Player Matchup

Gilgamesh
Gilgamesh
CH1NQue
Gilgamesh
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 119L
1,522 Elo+
Party 2
Bakasura
Bakasura
NozuruKuyutsuki
Bakasura
Level 126
God Stats
11W - 3L
1,762 SR
Queue Stats
171W - 153L
1,569 Elo+
Party 2
Guan Yu
Guan Yu
RoboKid112
Guan Yu
Level 30
God Stats
2W - 2L
1,070 SR
Queue Stats
10W - 10L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Soup3rSad
Zhong Kui
Level 58
God Stats
2W - 0L
1,779 SR
Queue Stats
135W - 103L
1,584 Elo+
Party 2
Izanami
Izanami
homecomet
Izanami
Level 84
God Stats
17W - 5L
1,718 SR
Queue Stats
75W - 66L
1,518 Elo+
Party 2
Team Averages
Level 84
1,566 SR
1,539 Elo+

VS

Team Averages
Level 96
1,528 SR
1,524 Elo+
Sol
Sol
AncientOx
Sol
Level 148
God Stats
0W - 4L
1,500 SR
Queue Stats
511W - 481L
1,491 Elo+
Solo
Ullr
Ullr
CanadianFlex
Ullr
Level 148
God Stats
3W - 10L
1,459 SR
Queue Stats
20W - 28L
1,475 Elo+
Solo
Cerberus
Cerberus
Unorthodox_Boxer
Cerberus
Level 130
God Stats
1W - 3L
1,325 SR
Queue Stats
111W - 92L
1,596 Elo+
Party 1
Nemesis
Nemesis
Versaced
Nemesis
Level 17
God Stats
2W - 1L
1,844 SR
Queue Stats
14W - 7L
1,593 Elo+
Party 1
Susano
Susano
showlove102528
Susano
Level 39
God Stats
8W - 5L
1,510 SR
Queue Stats
171W - 174L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CH1NQue
Gilgamesh
19
5 / 3 / 13
13,718
596
8,577
19,176
18,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
20
12 / 3 / 6
14,668
638
30,579
21,542
17,813
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
RoboKid112
Guan Yu
20
1 / 4 / 5
13,506
587
10,494
18,370
24,753
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zhong Kui
Soup3rSad
Zhong Kui
19
4 / 8 / 5
12,510
544
18,943
27,670
17,761
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
homecomet
Izanami
20
5 / 3 / 8
14,271
620
11,850
15,075
4,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 5 / 7
12,856
559
25,986
20,916
7,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
3 / 7 / 4
12,182
530
11,874
18,419
7,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 6 / 13
10,412
453
9,380
23,607
22,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
Versaced
Nemesis
18
7 / 4 / 10
11,966
520
20,064
21,567
10,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
1 / 5 / 3
11,004
478
7,505
20,048
12,221
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
58
27
Kills
21
21
Deaths
27
37
Assists
37
Player
Kills
Deaths
Assists
KDA
L
10
5
7
2.7
W
Gilgamesh
CH1NQue
Gilgamesh
5
3
13
3.83
L
3
7
4
0.71
W
Bakasura
12
3
6
5
W
Guan Yu
RoboKid112
Guan Yu
1
4
5
0.88
W
Zhong Kui
Soup3rSad
Zhong Kui
4
8
5
0.81
L
0
6
13
1.08
L
Nemesis
Versaced
Nemesis
7
4
10
3
W
Izanami
homecomet
Izanami
5
3
8
3
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,443
Damage
74,809
101,833
Taken
104,557
83,504
Mitigated
60,650
35,444
Healing
31,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,986
7,912
0
8,771
20,916
7,955
160
9,185
11,206
79,016
6,869
W
Gilgamesh
CH1NQue
Gilgamesh
8,577
2,610
2,656
3,567
19,176
18,634
0
6,029
13,147
0
38,168
L
11,874
5,807
0
2,391
18,419
7,451
954
2,193
15,036
0
103,434
W
Bakasura
30,579
21,167
0
6,551
21,542
17,813
41
4,541
17,001
0
142,804
W
Guan Yu
RoboKid112
Guan Yu
10,494
1,782
726
6,910
18,370
24,753
1,346
4,145
14,225
0
96,243
W
Zhong Kui
Soup3rSad
Zhong Kui
18,943
2,606
177
10,677
27,670
17,761
423
14,415
13,255
83,279
0
L
9,380
693
0
6,730
23,607
22,833
0
6,281
16,011
40,204
0
L
Nemesis
Versaced
Nemesis
20,064
7,957
0
8,410
21,567
10,190
0
1,279
18,654
0
92,354
W
Izanami
homecomet
Izanami
11,850
7,781
0
4,180
15,075
4,543
3,088
4,361
10,714
0
112,459
L
7,505
1,335
0
4,727
20,048
12,221
0
386
18,787
0
65,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,673
Gold Earned
58,420
748
Minions Killed
641
0
Camps Cleared
0
2,398,588
Distance Traveled
2,183,467
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,856
559
141
6
0
399,862
0
W
Gilgamesh
13,718
596
40
2
0
522,998
0
L
Ullr
12,182
530
165
7
0
398,932
2
W
Bakasura
14,668
638
199
9
0
601,683
2
W
Guan Yu
13,506
587
191
8
0
481,594
1
W
Zhong Kui
12,510
544
120
5
0
386,686
1
L
Cerberus
10,412
453
68
3
0
436,891
2
L
Nemesis
11,966
520
136
6
0
500,844
4
W
Izanami
14,271
620
198
9
0
405,627
4
L
Susano
11,004
478
131
6
0
446,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role