Player Matchup

Erlang Shen
Erlang Shen
Caesar_Zeppeli20
Erlang Shen
Level 107
God Stats
11W - 12L
1,686 SR
Queue Stats
65W - 77L
1,479 Elo+
Solo
Nox
Nox
HEY Senpai3003
Nox
Level 57
God Stats
5W - 6L
1,661 SR
Queue Stats
337W - 364L
1,479 Elo+
Solo
Chaac
Chaac
KSI Salt CSR
Chaac
Level 152
God Stats
11W - 4L
1,566 SR
Queue Stats
445W - 391L
1,482 Elo+
Solo
Team Averages
Level 105
1,638 SR
1,480 Elo+

VS

Team Averages
Level 114
1,727 SR
1,944 Elo+
Chaac
Chaac
Crashturd
Chaac
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 1L
2,009 Elo+
Party 1
Cernunnos
Cernunnos
Gm0neys
Cernunnos
Level 160
God Stats
2W - 0L
1,989 SR
Queue Stats
35W - 7L
2,068 Elo+
Party 1
Yu Huang
Yu Huang
Washburn757
Yu Huang
Level 159
God Stats
6W - 1L
1,692 SR
Queue Stats
52W - 27L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Caesar_Zeppeli20
Erlang Shen
12
0 / 7 / 4
7,906
659
3,991
12,825
8,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
8 / 3 / 0
10,140
845
5,529
10,381
2,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 10 / 5
8,137
678
5,489
18,928
11,387
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Crashturd
Chaac
13
6 / 4 / 12
10,024
835
7,736
13,027
8,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Gm0neys
Cernunnos
16
8 / 2 / 11
10,943
912
16,822
12,045
4,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Washburn757
Yu Huang
14
6 / 3 / 11
9,852
821
13,683
7,576
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
8
Kills
20
20
Deaths
9
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Caesar_Zeppeli20
Erlang Shen
0
7
4
0.29
W
Chaac
Crashturd
Chaac
6
4
12
3
W
Cernunnos
Gm0neys
Cernunnos
8
2
11
6.75
L
8
3
0
2.67
L
0
10
5
0.25
W
Yu Huang
Washburn757
Yu Huang
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,009
Damage
38,241
42,134
Taken
32,648
22,158
Mitigated
15,414
2,824
Healing
8,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Caesar_Zeppeli20
Erlang Shen
3,991
1,350
0
815
12,825
8,067
0
6,684
6,141
0
19,397
W
Chaac
Crashturd
Chaac
7,736
1,315
0
3,582
13,027
8,138
115
2,103
10,354
82
28,424
W
Cernunnos
Gm0neys
Cernunnos
16,822
10,118
0
4,126
12,045
4,794
2,507
1,909
10,136
0
54,956
L
5,529
267
58
636
10,381
2,704
0
3,541
6,840
27,087
0
L
5,489
974
0
1,315
18,928
11,387
0
3,824
15,104
0
18,135
W
Yu Huang
Washburn757
Yu Huang
13,683
793
0
1,077
7,576
2,482
36
1,928
5,648
32,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,183
Gold Earned
30,819
89
Minions Killed
146
3
Camps Cleared
9
552,887
Distance Traveled
674,546
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,906
659
32
3
3
212,044
0
W
Chaac
10,024
835
39
3
2
230,044
2
W
Cernunnos
10,943
912
64
5
3
218,207
4
L
Nox
10,140
845
31
3
0
193,786
2
L
Chaac
8,137
678
26
2
0
147,057
0
W
Yu Huang
9,852
821
43
4
4
226,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role