Player Matchup

Thoth
Thoth
Orangepeelman
Thoth
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 54L
1,635 Elo+
Solo
Ra
Ra
SwiggitySwaider
Ra
Level 126
God Stats
3W - 2L
1,683 SR
Queue Stats
76W - 81L
1,539 Elo+
Solo
Ne Zha
Ne Zha
jav1MCF
Ne Zha
Level 145
God Stats
0W - 5L
1,500 SR
Queue Stats
248W - 256L
1,556 Elo+
Solo
Ares
Ares
shaggyzilla101
Ares
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 138L
1,555 Elo+
Solo
Ymir
Ymir
sparkms9
Ymir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,316 Elo+
Solo
Team Averages
Level 114
1,537 SR
1,520 Elo+

VS

Team Averages
Level 146
1,518 SR
1,547 Elo+
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
FaithTrue
Ao Kuang
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 94L
1,606 Elo+
Party 1
Terra
Terra
GreatCalf783987
Terra
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 78L
1,609 Elo+
Party 1
Danzaburou
Danzaburou
guibc951
Danzaburou
Level 104
God Stats
1W - 2L
1,449 SR
Queue Stats
109W - 126L
1,521 Elo+
Solo
Hachiman
Hachiman
rpgfanatic2014
Hachiman
Level 160
God Stats
6W - 5L
1,642 SR
Queue Stats
662W - 676L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 5
8,876
807
13,983
8,028
3,258
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 5 / 6
8,238
749
9,331
11,876
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
jav1MCF
Ne Zha
14
3 / 3 / 7
7,862
715
13,501
10,883
5,591
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 4 / 8
8,212
747
4,071
13,821
13,300
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ymir
12
0 / 5 / 0
7,221
656
2,330
16,515
10,644
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
1 / 2 / 15
8,319
756
11,116
15,131
6,222
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
FaithTrue
Ao Kuang
17
11 / 4 / 6
9,979
907
12,630
12,631
9,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 3 / 16
9,104
828
8,575
15,190
15,460
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
guibc951
Danzaburou
16
3 / 2 / 13
9,746
886
12,221
8,516
3,108
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
17
4 / 1 / 11
9,338
849
13,143
8,530
3,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
81
12
Kills
20
20
Deaths
12
26
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
2
15
4.25
W
Ao Kuang
FaithTrue
Ao Kuang
11
4
6
3.5
W
1
3
16
3
L
7
3
5
3.17
L
1
5
6
0.8
W
Danzaburou
guibc951
Danzaburou
3
2
13
4.75
L
Ne Zha
jav1MCF
Ne Zha
3
3
7
2.17
W
Hachiman
4
1
11
9.5
L
1
4
8
1.25
L
Ymir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,216
Damage
57,685
61,123
Taken
59,998
37,747
Mitigated
37,911
16,274
Healing
27,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,116
2,305
677
6,391
15,131
6,222
162
8,680
6,451
0
18,627
W
Ao Kuang
FaithTrue
Ao Kuang
12,630
2,213
737
3,061
12,631
9,768
46
6,310
6,321
18,278
820
W
8,575
970
3,937
5,772
15,190
15,460
33
5,780
9,410
15,872
0
L
13,983
470
1,571
1,203
8,028
3,258
0
4,671
3,357
28,309
0
L
9,331
788
2,937
3,105
11,876
4,954
0
4,780
7,096
22,793
0
W
Danzaburou
guibc951
Danzaburou
12,221
4,006
1,044
1,480
8,516
3,108
1,990
4,280
4,236
0
23,318
L
Ne Zha
jav1MCF
Ne Zha
13,501
1,041
932
2,053
10,883
5,591
0
2,615
8,268
0
23,595
W
Hachiman
13,143
5,189
1,203
3,052
8,530
3,353
1,558
4,665
3,865
0
30,692
L
4,071
291
1,257
823
13,821
13,300
0
4,100
9,721
8,445
0
L
Ymir
2,330
229
0
2,393
16,515
10,644
0
4,441
12,074
5,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,409
Gold Earned
46,486
118
Minions Killed
112
0
Camps Cleared
0
877,848
Distance Traveled
1,032,944
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,319
756
23
2
0
226,495
0
W
Ao Kuang
9,979
907
16
1
0
187,297
1
W
Terra
9,104
828
6
1
0
210,234
2
L
Thoth
8,876
807
48
4
0
197,778
0
L
Ra
8,238
749
38
3
0
177,487
3
W
Danzaburou
9,746
886
27
2
0
211,512
1
L
Ne Zha
7,862
715
16
1
0
205,069
1
W
Hachiman
9,338
849
40
4
0
197,406
0
L
Ares
8,212
747
8
1
0
154,950
1
L
Ymir
7,221
656
8
1
0
142,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role