Player Matchup

Olorun
Olorun
 
Olorun
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
FZMarcus
Amaterasu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,274 Elo+
Party 2
Atlas
Atlas
MercuryPR
Atlas
Level 15
God Stats
0W - 1L
1,098 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 38
1,366 SR
1,425 Elo+

VS

Team Averages
Level 97
1,600 SR
1,397 Elo+
Nemesis
Nemesis
L Stepper
Nemesis
Level 68
God Stats
3W - 2L
1,764 SR
Queue Stats
19W - 46L
1,196 Elo+
Solo
Olorun
Olorun
becauseimbatmon
Olorun
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
sunz3ro
Gilgamesh
Level 109
God Stats
1W - 1L
1,535 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
3 / 8 / 1
9,095
700
12,216
12,113
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
FZMarcus
Amaterasu
10
0 / 3 / 1
7,010
539
1,456
10,792
9,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
MercuryPR
Atlas
12
1 / 5 / 2
8,056
620
9,200
14,260
11,896
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
L Stepper
Nemesis
15
3 / 0 / 12
9,426
725
5,576
7,503
3,145
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 2 / 8
10,096
777
15,614
9,642
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
sunz3ro
Gilgamesh
14
5 / 2 / 10
9,565
736
10,749
12,650
8,315
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
16
16
Deaths
4
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
8
1
0.44
L
Amaterasu
FZMarcus
Amaterasu
0
3
1
0.17
W
Nemesis
L Stepper
Nemesis
3
0
12
9
L
Atlas
MercuryPR
Atlas
1
5
2
0.4
W
8
2
8
6
W
Gilgamesh
sunz3ro
Gilgamesh
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,872
Damage
31,939
37,165
Taken
29,795
26,045
Mitigated
15,549
5,111
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
12,216
5,844
536
2,879
12,113
5,124
0
3,989
8,124
39,801
3,628
L
Amaterasu
FZMarcus
Amaterasu
1,456
627
0
417
10,792
9,025
0
3,736
7,056
0
5,834
W
Nemesis
L Stepper
Nemesis
5,576
1,408
0
1,840
7,503
3,145
234
5,231
2,272
0
21,379
L
Atlas
MercuryPR
Atlas
9,200
2,887
149
1,130
14,260
11,896
0
6,158
8,102
23,114
0
W
15,614
9,989
1,558
4,452
9,642
4,089
624
7,204
2,438
44,264
3,741
W
Gilgamesh
sunz3ro
Gilgamesh
10,749
4,102
434
2,646
12,650
8,315
722
8,314
4,336
0
37,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,161
Gold Earned
29,087
112
Minions Killed
156
3
Camps Cleared
9
686,394
Distance Traveled
728,307
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,095
700
80
6
3
208,854
4
L
Amaterasu
7,010
539
6
0
0
266,673
0
W
Nemesis
9,426
725
33
3
2
265,702
4
L
Atlas
8,056
620
26
2
0
210,867
3
W
Olorun
10,096
777
80
6
3
210,481
1
W
Gilgamesh
9,565
736
43
3
4
252,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role