arthur
Silver I
StuartXL_TheBoss
King Arthur
Silver I
Level 89
God Stats
13W - 21L
1,443 SR
Queue Stats
162W - 175L
1,243 MMR
Party 1
Horus
Horus
Silver II
jxrddean
Horus
Silver II
Level 97
God Stats
2W - 5L
1,631 SR
Queue Stats
239W - 251L
1,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
4 / 3 / 12
12,547
570
12,277
13,088
5,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
18
10 / 4 / 10
12,597
573
13,648
24,257
16,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
16 / 0 / 10
13,927
633
28,537
18,863
14,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
LoT_Steeve
Bacchus
17
3 / 1 / 25
12,055
548
12,147
22,486
34,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
1 / 3 / 6
12,007
546
11,212
26,096
31,068
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesBastetShivaAthena

VS

Bans
CliodhnaThothLokiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DidaXCF
Nemesis
14
3 / 6 / 3
9,703
441
7,288
18,868
6,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
LT-Tomyto
Medusa
18
2 / 7 / 4
11,195
509
11,562
16,305
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
15
2 / 8 / 3
9,979
454
18,356
12,288
3,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
StuartXL_TheBoss
King Arthur
17
3 / 6 / 1
11,214
510
18,461
27,436
20,108
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Horus
jxrddean
Horus
13
1 / 8 / 3
8,324
378
7,705
24,575
17,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
25
34
Kills
11
11
Deaths
35
63
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
3
12
3.33
L
Nemesis
DidaXCF
Nemesis
3
6
3
0.75
W
Arachne
10
4
10
3.75
L
Medusa
LT-Tomyto
Medusa
2
7
4
0.57
W
16
0
10
21
W
Bacchus
LoT_Steeve
Bacchus
3
1
25
15.5
W
1
3
6
1.33
L
Vulcan
2
8
3
0.44
L
King Arthur
StuartXL_TheBoss
King Arthur
3
6
1
0.58
L
Horus
jxrddean
Horus
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,821
Damage
63,372
104,790
Taken
99,472
103,114
Mitigated
53,167
47,945
Healing
18,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,277
4,637
0
3,062
13,088
5,805
7,472
749
12,211
0
98,395
L
Nemesis
DidaXCF
Nemesis
7,288
2,251
0
3,525
18,868
6,826
0
8,385
10,483
0
52,387
W
Arachne
13,648
8,321
0
5,130
24,257
16,363
1,502
5,497
18,304
0
96,024
L
Medusa
LT-Tomyto
Medusa
11,562
4,890
0
5,956
16,305
5,123
240
5,498
10,807
0
93,143
W
28,537
335
11,290
13,359
18,863
14,919
1,474
4,917
13,533
91,167
0
W
Bacchus
LoT_Steeve
Bacchus
12,147
1,650
608
2,570
22,486
34,959
903
4,691
17,379
30,359
0
W
11,212
3,098
0
11,926
26,096
31,068
1,006
1,743
24,261
0
79,770
L
Vulcan
18,356
5,634
0
920
12,288
3,517
0
8,858
3,430
60,824
0
L
King Arthur
StuartXL_TheBoss
King Arthur
18,461
3,184
0
3,536
27,436
20,108
0
7,592
19,844
0
89,864
L
Horus
jxrddean
Horus
7,705
2,890
520
3,774
24,575
17,593
23
10,351
14,224
0
27,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,133
Gold Earned
50,415
581
Minions Killed
567
0
Camps Cleared
0
2,220,634
Distance Traveled
1,977,481
27
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,547
570
152
7
0
402,805
11
L
Nemesis
9,703
441
90
4
0
476,193
5
W
Arachne
12,597
573
109
5
0
524,089
8
L
Medusa
11,195
509
156
7
0
354,411
11
W
Hel
13,927
633
145
7
0
472,878
3
W
Bacchus
12,055
548
24
1
0
433,816
3
W
Tyr
12,007
546
151
7
0
387,046
2
L
Vulcan
9,979
454
105
5
0
403,857
5
L
King Arthur
11,214
510
177
8
0
370,631
5
L
Horus
8,324
378
39
2
0
372,389
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role