Player Matchup

Sobek
Sobek
 
Sobek
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
NonstopCorn
Gilgamesh
Level 32
God Stats
5W - 3L
1,500 SR
Queue Stats
129W - 133L
1,506 Elo+
Party 1
Aphrodite
Aphrodite
Pikachula
Aphrodite
Level 87
God Stats
3W - 8L
1,435 SR
Queue Stats
9W - 34L
1,253 Elo+
Party 3
Tiamat
Tiamat
YYoSoyPumba
Tiamat
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,622 Elo+
Solo
Neith
Neith
arrepueh
Neith
Level 7
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 4L
1,241 Elo+
Party 3
Team Averages
Level 48
1,437 SR
1,424 Elo+

VS

Team Averages
Level 62
1,650 SR
1,544 Elo+
Eset
Eset
Billyrickbill
Eset
Level 67
God Stats
3W - 2L
1,803 SR
Queue Stats
22W - 22L
1,497 Elo+
Party 2
Khepri
Khepri
CptnStabbin
Khepri
Level 14
God Stats
5W - 4L
1,604 SR
Queue Stats
18W - 15L
1,539 Elo+
Party 2
Anhur
Anhur
DOGBIRDFISHCAT
Anhur
Level 101
God Stats
12W - 11L
1,439 SR
Queue Stats
306W - 319L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
Sana_ahmed786
Nu Wa
Level 5
God Stats
11W - 15L
1,740 SR
Queue Stats
117W - 153L
1,605 Elo+
Solo
Amaterasu
Amaterasu
igivethathorse
Amaterasu
Level 124
God Stats
24W - 18L
1,667 SR
Queue Stats
299W - 320L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 5 / 1
7,397
672
4,477
15,112
11,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
NonstopCorn
Gilgamesh
13
0 / 8 / 1
7,010
637
2,908
12,135
6,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Pikachula
Aphrodite
12
0 / 5 / 1
7,021
638
3,990
10,324
3,692
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
16
4 / 3 / 0
8,739
794
14,148
8,681
6,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
arrepueh
Neith
12
0 / 6 / 1
6,900
627
3,366
10,831
2,982
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 11
9,416
856
11,482
7,626
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
15
4 / 1 / 12
8,568
779
6,074
9,310
9,422
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
11 / 0 / 11
9,747
886
11,823
8,497
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 0 / 13
8,242
749
10,727
2,799
975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
igivethathorse
Amaterasu
16
2 / 2 / 13
8,807
801
8,992
15,284
11,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
87
5
Kills
27
27
Deaths
5
4
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
5
1
0.3
W
8
2
11
6.75
W
Khepri
4
1
12
10
W
11
0
11
16.5
L
Gilgamesh
NonstopCorn
Gilgamesh
0
8
1
0.06
L
Aphrodite
Pikachula
Aphrodite
0
5
1
0.1
W
2
0
13
8.5
L
Tiamat
4
3
0
1.33
L
Neith
arrepueh
Neith
0
6
1
0.08
W
Amaterasu
igivethathorse
Amaterasu
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,889
Damage
49,098
57,083
Taken
43,516
31,027
Mitigated
28,913
10,618
Healing
12,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,477
416
0
2,616
15,112
11,521
0
6,133
8,524
15,438
0
W
11,482
1,163
1,140
1,954
7,626
2,989
516
4,989
2,383
27,377
0
W
Khepri
6,074
352
340
737
9,310
9,422
135
4,732
4,436
11,243
0
W
11,823
4,766
217
2,589
8,497
3,691
1,252
5,120
3,254
0
30,606
L
Gilgamesh
NonstopCorn
Gilgamesh
2,908
597
0
652
12,135
6,451
0
7,303
4,257
0
13,769
L
Aphrodite
Pikachula
Aphrodite
3,990
178
871
3,571
10,324
3,692
0
5,400
4,542
19,787
0
W
10,727
3,842
0
0
2,799
975
498
1,422
1,333
24,911
0
L
Tiamat
14,148
1,347
0
1,985
8,681
6,381
96
3,453
4,901
42,582
0
L
Neith
arrepueh
Neith
3,366
844
0
923
10,831
2,982
0
3,949
6,576
0
10,292
W
Amaterasu
igivethathorse
Amaterasu
8,992
3,150
0
5,864
15,284
11,836
1,446
5,556
9,495
0
33,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,067
Gold Earned
44,780
157
Minions Killed
205
0
Camps Cleared
0
1,061,491
Distance Traveled
1,164,183
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,397
672
9
1
0
228,096
0
W
Eset
9,416
856
51
5
0
211,876
0
W
Khepri
8,568
779
10
1
0
258,452
7
W
Anhur
9,747
886
59
5
0
226,794
1
L
Gilgamesh
7,010
637
22
2
0
205,379
0
L
Aphrodite
7,021
638
43
4
0
208,794
0
W
Nu Wa
8,242
749
27
2
0
217,723
0
L
Tiamat
8,739
794
69
6
0
230,478
0
L
Neith
6,900
627
14
1
0
188,744
0
W
Amaterasu
8,807
801
58
5
0
249,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role