Player Matchup

Persephone
Persephone
Gold III
 
Persephone
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Gold II
DonThroWins
Bastet
Gold II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,747 MMR
Party 1
Ymir
Ymir
Gold II
moneydrugstgod
Ymir
Gold II
Level 124
God Stats
63W - 59L
1,527 SR
Queue Stats
480W - 481L
1,671 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 110
1,509 SR
1,639 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,352 SR
1,664 MMR
Artio
Artio
Gold III
BWA Cobra
Artio
Gold III
Level 123
God Stats
1W - 1L
1,290 SR
Queue Stats
38W - 43L
1,656 MMR
Party 2
Hercules
Hercules
Gold II
XTerrellTaylorX
Hercules
Gold II
Level 158
God Stats
2W - 0L
1,434 SR
Queue Stats
47W - 47L
1,687 MMR
Party 2
Chang'e
Chang'e
Platinum IV
srbilboboleiro
Chang'e
Platinum IV
Level 160
God Stats
1W - 1L
1,333 SR
Queue Stats
74W - 80L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
2 / 4 / 9
11,703
688
16,915
17,795
6,315
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
16
9 / 5 / 3
12,049
709
16,610
14,954
7,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 4 / 10
10,898
641
12,105
21,273
20,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
ThothOdinGebShivaAh Muzen Cab

VS

Bans
ZeusNoxAnubisScyllaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BWA Cobra
Artio
17
6 / 3 / 8
12,356
727
12,496
23,443
23,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
16
3 / 6 / 10
11,705
689
16,641
20,394
12,119
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 4 / 8
12,459
733
16,800
17,251
4,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
40
13
Kills
14
13
Deaths
13
22
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
4
9
1.63
W
Artio
BWA Cobra
Artio
6
3
8
3.33
L
Bastet
9
5
3
2.1
W
Hercules
3
6
10
1.33
L
2
4
10
1.75
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,630
Damage
45,937
54,022
Taken
61,088
35,038
Mitigated
40,149
9,694
Healing
25,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
16,915
1,536
0
3,904
17,795
6,315
0
10,829
6,962
52,003
0
W
Artio
BWA Cobra
Artio
12,496
1,466
1,512
4,860
23,443
23,062
80
10,570
12,873
35,400
0
L
Bastet
16,610
6,821
0
2,995
14,954
7,814
0
8,353
6,601
0
34,805
W
Hercules
16,641
6,541
0
4,914
20,394
12,119
985
9,551
10,843
0
38,897
L
12,105
3,343
0
2,795
21,273
20,909
0
11,057
10,216
36,086
0
W
16,800
1,429
7,011
7,281
17,251
4,968
553
9,382
7,869
62,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
36,520
138
Minions Killed
197
4
Camps Cleared
10
931,596
Distance Traveled
910,606
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
11,703
688
56
3
1
316,290
3
W
Artio
12,356
727
40
2
2
298,562
1
L
Bastet
12,049
709
26
2
1
318,504
2
W
Hercules
11,705
689
46
3
3
304,904
1
L
Ymir
10,898
641
56
3
2
296,802
4
W
Chang'e
12,459
733
111
7
5
307,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role