Player Matchup

Zeus
Zeus
 
Zeus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Mogopo
Gilgamesh
Level 102
God Stats
73W - 33L
1,727 SR
Queue Stats
425W - 251L
1,628 Elo+
Party 2
Chaac
Chaac
Zeght
Chaac
Level 123
God Stats
5W - 1L
1,247 SR
Queue Stats
575W - 349L
1,619 Elo+
Party 2
Team Averages
Level 117
1,491 SR
1,583 Elo+

VS

Team Averages
Level 119
1,560 SR
1,541 Elo+
Ullr
Ullr
B4LaZssS
Ullr
Level 136
God Stats
13W - 8L
1,665 SR
Queue Stats
242W - 217L
1,519 Elo+
Party 1
Mulan
Mulan
Daneew
Mulan
Level 113
God Stats
8W - 5L
1,494 SR
Queue Stats
206W - 196L
1,542 Elo+
Party 1
Zeus
Zeus
Webkamera
Zeus
Level 108
God Stats
8W - 9L
1,522 SR
Queue Stats
90W - 82L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
13 / 1 / 4
9,233
923
16,855
2,425
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Mogopo
Gilgamesh
12
4 / 3 / 12
7,973
797
3,883
7,752
6,623
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mace

Mace

+10
Physical Power

Chaac
Zeght
Chaac
14
4 / 2 / 13
8,334
833
8,939
11,050
9,381
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
3 / 6 / 2
7,643
764
3,879
12,078
3,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
Daneew
Mulan
9
2 / 9 / 3
6,620
662
5,195
10,749
8,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
11
1 / 6 / 5
6,945
695
4,905
8,691
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
21
Kills
6
6
Deaths
21
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
13
1
4
15
L
Ullr
3
6
2
0.67
L
Mulan
Daneew
Mulan
2
9
3
0.39
W
Gilgamesh
Mogopo
Gilgamesh
4
3
12
3.33
L
Zeus
1
6
5
0.58
W
Chaac
Zeght
Chaac
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,677
Damage
13,979
21,227
Taken
31,518
16,808
Mitigated
15,038
4,718
Healing
2,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,855
1,454
0
299
2,425
804
743
627
1,767
31,982
0
L
Ullr
3,879
2,054
0
947
12,078
3,916
0
6,235
5,470
0
15,831
L
Mulan
Daneew
Mulan
5,195
1,672
226
868
10,749
8,615
0
6,185
4,194
0
9,359
W
Gilgamesh
Mogopo
Gilgamesh
3,883
1,028
279
1,462
7,752
6,623
354
2,481
5,080
23
16,181
L
Zeus
4,905
882
0
250
8,691
2,507
0
3,587
4,942
18,045
0
W
Chaac
Zeght
Chaac
8,939
1,886
175
2,503
11,050
9,381
148
2,240
8,654
0
29,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,540
Gold Earned
21,208
132
Minions Killed
79
7
Camps Cleared
0
561,886
Distance Traveled
454,362
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,233
923
58
6
3
182,242
1
L
Ullr
7,643
764
30
3
0
157,232
4
L
Mulan
6,620
662
12
1
0
150,931
2
W
Gilgamesh
7,973
797
24
2
3
182,515
1
L
Zeus
6,945
695
37
4
0
146,199
2
W
Chaac
8,334
833
50
5
1
197,129
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role